Search found 1267 matches

by Rhuvaen
February 11th, 2008, 10:29 pm
Forum: Website
Topic: WML Reference update for 1.4 stable
Replies: 1
Views: 1043

WML Reference update for 1.4 stable

As the 1.4 stable release is drawing near, I am wondering how the WML Reference (including the "Create" Pages related to WML) will make the transition. Currently the reference includes information for both 1.2 and 1.3+, and most of the examples are related to the old version. Some of the more modern...
by Rhuvaen
February 8th, 2008, 8:45 am
Forum: WML Workshop
Topic: Unit not able to claim towns
Replies: 24
Views: 2908

I was trying to simply run against the terrain the unit was on, then adjacent to. They have to be adjacent before they can be on... so; Don't do that - you'll be disappointed. The moveto event fires on hexes a unit ends its move on - and it doesn't fire on intervening hexes. So unless the player mo...
by Rhuvaen
February 6th, 2008, 11:00 pm
Forum: Multiplayer Development
Topic: Multiplayer Campaigns HOWTO
Replies: 51
Views: 25059

Update: I haven't been catching up in this thread for a while. All of the bugs mentioned in this thread have been fixed in 1.3.14 / 1.3.15 in readiness for the upcoming 1.4. It looks like MP Campaigns could have a bright future in the next stable release (and that we have more bugs yet to discover.....
by Rhuvaen
February 6th, 2008, 9:29 pm
Forum: WML Workshop
Topic: non MP-safe WML
Replies: 39
Views: 15757

I just asked SC, and basically the only way to break rand= in MP is to call it more times on one client than on others (so that the seed gets out-of-sync). The only events where that could happen that we could come up with in a quick brainstorm are select , ai turn , and probably victory and defeat ...
by Rhuvaen
February 6th, 2008, 9:00 pm
Forum: Ideas
Topic: An RPG Standard
Replies: 17
Views: 2500

Re: hear, hear!

Yes, but it has not a great unit variety and it seems too complex to serve as replacement for the Standard Era in RPGs. (emphasis mine) Okay, now at least we know where you're coming from and what you want to see as a standard. I don't think this is something you can take as generally agreed, thoug...
by Rhuvaen
February 6th, 2008, 7:59 pm
Forum: WML Workshop
Topic: non MP-safe WML
Replies: 39
Views: 15757

What I'm guessing here is that it's not only a problem if an event runs just on one client machine, but when an event runs on all client machines in parallel. That would be the case with all in-between events (side turn is one of those). Whereas events happening during a players' turn will always ha...
by Rhuvaen
February 6th, 2008, 7:32 pm
Forum: Ideas
Topic: An RPG Standard
Replies: 17
Views: 2500

hear, hear!

If you want to make an RPG Standard, perhaps it'll help to realize that RPG is probably a spectrum of gameplay: Singleplayer or Multiplayer: in MP you are more concerned with ease-of-use and WML code efficiency than in SP, where you can go overboard with stats, equipment system and so on. Wild or Co...
by Rhuvaen
February 3rd, 2008, 2:16 pm
Forum: WML Workshop
Topic: About recruitmen patterns
Replies: 5
Views: 1100

There is also (in addition to those listed), the 'healer' usage. Btw: mixed fighter is a common usage. Nope, actually it has just been removed from trunk. Unless you're using 1.2.8 you won't find any of those left, and it could screw your pattern to use them. Lizards suggestion is interesting. If yo...
by Rhuvaen
January 31st, 2008, 5:23 pm
Forum: WML Workshop
Topic: Help with my first unit map.
Replies: 14
Views: 1827

Try this: map_data="{@campaigns/Alpha_Test/Alpha_Test_Map}" And add a file in /userdata/data/campaigns called Alpha_Test.cfg with the following contents: #ifdef MULTIPLAYER {@campaigns/Alpha_Test/} #endif Reason is, the game looks in the campaigns folder for .cfg files, so you have to include it fro...
by Rhuvaen
January 31st, 2008, 9:58 am
Forum: WML Workshop
Topic: help with storing locations (advanced)
Replies: 6
Views: 1126

zookeeper wrote:Hmh...isn't one supposed to write it as terrain=!,Xu?
What does the question mark do? :P Yes, you are correct. Putting the missing comma back in place makes it work just as nicely, for reference:

Code: Select all

terrain=!,Xu
by Rhuvaen
January 31st, 2008, 8:35 am
Forum: WML Workshop
Topic: help with storing locations (advanced)
Replies: 6
Views: 1126

Sapient wrote:Out of curiosity, does it work when you do this?

Code: Select all

        [filter_radius]
          [not]
            terrain=Xu
          [/not]
        [/filter_radius] 
Yes, that works.
Sarudak wrote:You can do a path trace like that!?!?!? That's awesome!
Yes, this is good stuff :).
by Rhuvaen
January 30th, 2008, 3:38 pm
Forum: WML Workshop
Topic: help with storing locations (advanced)
Replies: 6
Views: 1126

Okay, I got it to work. I had to add the terrain I was looking for to the filter_radius conditions: [filter_radius] terrain=Re,Mm^Xm,Xv,Gg^Wm,Ai,$terrain [/filter_radius] Strangely, it doesn't yield any results when I use a negative filter_radius condition: [filter_radius] terrain=!Xu [/filter_radiu...
by Rhuvaen
January 30th, 2008, 3:06 pm
Forum: WML Workshop
Topic: help with storing locations (advanced)
Replies: 6
Views: 1126

help with storing locations (advanced)

I'm having trouble getting results with storing locations here... I'm trying to find locations that satisfy the following conditions: - have terrain $terrain - are surrounded by dirt terrain on all sides - can connect to a windmill within 12 hexes across dirt, void, ice and impassable mountains (don...
by Rhuvaen
January 30th, 2008, 10:49 am
Forum: Technical Support
Topic: How do I set a side to AI?
Replies: 4
Views: 956

No, it shouldn't depend on the scenario (I'm not sure, it might work only during side 1's turn from the controlling client). In what situations are you facing a problem?

In MP, the host can kick a player and then set him to AI, I think droid only works for a side you control.
by Rhuvaen
January 30th, 2008, 9:22 am
Forum: Ideas
Topic: MP lobby interface: player status icons
Replies: 17
Views: 2609

I remembered putting up this idea when I saw the other recent thread . Some ideas age well and others are better forgotten. I'm not really proud of having started this thread today. It's over-complicated by several orders of magnitude (and it's not even clear it would be useful). :oops: I'm not sayi...