Search found 1267 matches

by Rhuvaen
February 20th, 2008, 10:58 am
Forum: Ideas
Topic: idea about human unit - stronger than attacker
Replies: 15
Views: 2624

Are you talking about the Lancer?

Perhaps you should look up the English name before posting so we can understand which unit you mean - you can find them in the unit definitions in the game, or on the site linked above.
by Rhuvaen
February 19th, 2008, 5:34 pm
Forum: Ideas
Topic: Mainline Units
Replies: 99
Views: 8711

I think the point of consistency that you're arguing here is pretty artificial, and limiting. There are many units in core (as opposed to campaigns) that aren't available to the player - either in a campaign as a leader or recruitable unit, or in an MP era. But there's nothing stopping anyone from d...
by Rhuvaen
February 19th, 2008, 3:03 pm
Forum: Ideas
Topic: Mainline Units
Replies: 99
Views: 8711

I will try to sum up the current points concerning the original proposal as I see them You again fail to put forward a proposal here. All I can see in the original post is Is there any support for clearing out some of these inconsistencies? Which is not a proposal, is it? So what is the proposal, e...
by Rhuvaen
February 19th, 2008, 2:39 pm
Forum: Ideas
Topic: [Brainstorm] Features for another type of wml-editor
Replies: 25
Views: 4672

Do you have any thoughts on how the macro-thing could work (logically I mean) Nothing as fancy as suggesting macros for what you type... no, I just thought that there would be some "actions" (menu / buttons whatever) that could be configured to use specific macros. For instance: ACTION_TERRAIN_CHAN...
by Rhuvaen
February 19th, 2008, 10:06 am
Forum: Ideas
Topic: [Brainstorm] Features for another type of wml-editor
Replies: 25
Views: 4672

I particularly like the wizard feature (of all the proposed ones). The wml reference would have to be up-to-date, perhaps reading some html documentation that could be shipped with BfW? Some things I would consider really interesting: a) macro capabilities : standard macros should be generated where...
by Rhuvaen
February 18th, 2008, 12:49 am
Forum: Art Development
Topic: kitty's elvish portraits
Replies: 626
Views: 146745

kitty wrote:@ jetryl: just for the record - can i consider her finished?
Seeing Jetryl's verdict, she was committed in time for the next release. ;)

Great work!
by Rhuvaen
February 16th, 2008, 9:28 pm
Forum: WML Workshop
Topic: Counting Villages
Replies: 1
Views: 599

I don't know what you mean by "selected", but this is a way to count villages: [store_villages] variable = villages owner_side = 3 # whatever side you're looking for terrain = Gg^Vh # whatever specific villages you're looking for [/store_villages] $villages.length will then be the number of villages...
by Rhuvaen
February 16th, 2008, 3:52 pm
Forum: WML Workshop
Topic: [base_unit]
Replies: 7
Views: 1233

The inheritance works the same for the animation tags as for any other. You need to count the animations frames, and use empty tags to copy them directly, or use invalid keys to invalidate them. Really, this kind of copying gets messy - when the original unit changes, all your animation hacking is g...
by Rhuvaen
February 16th, 2008, 3:47 pm
Forum: Ideas
Topic: Era with 2x the stats of default
Replies: 30
Views: 3507

It does have some requirements that require changes to the engine, though. Notably rejiggering the Poison ability to make it more flexible. Nope. All of it can be done with a couple of events: 1. a recruit event that gives each recruit the "double whopper" or "biggerism incarnate" ability :P 2. pre...
by Rhuvaen
February 15th, 2008, 9:26 pm
Forum: Art Contributions
Topic: Don't Forget Walking Corpse Variations
Replies: 98
Views: 24900

megane, perhaps instead of a dead bat, update the Dread Bat (for UtBS)? :wink:
by Rhuvaen
February 13th, 2008, 3:49 pm
Forum: Multiplayer Development
Topic: Aethaeryn's Maps - Including Fortress Assault & Defense
Replies: 27
Views: 9981

Have you considered integrating the theory of adaptive-logic?[...] In principle the idea is to scale the AI to be progressively stronger but somewhat less than 1:1 ratio with your increase in skill, so the battle still encourages players to do well enough to win. I'm curious as to how this would de...
by Rhuvaen
February 13th, 2008, 9:47 am
Forum: The South Guard
Topic: South Guard 6b. The Long March
Replies: 39
Views: 20136

1.) hardest (normal?) on 1.3.16 2.) 9 - ridiculously hard, and the first scenario that I didn't finish in the first try 3.) clear 4.) I think the dialog really misses the mark, here. I'm mistrusting Urza Afalas, but decide to follow him. He says "come this way", and each time I follow his advice the...
by Rhuvaen
February 13th, 2008, 9:09 am
Forum: WML Workshop
Topic: quick questions regarding scenarios (SOLVED)
Replies: 14
Views: 1962

If you use the same name, it's the same variable. That's the whole point of variables, that you can access their contents again...
by Rhuvaen
February 12th, 2008, 8:38 am
Forum: Ideas
Topic: Rename: "Leadership" -> "Inspiring"
Replies: 39
Views: 4253

I don't really see the issue here. "Leadership" is clearly an ability, whereas "inspiring" or "motivating" sounds more like a trait. Also there is no unit type "Leader" or "$some_race leader", so there's no connotation with certain unit types. WINR, but in real life there's often a discrepancy betwe...
by Rhuvaen
February 12th, 2008, 8:23 am
Forum: WML Workshop
Topic: Unit not able to claim towns
Replies: 24
Views: 2926

Wait... can I just get the data on the hex moveto targets? No mucking around with arrays, just check the properties of the target hex? But you're not going to use moveto, right? Not when you have a more specific event at hand (capture). Really, zookeeper basically spelt it out. In the dev version, ...