Search found 1267 matches
- February 11th, 2008, 10:29 pm
- Forum: Website
- Topic: WML Reference update for 1.4 stable
- Replies: 1
- Views: 1170
WML Reference update for 1.4 stable
As the 1.4 stable release is drawing near, I am wondering how the WML Reference (including the "Create" Pages related to WML) will make the transition. Currently the reference includes information for both 1.2 and 1.3+, and most of the examples are related to the old version. Some of the m...
- February 8th, 2008, 8:45 am
- Forum: WML Workshop
- Topic: Unit not able to claim towns
- Replies: 24
- Views: 3752
I was trying to simply run against the terrain the unit was on, then adjacent to. They have to be adjacent before they can be on... so; Don't do that - you'll be disappointed. The moveto event fires on hexes a unit ends its move on - and it doesn't fire on intervening hexes. So unless the player mo...
- February 6th, 2008, 11:00 pm
- Forum: Multiplayer Development
- Topic: Multiplayer Campaigns HOWTO
- Replies: 51
- Views: 26801
Update: I haven't been catching up in this thread for a while. All of the bugs mentioned in this thread have been fixed in 1.3.14 / 1.3.15 in readiness for the upcoming 1.4. It looks like MP Campaigns could have a bright future in the next stable release (and that we have more bugs yet to discover.....
- February 6th, 2008, 9:29 pm
- Forum: WML Workshop
- Topic: non MP-safe WML
- Replies: 39
- Views: 17027
I just asked SC, and basically the only way to break rand= in MP is to call it more times on one client than on others (so that the seed gets out-of-sync). The only events where that could happen that we could come up with in a quick brainstorm are select , ai turn , and probably victory and defeat ...
- February 6th, 2008, 9:00 pm
- Forum: Ideas
- Topic: An RPG Standard
- Replies: 17
- Views: 3118
Re: hear, hear!
Yes, but it has not a great unit variety and it seems too complex to serve as replacement for the Standard Era in RPGs. (emphasis mine) Okay, now at least we know where you're coming from and what you want to see as a standard. I don't think this is something you can take as generally agreed, thoug...
- February 6th, 2008, 7:59 pm
- Forum: WML Workshop
- Topic: non MP-safe WML
- Replies: 39
- Views: 17027
What I'm guessing here is that it's not only a problem if an event runs just on one client machine, but when an event runs on all client machines in parallel. That would be the case with all in-between events (side turn is one of those). Whereas events happening during a players' turn will always ha...
- February 6th, 2008, 7:32 pm
- Forum: Ideas
- Topic: An RPG Standard
- Replies: 17
- Views: 3118
hear, hear!
If you want to make an RPG Standard, perhaps it'll help to realize that RPG is probably a spectrum of gameplay: Singleplayer or Multiplayer: in MP you are more concerned with ease-of-use and WML code efficiency than in SP, where you can go overboard with stats, equipment system and so on. Wild or Co...
- February 3rd, 2008, 2:16 pm
- Forum: WML Workshop
- Topic: About recruitmen patterns
- Replies: 5
- Views: 1418
There is also (in addition to those listed), the 'healer' usage. Btw: mixed fighter is a common usage. Nope, actually it has just been removed from trunk. Unless you're using 1.2.8 you won't find any of those left, and it could screw your pattern to use them. Lizards suggestion is interesting. If yo...
- January 31st, 2008, 5:23 pm
- Forum: WML Workshop
- Topic: Help with my first unit map.
- Replies: 14
- Views: 2426
- January 31st, 2008, 9:58 am
- Forum: WML Workshop
- Topic: help with storing locations (advanced)
- Replies: 6
- Views: 1430
What does the question mark do?zookeeper wrote:Hmh...isn't one supposed to write it as terrain=!,Xu?

Code: Select all
terrain=!,Xu
- January 31st, 2008, 8:35 am
- Forum: WML Workshop
- Topic: help with storing locations (advanced)
- Replies: 6
- Views: 1430
Yes, that works.Sapient wrote:Out of curiosity, does it work when you do this?Code: Select all
[filter_radius] [not] terrain=Xu [/not] [/filter_radius]
Yes, this is good stuffSarudak wrote:You can do a path trace like that!?!?!? That's awesome!

- January 30th, 2008, 3:38 pm
- Forum: WML Workshop
- Topic: help with storing locations (advanced)
- Replies: 6
- Views: 1430
Okay, I got it to work. I had to add the terrain I was looking for to the filter_radius conditions: [filter_radius] terrain=Re,Mm^Xm,Xv,Gg^Wm,Ai,$terrain [/filter_radius] Strangely, it doesn't yield any results when I use a negative filter_radius condition: [filter_radius] terrain=!Xu [/filter_radiu...
- January 30th, 2008, 3:06 pm
- Forum: WML Workshop
- Topic: help with storing locations (advanced)
- Replies: 6
- Views: 1430
help with storing locations (advanced)
I'm having trouble getting results with storing locations here... I'm trying to find locations that satisfy the following conditions: - have terrain $terrain - are surrounded by dirt terrain on all sides - can connect to a windmill within 12 hexes across dirt, void, ice and impassable mountains (don...
- January 30th, 2008, 10:49 am
- Forum: Technical Support
- Topic: How do I set a side to AI?
- Replies: 4
- Views: 1198
- January 30th, 2008, 9:22 am
- Forum: Ideas
- Topic: MP lobby interface: player status icons
- Replies: 17
- Views: 3202
I remembered putting up this idea when I saw the other recent thread . Some ideas age well and others are better forgotten. I'm not really proud of having started this thread today. It's over-complicated by several orders of magnitude (and it's not even clear it would be useful). :oops: I'm not sayi...