Search found 88 matches

by MRhe
May 19th, 2005, 5:49 am
Forum: Art Workshop
Topic: Aragwaith Unit Images 2.0
Replies: 314
Views: 75461

Shadow: Excellent work. I think you've done some great stuff earlier, but this entire group looks tremendous! And they appear to be [nearly?] fully animated! It's like a faction ready-to-go. I think they look fantastic; the animations look great; I personally cannot wait 'til I can smite people with...
by MRhe
May 19th, 2005, 5:37 am
Forum: Multiplayer Development
Topic: Those Lovely Mermaids.....
Replies: 4
Views: 2300

I agree entirely. I think the fleshed-out Merman/Naga lines are fantastic , but they are limited to the somewhat boring sea/swamp/water-only battles in the High Seas Era. I think if there were a new Era in which the current factions who use mermen get the *full* Merman line and vice-versa for the fa...
by MRhe
May 11th, 2005, 2:50 am
Forum: Scenario & Campaign Development
Topic: Test please
Replies: 14
Views: 2390

Get 9.0 and keep working on it. I enjoyed the campaign before I upgraded to 9.1; now I can't run it anymore. The only way you can get feedback is to get a playable (at least partially!) campaign on the server. From what I've read, it sounds like you've gotten a great deal of positive feedback. Quali...
by MRhe
January 10th, 2005, 8:43 pm
Forum: Users’ Forum
Topic: Why Fog of War Rules
Replies: 29
Views: 4926

Hear, hear! Breeble's got the essence of why I enjoy FoW and presumably why others enjoy it as well. If people don't like it, that's understandable, and it's probably impossible to convince them why it is such an enjoyable feature for others. I find that the unknown variable makes any game more chal...
by MRhe
January 9th, 2005, 8:08 am
Forum: Art Contributions
Topic: Desert environment
Replies: 43
Views: 6389

Much better. I'd love to see a desert campaign or some good desert multi maps.
by MRhe
January 8th, 2005, 9:06 am
Forum: Art Contributions
Topic: Desert environment
Replies: 43
Views: 6389

Amazing! Really well-done and these provide some excellent terrain for the erstwhile unused "desert" theme. Very, very quality work. But yes, the tents tile looks funny...perhaps offset the top one so that it's on the side, or have two tents facing the same way. Other than that, very nice ...
by MRhe
January 4th, 2005, 5:09 pm
Forum: Developers’ Discussions
Topic: Should invisibility be scrapped?
Replies: 65
Views: 7043

Invisibility and FoW should definitely be kept, in my opinion. I only enjoy playing these sorts of games with FoW, because I think it is far more challenging and enjoyable. I think invisibility is a very nice feature and although it's always annoying to get ambushed by a Wose in the woods, I thoroug...
by MRhe
January 4th, 2005, 3:35 pm
Forum: Developers’ Discussions
Topic: Should invisibility be scrapped?
Replies: 65
Views: 7043

Invisibility and FoW should definitely be kept, in my opinion. I only enjoy playing these sorts of games with FoW, because I think it is far more challenging and enjoyable. I think invisibility is a very nice feature and although it's always annoying to get ambushed by a Wose in the woods, I thoroug...
by MRhe
December 28th, 2004, 9:28 pm
Forum: Ideas
Topic: Villages & Fog_of_war/Shroud
Replies: 4
Views: 1172

I agree with this idea. I think villages that one owns should have a vision radius of one hex around them, i.e. they can see anything adjacent to them. This makes sense to me.
by MRhe
December 21st, 2004, 10:11 am
Forum: Art Contributions
Topic: The ghosts of flame wars past
Replies: 63
Views: 11860

The new art looks really fantastic. Very nice work. I like how the entire ghost line will now have the same style. Can't wait to see them in-game.
by MRhe
December 21st, 2004, 10:09 am
Forum: Art Contributions
Topic: The ghosts of flame wars past
Replies: 63
Views: 11860

Please, say "zug-zug" in English. :? Um, I'd just like to remind people, that though english is the "lingua franca" of our forums (what a bizarre term, btw - it means "accepted language of international discourse," but unless I'm sorely mistaken, it literally means &qu...
by MRhe
December 20th, 2004, 9:14 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Saving Elensefar
Replies: 370
Views: 86639

Actually, it says that the "Leiutenant" unit is not found. It's spelled like this; perhaps this is the bug? on which scenario? yes, that is another bug. I got the message after beating the Loyalist isle (with Thandor[sp?]). I saved it, and it said the next scenario was "A King's Dema...
by MRhe
December 20th, 2004, 9:08 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Saving Elensefar
Replies: 370
Views: 86639

Actually, it says that the "Leiutenant" unit is not found. It's spelled like this; perhaps this is the bug?
by MRhe
December 20th, 2004, 9:01 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Saving Elensefar
Replies: 370
Views: 86639

Also, after beating the isle with the Loyalist troops, I can't load the scenario "A King's Demand" and it says that the unit "Lieutenant" is not found. Good work on the campaign, though, Turin. Pretty original idea and creative use of terrain (the ship-to-ship battle was cool) an...
by MRhe
December 20th, 2004, 8:07 pm
Forum: Art Contributions
Topic: The ghosts of flame wars past
Replies: 63
Views: 11860

I like this version a lot.