Search found 1267 matches

by Rhuvaen
March 27th, 2008, 5:29 pm
Forum: Strategies & Tips
Topic: "The Long March" in the South Guard Campaign
Replies: 12
Views: 6648

Re: "The Long March" in the South Guard Campaign

Here's the rebalanced scenario I committed for the next release. It fixes most of the issues with this scenario, although it might still be harder than the previous ones (which I haven't played in a while for comparison). Please unpack this to data/campaigns/The_South_Guard/scenarios and data/campai...
by Rhuvaen
March 27th, 2008, 2:43 pm
Forum: Website
Topic: Wesnoth-Like icons for the Forums
Replies: 49
Views: 9132

Re: Wesnoth-Like icons for the Forums

C'mon, it's your problem if you don't use a team-color capable browser ... :annoyed: :P Seriously, the color isn't pink, but since the image uses a gradient to white it mostly appears that way (the previous color was peach and not orange for the same reason). Replacing that with a different gradient...
by Rhuvaen
March 21st, 2008, 7:25 pm
Forum: Multiplayer Development
Topic: An Unnatural Winter (MP Campaign)
Replies: 75
Views: 22760

Re: An Unnatural Winter (MP Campaign)

Hi nelson, Thanks for your appreciation. :) The second scenario is a completely bugged, work-in-process mess that I am going to continue working on soon (I keep telling myself that for the last year or so, so it must be right :oops:). I plan to concentrate on finishing this for 1.5, now that we have...
by Rhuvaen
March 21st, 2008, 7:21 pm
Forum: Website
Topic: Wesnoth-Like icons for the Forums
Replies: 49
Views: 9132

Re: Wesnoth-Like icons for the Forums

Hi Prophet, Sorry I didn't look at this earlier... I was "away from wesnoth" for over a week. I like your ideas and icons. I just think that: 1. the colors of the scrolls won't work well with the background 2. the green orbs + green poison is confusing I think the problem is that our item graphics i...
by Rhuvaen
March 8th, 2008, 3:13 pm
Forum: Website
Topic: Forum Upgrade
Replies: 75
Views: 14894

Re: Forum Upgrade

The forum posts are on a considerably darker color (with the wiki bg color sitting there with no text on it), and IMO it makes the text hard to read. [...] Anyone else agree with this assessment? I agree. I made the new theme yesterday, and when I saw it online with more than just a few test posts ...
by Rhuvaen
March 4th, 2008, 1:22 pm
Forum: Multiplayer Development
Topic: A simple MP campaign
Replies: 7
Views: 2873

I just did a dry run of this to see what you made, and it's nicely done! :) I like that you try to explore and showcase some of the possibilities of adjustments from scenario to scenario - ranging from having the player cooperate (rather unwillingly) to giving them different starting positions etc d...
by Rhuvaen
March 4th, 2008, 12:54 pm
Forum: WML Workshop
Topic: Trouble with the [if]
Replies: 9
Views: 1692

Re: Trouble with the [if]

Short suggestion in the beggining, you're developing really ugly and hard to read style of WML. Please explain... :?: I know I am sometimes accused of similar crimes :twisted:, but IMO this {VARIABLE unit_to_modify[$iterator].side 3} isn't better or worse in terms of readability or beauty than [set...
by Rhuvaen
March 1st, 2008, 10:21 pm
Forum: Strategies & Tips
Topic: out of the frying pan
Replies: 5
Views: 1645

Well, since you know you're going to want to catch the messenger, and that he wants to reach the north edge, you should start sending scouts and quick archers NE. I don't see how you can fail to catch him then. :)

If you still have problems with this, attach a replay that people can comment on.
by Rhuvaen
March 1st, 2008, 4:26 pm
Forum: Art Contributions
Topic: Chasm Bridge
Replies: 91
Views: 27475

Mathijs wrote:I was just wondering if this was included yet in mainline?
Sure, it's been included a few versions ago...
by Rhuvaen
February 21st, 2008, 12:56 pm
Forum: Multiplayer Development
Topic: Multiplayer Campaigns in 1.4 (Test)
Replies: 5
Views: 1635

Thanks, Doc, for the thumbs up. I can only wonder what minion of yours was watching ;). Karo, thanks for the test! There are OOS errors when playing with two or more players (either substituted or assigned at the beginning). The OOS errors were mainly position errors. At the beginning of scenario tw...
by Rhuvaen
February 20th, 2008, 9:22 pm
Forum: WML Workshop
Topic: Scenario Problems
Replies: 12
Views: 2026

Do you refer something like this? Huh. I can't see a difference here from before? I meant this: [message] speaker=Ryan message= _ "What?" [/message] [message] speaker=Ryan message= _ "Argh! What happens to my body?" [/message] [message] speaker=Deven message= _ "It's the effect of the curse I just ...
by Rhuvaen
February 20th, 2008, 9:19 pm
Forum: WML Workshop
Topic: Problems with end scenario events
Replies: 6
Views: 1272

Don't make this guy a leader, then. Or make sure the side has absolutely no gold.

Really, leaders do strange things - they always run towards a keep if they can recruit. That nearest keep location probably defaults to 0,0 or 1,1 if it can't find any. ;)
by Rhuvaen
February 20th, 2008, 9:13 pm
Forum: Art Contributions
Topic: REQUEST - Edits/Polish to scenery items
Replies: 29
Views: 7737

Re: REQUEST - Edits/Polish to scenery items

Jetryl wrote:monolith3.png - snow doesn't collect like this on the side of a stone surface.
Umm, I always saw this as a marble sculpture - you kind of just blew that impression for me with one sentence. :shock: :lol:
by Rhuvaen
February 20th, 2008, 3:35 pm
Forum: WML Workshop
Topic: Scenario Problems
Replies: 12
Views: 2026

My guess is that it's because the [kill] action is a direct action. See it this way, the game continues as soon as the message is displayed. That means the [kill] happens when the player is not looking (it's not waiting for the dialog to close). Move the [kill] one dialog back (after the "Deven disa...
by Rhuvaen
February 20th, 2008, 2:16 pm
Forum: Multiplayer Development
Topic: Multiplayer Campaigns in 1.4 (Test)
Replies: 5
Views: 1635

Multiplayer Campaigns in 1.4 (Test)

Here's a campaign to test the MP campaign capabilities of the releases heading for 1.4. It's designed a tool to find and root out remain bugs, and ensure they don't crop up again. It's a complete, four scenario campaign based loosely around a story of developers fighting bugs, so, yeah, it's full of...