The Wesnoth.org website and forums will be taken down for maintenance this September 28 at 8 am UTC for 1-8 hours.

You can find more information about affected services in the News post. ― Iris

Search found 73 matches

by Fortify
September 22nd, 2004, 1:45 pm
Forum: Strategies & Tips
Topic: TRoW "The Fall"
Replies: 19
Views: 3304

Re: I've been

I've been thinking about making them stay with Eldaric on Medium and Hard. Right now people seem to like being able to 'cheat' and keep them. They were originally put there to help keep the Orcs from slamming into your flank too early. Hmm. . . I should do a poll or something. . . I think you shoul...
by Fortify
September 21st, 2004, 10:05 pm
Forum: Strategies & Tips
Topic: TRoW "The Fall"
Replies: 19
Views: 3304

Acually I choose the second option, because I want my forces to completly be non-outlaw.... Right now I am in the 5th or 6th senario of the campain, and have seen know implications so far, but maby someone else has I've made it to Southbay and so far for me, outlaw forces have been moderately usefu...
by Fortify
September 21st, 2004, 7:54 pm
Forum: Strategies & Tips
Topic: Upkeep
Replies: 8
Views: 3378

Neoriceisgood wrote:Villages give money from the amout 1 till 5, you probably experimented with 2 gold villages.
This was what I saw while playing TRoW recently.
by Fortify
September 21st, 2004, 7:43 pm
Forum: Ideas
Topic: Overexperience: like Disciples and Warsong?
Replies: 36
Views: 5150

There must be a way to resist randomness. Remaking combat system (making it deterministic for example) is way too hard and curent system is almost OK. Reviving is the right way. I voted against revival before I read the above comment. You are saying that if we have *expensive* revival this would he...
by Fortify
September 21st, 2004, 5:20 pm
Forum: Strategies & Tips
Topic: Upkeep
Replies: 8
Views: 3378

Also as I understand each friendly village provides unit upkeep and 1 gold. Where 5 villages can pay for 5 units with the free upkeep and 5 units with gold. If you have less than 10 units you collect the extra gold. If you have less than 5 units you will not collect more than 5 gold.
by Fortify
September 21st, 2004, 3:38 pm
Forum: Ideas
Topic: a new skill for loyalists; hardline
Replies: 14
Views: 2257

Re: yeah, but...

no matter, i can see hardline its not very popular :( i was just saying polearms have a particular utility in closed positions... I can see where you were going with this. Working in formation. Units that work well when working together. I could see this used for these units. My vision would be not...
by Fortify
September 21st, 2004, 3:25 pm
Forum: Strategies & Tips
Topic: TRoW "The Fall"
Replies: 19
Views: 3304

This level is plain simple (on medium/hard). Evacuate your Heavy Infanterie (They will be worth gold later) recruit/recall one or two castles full of spearman,bowmen and mages. Move them over the mountains towards the outlawish castle. Most of the thieves and outlaws will die in fighting the orcs. ...
by Fortify
September 21st, 2004, 1:50 pm
Forum: Heir to the Throne
Topic: Scenario 5a: Muff Malal's Peninsula
Replies: 49
Views: 34444

1) Medium 2) 2 3) Objectives were clear. 4) Dialog was ok(it has been a while) 5) Giving enough xp to the units I wanted to level 6) 7 7) add dialog to hint that this isn't a really tough scenario... On my first try I summoned 2 full castles of my best and brightest before I saw that he was only rec...
by Fortify
September 21st, 2004, 1:26 pm
Forum: Heir to the Throne
Topic: Scenario 05b: Isles of the Damned
Replies: 93
Views: 61265

1) Medium 2) 6 no walk in the park but no dispair 3) objectives were clear but I don't think I would have understood the value of getting Moremirmu to join me later if I hadn't read about it here. 4) Good, would not be hurt by slightly more. 5) Random placement of Moremirmu was a large factor. The l...
by Fortify
September 20th, 2004, 7:09 pm
Forum: Strategies & Tips
Topic: TRoW "The Fall"
Replies: 19
Views: 3304

TRoW "The Fall"

I thought I did pretty good on the "Summer of Storms" I upgraded to a Swordsman, Longbowman, Haldric L2, as well as 3 more spearmen at about 30% and a horseman at 50%. That with 427 gold. Then you face a leader well hidden in his corner and you are forced to meet the bulk of the wesfolk forces at ni...
by Fortify
September 17th, 2004, 6:51 pm
Forum: Users’ Forum
Topic: Eastern invasion - Evacuation
Replies: 6
Views: 1468

Evacuation killed all enemies

Well here is one that questions the AI actions. I had a start where the North and West leader recruited few units round one(I have seen from 0-6 recruited each phase). If I got to that leader quick enough with fast units I shut them down. Then on turn 3 as I am pressing the SW leader he moves off to...
by Fortify
September 17th, 2004, 2:54 pm
Forum: Ideas
Topic: Idea: Activated Abilities
Replies: 19
Views: 3322

Baltar wrote:Thanks dave that's the reasonable response I was hoping for.
Agreed. Designing the game, and scenario so that the AI is challanging is more benefitial than adding more 'fluff'

I did wonder about the AI challanges when I proposed this. I will learn more by reading the Wiki dev pages on AI.
by Fortify
September 16th, 2004, 9:08 pm
Forum: Users’ Forum
Topic: Does the AI cheat?
Replies: 76
Views: 11828

This is the wonders of randomization! I kept a tally once and in the long run both sides would have streaks of good luck(many hits) and streaks of poor luck. We only really notice when it goes bad for us. How many of you out there did a save load when the enemy was really Unlucky and missed 10 times...
by Fortify
September 16th, 2004, 7:47 pm
Forum: Users’ Forum
Topic: Eastern invasion - Evacuation
Replies: 6
Views: 1468

Re: Eastern invasion - Evacuation

If you have a ton of leveled units, you could try defeating the enemies and levelling up more units. :twisted: Has anyone tried this? Defeated all enemies? I had a save where the North and West enemy recruited very few troops. I was able to kill the north leader turn 2 with no loss and disable, for...
by Fortify
September 16th, 2004, 6:31 pm
Forum: Ideas
Topic: Idea: Activated Abilities
Replies: 19
Views: 3322

Forced march only as a special upgrade for certain units

Of course this was not intended accross the board but as an abaility for certain units. Maybe some L1 units but more likely as an upgrade special. A unit could always have this or it could be temporarly granted to units of a certain movetype who start in the zoc of a leader with this ability(not all...