Search found 88 matches

by MRhe
December 3rd, 2004, 8:30 pm
Forum: Users’ Forum
Topic: Multiplayer observation
Replies: 66
Views: 6485

It very much sounded like you were? Well then you completely misunderstood everything I've been talking about. What argument were you were making? I was arguing against your original claim that there is no difference between melee and ranged attacks. I was making the counterclaim that there is a di...
by MRhe
December 3rd, 2004, 6:33 pm
Forum: Users’ Forum
Topic: Multiplayer observation
Replies: 66
Views: 6485

Well, obviously the much more powerful melee unit has a big advantage. I'm not debating that it is advantageous to have your power concentrated instead of spread out. This is a separate argument from the one I was making. Mixed units have a tactical advantage on the battlefield - this is independent...
by MRhe
December 3rd, 2004, 12:48 am
Forum: Art Development
Topic: Goblin Rouser
Replies: 79
Views: 23661

A skull on a stick sounds like a cool alternative. This sounds like an interesting, if very weak, unit. I mean, 0 level goblins are so weak, how useful would a leadership unit that helped them be? Well, I think the idea is that the normally weak (relatively, because they are actually fairly powerfu...
by MRhe
December 2nd, 2004, 6:21 pm
Forum: Art Development
Topic: Goblin Rouser
Replies: 79
Views: 23661

I have one, but a very big, grievance with this graphic. It is proposed as a 'normal' unit, yet the standard is clearly from SotBE. The current graphic would therefore only be suitable in SotBE. On a sidenote, I am as yet not convinced of the necessity of this unit. Is this really a big issue? It s...
by MRhe
December 2nd, 2004, 5:25 pm
Forum: Art Contributions
Topic: Wose Elder
Replies: 83
Views: 12190

I think the leaves on the sappling look kind of odd. Perhaps they are too big? Maybe add some smaller bunches of leaves to even it out.

Other than that they look good.
by MRhe
December 2nd, 2004, 2:13 am
Forum: Ideas
Topic: Modification in level 1 Mages
Replies: 18
Views: 2687

The developers are currently discussing making mages a little more powerful and cost-effective, both to make them reasonably useful in multiplayer, and to make the campaigns more forgiving for less experienced players. The multiplayer issue is only a slight one, in my opinion. It is rare that one c...
by MRhe
December 1st, 2004, 3:57 pm
Forum: Art Contributions
Topic: Wose Elder
Replies: 83
Views: 12190

Very nice. I think the size difference is excellent.

Woses are a tad knock-kneed, eh? :wink:
by MRhe
December 1st, 2004, 10:12 am
Forum: Users’ Forum
Topic: Multiplayer observation
Replies: 66
Views: 6485

Yeah but in that case the 4-2, 8-2 units do more total damage. What I've been saying is that mixed units have no advantage if they still do the same total damage. i.e. A 5-2, 5-2 unit is no stronger than a unit which does one 10-2 attack. They don't have an advantage in pure power, but they still h...
by MRhe
December 1st, 2004, 10:06 am
Forum: Users’ Forum
Topic: Multiplayer observation
Replies: 66
Views: 6485

You just contradicted yourself here. "Who gets the first attack matters most with opposite attacks (ranged vs. melee)...whoever has the iniative has the advantage, it doesn't matter at all wether they have ranged units or melee units..." Which is it? You can't have it both ways. The initi...
by MRhe
November 30th, 2004, 9:13 pm
Forum: Art Contributions
Topic: Wose Elder
Replies: 83
Views: 12190

The ancient wose is really cool. Nice work.
by MRhe
November 30th, 2004, 6:30 pm
Forum: Art Contributions
Topic: Wose Elder
Replies: 83
Views: 12190

I like this new wose a lot, but I think if it's going to be included then all three woses should be redone. As it is the different styles will look too strange.

So I say if it's going to be used, redo the others. Otherwise, keep/modify the current images.
by MRhe
November 30th, 2004, 3:56 pm
Forum: Art Contributions
Topic: Ressurecting the Javalineer
Replies: 27
Views: 3852

These look awesome.
by MRhe
November 30th, 2004, 2:04 am
Forum: Ideas
Topic: Generalised adjacency/ZoC effects
Replies: 10
Views: 2052

I don't know anything about the coding, but the idea sounds good.

Also an area-effect slow ability could be interesting...Sloth Mage?
by MRhe
November 30th, 2004, 1:46 am
Forum: Ideas
Topic: Random Time of Day
Replies: 25
Views: 2876

Re: Random Time of Day

I think that multiplayer games should start at a random time of day. Thus, neither side would have a big advantage; currently, lawful factions are at a distinct disadvantage because the starting time of day will cause night to fall just as the two armies reach one another on most 1 v 1 maps. I thin...
by MRhe
November 30th, 2004, 1:33 am
Forum: Users’ Forum
Topic: Multiplayer observation
Replies: 66
Views: 6485

I know that's what you're saying, but I disagree. Depending on your opponents' units, this makes a big difference in whether you recruit melee or ranged specialty units. No it doesn't. The total damage they do is what matters, wether they do it as a ranged attack or a melee attack or both is fairly...