Search found 1267 matches
- January 14th, 2008, 6:52 pm
- Forum: Multiplayer Development
- Topic: An Unnatural Winter (MP Campaign)
- Replies: 75
- Views: 23751
- January 14th, 2008, 5:18 pm
- Forum: Ideas
- Topic: Ideas about mutiplayer game. Flag capture.
- Replies: 19
- Views: 3226
- January 11th, 2008, 1:52 pm
- Forum: Multiplayer Development
- Topic: Bob's RPG Era (now with achievements!)
- Replies: 188
- Views: 81373
One more thing I find slightly confusing is that all the damage is standardized - I mean all weapons seem to deal similar damage - it only depends on the class. I would like to see weapon-based damage and attacks that are modified by the skills. [...] All in all I feel that improving your character...
- January 11th, 2008, 10:37 am
- Forum: Multiplayer Development
- Topic: Dark Forecast - 2p Co-Op survival
- Replies: 46
- Views: 22331
- January 9th, 2008, 9:50 am
- Forum: Users’ Forum
- Topic: Using Flametroopers thunder...a new wesnoth quiz!
- Replies: 35
- Views: 6630
- January 9th, 2008, 9:37 am
- Forum: Multiplayer Development
- Topic: Let's make Heavy Infantries useful!
- Replies: 134
- Views: 21802
- January 8th, 2008, 1:01 pm
- Forum: Multiplayer Development
- Topic: Bob's RPG Era (now with achievements!)
- Replies: 188
- Views: 81373
This is really well done! :D It's much more accessible than FoT RPG era - pretty much self-explanatory, well laid-out menues, and so on. I think the traits are unnecessary - it's a lot to read in the beginning when making the choice, and has so far-ranging consequences that I could imagine a player ...
- January 8th, 2008, 7:59 am
- Forum: Multiplayer Development
- Topic: Could multiplayer usermade maps be included in Mainline?
- Replies: 35
- Views: 6240
About ANL's interface: how is it different than the recruit/recall interface? All the actions are accessible via one right click and a menu. IMO ANL needs a tutorial mode and better documentation. Perhaps even some space in the manual / help docs. It would be great if add-on scenarios could plug-in ...
- January 7th, 2008, 9:24 pm
- Forum: Multiplayer Development
- Topic: Could multiplayer usermade maps be included in Mainline?
- Replies: 35
- Views: 6240
I think the dam-breaking argument is pretty bogus - because nowhere in the process are the MP devs losing control. If they accept content X and content Y is closely related, then it can be argued that X is already in mainline and Y isn't needed. If Y is not related, then X being mainline isn't reall...
- January 7th, 2008, 2:28 pm
- Forum: Multiplayer Development
- Topic: Gauntlet Legends - 5p RPG [Version 1.0]
- Replies: 40
- Views: 7738
You saw us beat the scenario the other day. I'd suggest placing the endurance rings away from the entrance of the treasure chamber that contains them - because I mistakenly took 2 of them when I clicked to move outside the chamber and my moves ran out just as I was on top of a second ring. Although ...
- January 7th, 2008, 2:03 pm
- Forum: Multiplayer Development
- Topic: Let's make Heavy Infantries useful!
- Replies: 134
- Views: 21802
- January 7th, 2008, 1:11 pm
- Forum: Users’ Forum
- Topic: Wesnoth Unit Quiz (The Original)
- Replies: 135
- Views: 27209
- January 6th, 2008, 5:27 pm
- Forum: Coder’s Corner
- Topic: Possible error in the unit effect/abilities code.
- Replies: 2
- Views: 1437
Re: Possible error in the unit effect/abilities code.
No, there can be more than one assignment (and they are comma-separated). The condition follows after the first semicolon, and thus is e != e_end.
Perhaps you could explain the bug you found with resistances more, so people could identify it as such (or dismiss it).
Perhaps you could explain the bug you found with resistances more, so people could identify it as such (or dismiss it).
- January 2nd, 2008, 2:15 pm
- Forum: Multiplayer Development
- Topic: Dark Forecast - 2p Co-Op survival
- Replies: 46
- Views: 22331
- January 2nd, 2008, 2:09 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Under the Burning Suns - Dev Version (1.3.8+)
- Replies: 52
- Views: 30356
First, thanks for Mist to stepping back in as campaign maintainer :) - I'm having less time lately but will hang on for the occasional fix (time willing and Mist's plans for the campaign permitting). Here are a few pointers to things I deemed broken still when I left off: Across the Harsh Sands: - t...