Search found 88 matches

by MRhe
August 4th, 2005, 1:05 am
Forum: Mainline Campaign Development
Topic: The Sceptre of Fire
Replies: 367
Views: 96894

I'm playing the first scenario using the most recent version from the campaign server, Wesnoth v.0.9.4 on OS X and the carts don't trigger the victory conditions when they reach the Citadel. The horseman reaches it, says his lines and disappears, but nothing happens to the carts (no change to full c...
by MRhe
July 29th, 2005, 5:04 pm
Forum: Strategies & Tips
Topic: Drakes against treehugging freaks
Replies: 53
Views: 7361

I find that a Fighter/Archer mix is best. Fighters can slice and dice Saurians during the day and Burners/Gliders whenever, while Archers are useful for taking out Gladiators and Drake Fighters (and Saurians). I agree with Telly though about the Saurians' HP - very weak. Just slaughter them during t...
by MRhe
July 26th, 2005, 5:06 pm
Forum: Art Contributions
Topic: Archers
Replies: 17
Views: 3374

I agree on the Grand Knight. Certainly they would be either members of the royal household or lesser nobility.
by MRhe
July 26th, 2005, 2:04 pm
Forum: Art Contributions
Topic: Archers
Replies: 17
Views: 3374

I agree with xtifr. The first two edits are great, but purple definitely has a royal connotation. I like the idea of a consistent scheme for the Loyalist units, but I'm not sure all L3's should necessarily be purple. I think what you first mentioned about how the elite warriors have some sort of fla...
by MRhe
July 26th, 2005, 1:58 pm
Forum: Multiplayer Development
Topic: My first multiplayer game
Replies: 6
Views: 1689

An optional turn timer would be a great addition.

But I realize that A) "Options are bad" and B) This probably won't be feasible until post 1.0 anyway.

But nice to keep in mind.

I had a similar experience last night in my longest Clash game ever...
by MRhe
July 22nd, 2005, 3:43 pm
Forum: Developers’ Discussions
Topic: Question about Javelineer description
Replies: 7
Views: 1848

Yes, demesne has a very strong connotation as physical land. I suppose one could say that the Javelineer has mastered the metaphysical demesnes of combat (i.e. realms of combat) but it's a stretch to my mind. As well as being a rather arcane word used at best awkwardly in this description.
by MRhe
July 20th, 2005, 2:21 pm
Forum: Art Contributions
Topic: Some undead portraits
Replies: 18
Views: 4890

Re: Some undead portraits

These are two ghosts ideas. He is interested in: A) Which one do you like more? B) Which one fits better in Wesnoth? C) Feedback from computer artists. D) Would you be interested in more? A) The first one B) I don't think either "fits" yet C) n/a D) Definitely! I think these are very nice...
by MRhe
July 20th, 2005, 2:16 pm
Forum: Scenario & Campaign Development
Topic: Campaign Preview: The North Wind
Replies: 26
Views: 7278

I really like the feel of the campaign so far, aelius. The way it is event-driven, the little things like the "death cries," the plot seems interesting. I also liked the South Guard quite a bit, so I'm sure this will be a continuation of your excellent work. Very high production values in ...
by MRhe
July 19th, 2005, 8:22 pm
Forum: Technical Support
Topic: Bug found in chat!
Replies: 3
Views: 683

I've also experienced this bug a couple times in MP. Specifically, it has happened to me twice, both in 4P games and both when I am P1 and my ally can see my PM's but I cannot see his. Again, it's only happened twice in several recent games (9.3 OSX) but it is annoying. Just wanted to corroborate Sm...
by MRhe
July 11th, 2005, 4:32 am
Forum: Multiplayer Development
Topic: Reducing the luck in multiplayer.
Replies: 44
Views: 9826

EP: You're right; I don't understand your point. As it is, you can easily adjust the settings to 150 per side, and I fail to see how giving each side 1.5 more starting gold would offset the luck component in the game. Again, I think this comes down to a simple personal preference: either 1) those wh...
by MRhe
July 10th, 2005, 6:52 pm
Forum: Multiplayer Development
Topic: Reducing the luck in multiplayer.
Replies: 44
Views: 9826

There are several things wrong with your proposal, EP. For one, not everyone wants to reduce the luck in MP. Please don't make sweeping generalizations that simply favor your personal preference. I personally think the luck factor is fine. Secondly, your proposal does nothing to address the chance i...
by MRhe
June 22nd, 2005, 4:23 am
Forum: Strategies & Tips
Topic: Would you like Red or White with your hot dog, erm, Mage?
Replies: 13
Views: 3348

It depends. Personally, I always make my first leveled mage a White, because healing is invaluable. If you don't yet have any White mages, or any others close to leveling, I'd say make him White. Then again, the attributes of Quick and Strong are nice for a Red mage (what I like to call a "batt...
by MRhe
May 24th, 2005, 2:02 am
Forum: Developers’ Discussions
Topic: Unfair/random fighting
Replies: 32
Views: 7093

This fatigue idea is pretty interesting, and I think it could be used to reflect how a unit getting attacked by multiple enemies should logically have some disadvantage. I'm not sure improving the chance to hit would be the way to go about it, however. What about something along the lines of the slo...
by MRhe
May 22nd, 2005, 8:56 pm
Forum: Art Contributions
Topic: Preview: Multihex terrain
Replies: 91
Views: 19021

Absolutely gorgeous terrain, frame.

Nice work.
by MRhe
May 19th, 2005, 5:56 am
Forum: Art Contributions
Topic: Need art: Merry Men of Wesnoth
Replies: 35
Views: 8924

I think the L2 Renegade Elf looks really cool.

The L3 looks...awkward somehow.