Search found 2193 matches

by miyo
October 19th, 2004, 1:10 pm
Forum: Developers’ Discussions
Topic: Naga/Merman Commit
Replies: 54
Views: 5138

Neoriceisgood wrote:But it can be new the new desert theme for the random map generator =D
Get the setting files for Random Map Generator from http://webcvs.wesnoth.org -> data -> scenarios -> multiplayer -> Random_Scenario_* and drop them in your data/scenarios/multiplayer and you can even test them with 0.8.5

- Miyo
by miyo
October 19th, 2004, 9:42 am
Forum: Developers’ Discussions
Topic: Unit bloat
Replies: 58
Views: 5996

I concur. e.g. We don't need so many Merman and Naga units. We don't need to give healing and magic to Merman and Naga (healing and magic users have been few in Wesnoth, let's keep it that way). IRC talking about the issue can be found at http://irclog.wesnoth.org/wesnoth-dev and the 20041019 log st...
by miyo
October 19th, 2004, 7:37 am
Forum: Developers’ Discussions
Topic: Naga/Merman Commit
Replies: 54
Views: 5138

[defense] deep water=50 shallow water=40 swamp water=30 grassland=70 sand=50 forest=70 hills=70 mountains=80 village=60 castle=50 tundra=70 cave=80 [/defense] Giving 50 on sand but 70 on grassland, forest and hills does not make so much sense to me. I would rather make it 60 on all: sand, grassland...
by miyo
October 19th, 2004, 7:21 am
Forum: Developers’ Discussions
Topic: New unit graphics are too similar with each other
Replies: 26
Views: 3639

New unit graphics are too similar with each other

Aiya, I think fmunoz has said that players must be able to tell from first glimpse that units are different. If we look latest merman/mermaid units (that were recently added to CVS) where are the differences that make people see at first glimpse that these are different units? Compare 'Mermaid Initi...
by miyo
October 14th, 2004, 12:52 pm
Forum: Ideas
Topic: put some more notes on the home page!
Replies: 11
Views: 1726

Re: put some more notes on the home page!

1) Feature freeze for drive to 1.0, devs are very busy, bug fixing and tweaking going on only - please bear this in mind when using and browsing the forums I, as release coordinator, am not aware of any 1.0 feature freeze. Dave has suggested freezes as long as we have been developing Wesnoth - and ...
by miyo
October 10th, 2004, 9:34 am
Forum: Developers’ Discussions
Topic: Getting to 1.0: Branching
Replies: 35
Views: 3092

MadMax wrote:• campaigns for each race complete (HTTT for Elves, SOTBE for Orcs, EI and TROW for Humans, TDH for undead, need drake and knalgan)
No
MadMax wrote:• all bugs fixed
No
MadMax wrote:• all balancing done
No

- Miyo
by miyo
October 10th, 2004, 9:29 am
Forum: Developers’ Discussions
Topic: Getting to 1.0: Branching
Replies: 35
Views: 3092

Dave wrote:We have been trying to exercise this 'strict discipline' for months now, and just can't do it.
Could you define "we" - as for example I have been against freezing. So I would claim that we have not been trying to exercise this 'strict discipline'

- Miyo
by miyo
October 9th, 2004, 12:44 pm
Forum: Developers’ Discussions
Topic: Map of Wesnoth framed.
Replies: 6
Views: 807

Map of Wesnoth framed.

Aiya,

the official map of wesnoth, hand-drawn by Benj, and which was given to me when I visited France (LSM 2004) has been framed.

Namárië,

- Miyo
by miyo
October 7th, 2004, 9:57 pm
Forum: Developers’ Discussions
Topic: Level 4 for normal units
Replies: 48
Views: 4793

This is an open-source development, who decides if someone is a "major contributor" or not. Anyone who plays Wesnoth should be allows to add their optinion about game balance. Statements like this that are designed to exclude people are not sometime we should be encouraging. * Wesnoth is Free Softw...
by miyo
October 7th, 2004, 7:03 pm
Forum: Developers’ Discussions
Topic: Level 4 for normal units
Replies: 48
Views: 4793

*Miyo appears as Silene summoned him* I concur with Cedric and Silene. Opinions: * using 1st level units should be encouraged * adding new higher level units does not help with 'losing units is expected' * we should not start adding new units with all these cool features and abilities * If fourth le...
by miyo
October 6th, 2004, 7:34 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.5 released
Replies: 30
Views: 17617

* Mac OS X package has been uploaded to http://files.wesnoth.org
* u$win package has been uploaded to SourceForge

And now I return back to the shadows (of no forum reading/writing).

- Miyo
by miyo
October 6th, 2004, 5:10 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.5 released
Replies: 30
Views: 17617

Heanet mirror is working. Sirp has built u$win binary and it can be fetched from http://files.wesnoth.org. I will soon upload u$win binary to SourceForge.

- Miyo
by miyo
October 5th, 2004, 9:12 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.5 released
Replies: 30
Views: 17617

obviously, i would think... sithrandel/whoever probably hasn't even made the 0.8.5 binary yet. Incorrect. package for Mac OS X existed before 0.8.5 was even released (built against 0.8.5rc5 which was released as 0.8.5). This time u$win package is missing... SourceForge mirrors are not yet synced......
by miyo
October 5th, 2004, 8:27 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.5 released
Replies: 30
Views: 17617

Wesnoth 0.8.5 released

Elen síla lúmenn' omentielmo. We were unable to reach MightyRabbit for comments. Translation teams have continued working hard, more translations have been converted to gettext, lots of updates for existing translations, work for Greek and Russian translations has begun - check translation sta...
by miyo
September 27th, 2004, 12:26 pm
Forum: Developers’ Discussions
Topic: "signoff"
Replies: 7
Views: 1024

Re: "signoff"

Too much traffic for me. To be able to fulfill my tasks (Wesnoth and others) I have decided to heavily reduce reading forum. Those who need to find me know where I can be found. As I have not been able to reduce enough... I will cease reading forums. Might view forum topics that are talked on #wesn...