Search found 1267 matches

by Rhuvaen
January 14th, 2008, 6:52 pm
Forum: Multiplayer Development
Topic: An Unnatural Winter (MP Campaign)
Replies: 75
Views: 23751

I just realized this hadn't been updated for recent dev versions. Here's a quick release (v0.5.4 - on the add-on server) which is just wmllint run over it to make sure it's up-to-date for wesnoth 1.3.13 (and upcoming 1.3.14).
by Rhuvaen
January 14th, 2008, 5:18 pm
Forum: Ideas
Topic: Ideas about mutiplayer game. Flag capture.
Replies: 19
Views: 3226

For the first idea you could check out Borderland Wars . It's a different set of victory conditions that I added to several MP maps (note: those are 1.2 stable version scenarios). This never gained much interest - I guess the standard game of "tag the leaders" (in other words, kill them) i...
by Rhuvaen
January 11th, 2008, 1:52 pm
Forum: Multiplayer Development
Topic: Bob's RPG Era (now with achievements!)
Replies: 188
Views: 81373

One more thing I find slightly confusing is that all the damage is standardized - I mean all weapons seem to deal similar damage - it only depends on the class. I would like to see weapon-based damage and attacks that are modified by the skills. [...] All in all I feel that improving your character...
by Rhuvaen
January 11th, 2008, 10:37 am
Forum: Multiplayer Development
Topic: Dark Forecast - 2p Co-Op survival
Replies: 46
Views: 22331

I think my suspicion stands that it will use the gold setting in the game creation dialogue (the slider position from your previous games, even though you can't move it) despite "use map settings". The village_gold had been set for both player sides, but not the AI sides (1 and 2 - since i...
by Rhuvaen
January 9th, 2008, 9:50 am
Forum: Users’ Forum
Topic: Using Flametroopers thunder...a new wesnoth quiz!
Replies: 35
Views: 6630

Shadow wrote:I'm a splitted personality.
Me too. But I'd prefer to say we're true Random-Players. ;)

Loyalists
60%
Notherners
60%
Drakes
50%
Knalan Alliance (Dwarves)
40%
Sylvans
30%
Undead
10%
by Rhuvaen
January 9th, 2008, 9:37 am
Forum: Multiplayer Development
Topic: Let's make Heavy Infantries useful!
Replies: 134
Views: 21802

Doc Paterson wrote:<funny image>
So that's why it's out of fashion to place villages surrounded by mountains on MP maps...

** map designer enlightenment follows... **
by Rhuvaen
January 8th, 2008, 1:01 pm
Forum: Multiplayer Development
Topic: Bob's RPG Era (now with achievements!)
Replies: 188
Views: 81373

This is really well done! :D It's much more accessible than FoT RPG era - pretty much self-explanatory, well laid-out menues, and so on. I think the traits are unnecessary - it's a lot to read in the beginning when making the choice, and has so far-ranging consequences that I could imagine a player ...
by Rhuvaen
January 8th, 2008, 7:59 am
Forum: Multiplayer Development
Topic: Could multiplayer usermade maps be included in Mainline?
Replies: 35
Views: 6240

About ANL's interface: how is it different than the recruit/recall interface? All the actions are accessible via one right click and a menu. IMO ANL needs a tutorial mode and better documentation. Perhaps even some space in the manual / help docs. It would be great if add-on scenarios could plug-in ...
by Rhuvaen
January 7th, 2008, 9:24 pm
Forum: Multiplayer Development
Topic: Could multiplayer usermade maps be included in Mainline?
Replies: 35
Views: 6240

I think the dam-breaking argument is pretty bogus - because nowhere in the process are the MP devs losing control. If they accept content X and content Y is closely related, then it can be argued that X is already in mainline and Y isn't needed. If Y is not related, then X being mainline isn't reall...
by Rhuvaen
January 7th, 2008, 2:28 pm
Forum: Multiplayer Development
Topic: Gauntlet Legends - 5p RPG [Version 1.0]
Replies: 40
Views: 7738

You saw us beat the scenario the other day. I'd suggest placing the endurance rings away from the entrance of the treasure chamber that contains them - because I mistakenly took 2 of them when I clicked to move outside the chamber and my moves ran out just as I was on top of a second ring. Although ...
by Rhuvaen
January 7th, 2008, 2:03 pm
Forum: Multiplayer Development
Topic: Let's make Heavy Infantries useful!
Replies: 134
Views: 21802

HI only useful against undead? So what about Loyalist mirror matches?
by Rhuvaen
January 7th, 2008, 1:11 pm
Forum: Users’ Forum
Topic: Wesnoth Unit Quiz (The Original)
Replies: 135
Views: 27209

Hmmm...
You scored as a Sea Orc
You are a Sea Orc - ignoring the laughs as you dress up for taking a plunge into new environments.
I actually got the Silver Mage, too.
by Rhuvaen
January 6th, 2008, 5:27 pm
Forum: Coder’s Corner
Topic: Possible error in the unit effect/abilities code.
Replies: 2
Views: 1437

Re: Possible error in the unit effect/abilities code.

No, there can be more than one assignment (and they are comma-separated). The condition follows after the first semicolon, and thus is e != e_end.

Perhaps you could explain the bug you found with resistances more, so people could identify it as such (or dismiss it).
by Rhuvaen
January 2nd, 2008, 2:15 pm
Forum: Multiplayer Development
Topic: Dark Forecast - 2p Co-Op survival
Replies: 46
Views: 22331

The scenario is now correctly using 1gpv with "use map settings". Yay! :D Since the code has been correct all along, I hang on to my feature request #10244 : Why is there a gold_lock and income_lock but no village_gold_lock ? Of all the economic parameters, this one seems most useful and ...
by Rhuvaen
January 2nd, 2008, 2:09 pm
Forum: Mainline Campaign Development
Topic: [Historical] Under the Burning Suns - Dev Version (1.3.8+)
Replies: 52
Views: 30356

First, thanks for Mist to stepping back in as campaign maintainer :) - I'm having less time lately but will hang on for the occasional fix (time willing and Mist's plans for the campaign permitting). Here are a few pointers to things I deemed broken still when I left off: Across the Harsh Sands: - t...