Search found 73 matches

by Fortify
November 23rd, 2004, 6:07 pm
Forum: Strategies & Tips
Topic: Favorite type of mage
Replies: 10
Views: 2858

Re: Favorite type of mage

Starting the last scenario, I only had two Mages of Light, a Silver Mage and a Red Mage. The White Mage\Mage of Light can heal and illuminate. This is a special ability that changes your entire strategic picture. The Silver Mage can teleport, which opens up new strategic possibilities. I got to the...
by Fortify
November 12th, 2004, 2:36 pm
Forum: Strategies & Tips
Topic: Horseman swarming in HttT
Replies: 14
Views: 4953

I think horsemen are great and I try to keep a few on hand at all times. I could see a mostly horsemen army dominating if it was lucky on those hits(+100%) dammage. I have a problem with the mostly horsemen army that is for night, fighting 'elusive' opponants, defending against ranged opponants. Sor...
by Fortify
November 5th, 2004, 8:14 pm
Forum: Strategies & Tips
Topic: My thoughts on the Rebels
Replies: 7
Views: 1773

If you can use 2 units to win most of the time, then the faction is unbalanced because it has superfluous units. I disagree with this, though, because I find that the other elves are also very useful. I am also unsure of your purpose in posting this. My purpose was exactly as you said I wanted to s...
by Fortify
November 5th, 2004, 4:55 pm
Forum: Strategies & Tips
Topic: My thoughts on the Rebels
Replies: 7
Views: 1773

My thoughts on the Rebels

Rebels are reasonably strong and balanced. My favorite strategy with them is: Mainly use Elvish Fighters and Mages at about a 2 or 3 to one ratio. The fighters are the backbone of your army and are a decent balanced unit. Behind the fighters come Mages. They hit anything that is hard for your elves ...
by Fortify
November 4th, 2004, 10:55 pm
Forum: Scenario & Campaign Development
Topic: King of the island (Symmetrical)
Replies: 22
Views: 2880

Yeah know i understand that :D Thx for the info^^ True there is a big fifference between world and word :D And well altough i live in Spain doenst mean that spanish people dont know wath snow is !!!We have also snow in Spain (mountains) My appologies. :oops: I forgot about the language challange. I...
by Fortify
November 4th, 2004, 6:54 pm
Forum: Scenario & Campaign Development
Topic: King of the island (Symmetrical)
Replies: 22
Views: 2880

Circon, as we are both from the north, Canada and Norway we are intimately familar with Snow. I would venture to guess that Mkgego being from Spain has much less experience with snow. Correct? As water freezes it has a natural tendancy to form 6 sided structures depending on the purity(particulate m...
by Fortify
November 3rd, 2004, 3:11 pm
Forum: Ideas
Topic: Non-logical characteristic
Replies: 23
Views: 2713

This idea has been considered before. It's a reasonable idea, but we decided against it, for reasons already given, and/or other reasons which should be self-evident. David This is a pity but I understand the reasoning for Version 1.0. I have seen this to good effect in an old board game "Swords an...
by Fortify
October 29th, 2004, 2:30 pm
Forum: Strategies & Tips
Topic: Suggestions for Heir to the Throne walkthrough
Replies: 39
Views: 33452

Leadership in HttR

Another idea is that take the first two elvish fighters that advance and promote them to captain, best if they have LOYAL they can then help Konrad significantly in boosting your other units to advance. Even better when you have two Loyal Elvish Marshalls later in the campaign.

Cheers
Fortify
by Fortify
October 28th, 2004, 9:39 pm
Forum: Strategies & Tips
Topic: My rambling about Traits
Replies: 1
Views: 945

My rambling about Traits

Which trait; Intelligent, Resilient, Loyal, Quick and Strong do I like, it depends. Each trait is very useful in certain situations. Units with: Intelligent : In a short MP game or early in a campaign they can advance early giving you a huge edge. Resilient : Any unit can benefit from this but I fin...
by Fortify
October 28th, 2004, 1:21 pm
Forum: Ideas
Topic: downgrading elves in forest
Replies: 61
Views: 7136

Why not downgrading overall defence modifiers? 70% is so high IMO. A top limit of 60% would be nice. Another question, if an elf with 70% defence in forest is attacked by a mage with 70% hit chance, which of those modifiers are applied? A magical attack Mages or otherwise (Elvish Lord - Kalenz and ...
by Fortify
October 27th, 2004, 5:10 pm
Forum: Users’ Forum
Topic: Random Traits: Now they tell me!
Replies: 10
Views: 1894

It was a while before I picked up on the random traits also. I don't think it mattered to my enjoyment of the game until I was struggling on the tougher scenarios and was looking for that extra edge.
by Fortify
October 26th, 2004, 7:19 pm
Forum: Developers’ Discussions
Topic: Interview with PCTechTalk
Replies: 22
Views: 3522

The other thing they are looking for is why did OSS principles work with Wesnoth and what would it take for it to work with other projects. I think Dave has answered this in his previous posts like: How to Write a Game: The Wesnothian Approach

http://www.wesnoth.org/forum/viewtopic.php?t=3294
by Fortify
October 25th, 2004, 2:10 pm
Forum: Users’ Forum
Topic: Unit cost..
Replies: 29
Views: 3707

Incremental costs

I would be interested in exploring an incremental cost system. This would discourage people from creating armies of one or two types of units. The simplest example would be units cost x+1 per unit of that type recruited. Do you think there is value in this or is this excess complexity for little gai...
by Fortify
October 21st, 2004, 9:49 pm
Forum: Strategies & Tips
Topic: poison problem !
Replies: 17
Views: 3014

are you INSANE? orcish assassins have NO strengths except their poison attack. giving them only one stroke will make them only have a 50% chance of poisoning, making them WORTHLESS. No. I realise that Orcish Assassin's strength is in its poison & its resistance. I was attempting to balance this by ...
by Fortify
October 21st, 2004, 8:50 pm
Forum: Strategies & Tips
Topic: poison problem !
Replies: 17
Views: 3014

there is ghoul balancing going on, in fact, suggestion for one strike so it poisons a lot less often. Is that the problem, or is it the Orcs? Those aren't so bad. Recruit mages, making them get hit, or hit them hard and fast with units that will take them down quickly. (they have negative resistanc...