Search found 88 matches

by MRhe
December 20th, 2004, 7:25 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Saving Elensefar
Replies: 370
Views: 86631

I just downloaded the most recent version from the campaign server and when I landed at the isle with the Naga, it says "Failure to load scenario, Merman_Lord unit not found" or something similar. Is this scenario unfinished?
by MRhe
December 19th, 2004, 8:43 pm
Forum: Scenario & Campaign Development
Topic: Saurian campaign
Replies: 57
Views: 9656

I just finished the third scenario in this campaign and I must say it's pretty cool. Although the lack of a unit for the leader is somewhat disturbing [Is this just me? There's no icon or image for the leader, so when he's highlighted it's only the hex that he is in. Presumably you haven't made the ...
by MRhe
December 17th, 2004, 6:18 am
Forum: Ideas
Topic: Color Labels for Villages on Minimap
Replies: 5
Views: 1218

Good idea in theory, but I think the minimap would become too cluttered with villages on there as well as units.

It would be a cool feature if it was doable with the graphics, but I don't think it's feasible.
by MRhe
December 15th, 2004, 5:46 am
Forum: Ideas
Topic: Fighting to the end
Replies: 7
Views: 1707

Oh...I'm not much of a fan of this idea; if I beat a human player I'm not interested in finishing off some AI units. I'd be interested in the possibility of that player being able to make a comeback though, i.e. the human would continue playing. Not against the possibility of it existing, but I woul...
by MRhe
December 14th, 2004, 3:55 pm
Forum: Ideas
Topic: Fighting to the end
Replies: 7
Views: 1707

Why would/should it be AI-controlled? That doesn't make sense to me.

Otherwise the idea is pretty cool, and I think something like it would be an interesting option for multiplayer games.
by MRhe
December 9th, 2004, 6:18 pm
Forum: Users’ Forum
Topic: Why The Rise of Wesnoth is so awesome
Replies: 15
Views: 2642

I agree, this campaign is excellent so far (haven't finished yet). I think it has a nice variety of scenarios and some very cool RPG elements. Also, I must say that the character portraits are really amazing. They add a lot of flavor to the game. I'm not sure who did them, but whoever it is deserves...
by MRhe
December 9th, 2004, 6:05 pm
Forum: Scenario & Campaign Development
Topic: Assassin Campaign
Replies: 51
Views: 11298

Er...stupid question:

Where can I download this campaign? It sounds cool but can't find it on the server or Wiki...
by MRhe
December 9th, 2004, 5:54 pm
Forum: Art Contributions
Topic: The ghosts of flame wars past
Replies: 63
Views: 11860

I think this new Shadow looks quite good. I prefer it to the old one because it is in a syle similar to the rest of the Ghost line. I like the blue coloring as well. Perhaps bigger claws and/or positioning them so that the claws hang down (as in he's ready to slash/grab in an up-down motion) might b...
by MRhe
December 9th, 2004, 5:45 pm
Forum: Ideas
Topic: Jump to Game State
Replies: 6
Views: 1215

Actually this is a very annoying part of observing. In fact I'll never observe a game that's more than 5 or 6 turns because it's such a pain to wait and watch the game progress. But, often times I am interested in checking out a game that might be a 20-turn deep 2v2 battle. Couldn't there be an opti...
by MRhe
December 7th, 2004, 2:27 pm
Forum: Ideas
Topic: Civil War mode
Replies: 12
Views: 2071

Sprucegum wrote:What if when a leader was killed The Crown was dropped and the way to win would be to take the enemie's crown to your throne before it is recovered?
This is an interesting idea...
by MRhe
December 4th, 2004, 9:38 pm
Forum: Art Contributions
Topic: Golems
Replies: 31
Views: 7629

scott wrote:How does Jewish mytholigy end up in Wesnoth?
Golems are a pretty standard element in a lot of fantasy genres.
by MRhe
December 4th, 2004, 8:28 pm
Forum: Ideas
Topic: Improved New Units!
Replies: 60
Views: 8624

As a side note, that wose looks really money in-game as well.

Nice work, Jetryl.
by MRhe
December 4th, 2004, 3:20 pm
Forum: Ideas
Topic: Improved New Units!
Replies: 60
Views: 8624

Note that I respect silene's sentiment about unit differentiation. One possibility would be giving it the sideways perspective of the marshal's sword. Another is simply removing it. I like the idea of the ranger/avenger each having a sword, as they are equally (sometimes better) skilled at melee, b...
by MRhe
December 4th, 2004, 2:39 pm
Forum: Users’ Forum
Topic: Multiplayer observation
Replies: 66
Views: 6419

But I'm trying to explain why a unit with otherwise identical stats with both ranged and melee attacks has no advantages over a unit with a single stronger melee attack. Well, that is certainly false, because it has at least one advantage, which is that it can take less damage when killing a unit i...
by MRhe
December 4th, 2004, 12:01 am
Forum: Users’ Forum
Topic: Multiplayer observation
Replies: 66
Views: 6419

no1.. Your example is terrible flawed because, like I already pointed out 30 comments or so ago, individually elf fighters are better than grunts, they do more damage, the cost more gold, they have better defense etc etc. Match elves up to dwarvish fighters and you get a much different story. Fine,...