Search found 2373 matches

by Eleazar
October 22nd, 2010, 8:49 pm
Forum: Writers’ Forum
Topic: Elvish "pupilless" eyes - possible explanations
Replies: 15
Views: 3454

Re: Elvish "pupilless" eyes - possible explanations

...they don't have pores either! or any hair on their skin! Just because an artist doesn't specifically render a small detail doesn't mean that detail is not supposed to exist. With the width of the stroke normally used for the elves, you shouldn't expect to see pupils individually rendered. It's a ...
by Eleazar
October 21st, 2010, 11:36 pm
Forum: Users’ Forum
Topic: Editor map tool not visible after map resize
Replies: 4
Views: 1110

Re: Editor map tool not visible after map resize

In my experience going in to fullscreen then back out will fix such display glitches.
by Eleazar
October 21st, 2010, 3:39 am
Forum: Art Development
Topic: Eleazar's Terrain Improvements
Replies: 264
Views: 108446

Re: Eleazar's Terrain Improvements

Refined everything. * The sand extends a little further into the water now (1 hex sand island were too small) * Waves are a little less subtile. * The submerged part is less spiky and blends better into the water. I'm putting the DONE stamp on it. It's not perfect, but it's time for me to leave it a...
by Eleazar
October 18th, 2010, 6:43 pm
Forum: WML Workshop
Topic: Custom Terrain Troubles
Replies: 3
Views: 570

Re: Custom Terrain Troubles

If you want very specific help, it would be well to describe specifically what you are trying to do.
by Eleazar
October 18th, 2010, 6:21 pm
Forum: Art Workshop
Topic: Mefisto in vegetative state
Replies: 314
Views: 91402

Re: Some sketches

I'm not so fond of these crazy colours anymore. They are too saturated indeed. I'm going to work on it . Now I'm doing experiments with editor. I replaced original tropical forest with mine in fifth scenario of HTTT. It looks quite well for me. Maybe I should get rid of blue tint on palm trees. In ...
by Eleazar
October 18th, 2010, 3:31 pm
Forum: Users’ Forum
Topic: The Wesnoth Project in the beginning
Replies: 28
Views: 8106

Re: The Wesnoth Project in the beginning

Nice,
I look forward to more.
by Eleazar
October 18th, 2010, 12:48 am
Forum: Art Development
Topic: Eleazar's Terrain Improvements
Replies: 264
Views: 108446

Re: Eleazar's Terrain Improvements

And now waves. It looks underwhelming in a still, but live the effect is too strong. This is basically how i think the wave animation should work, though my example is a bit crude, and needs more in between frames. But i never claimed to be a good animator. Committed to trunk, currently concave side...
by Eleazar
October 17th, 2010, 1:27 am
Forum: Art Development
Topic: Eleazar's Terrain Improvements
Replies: 264
Views: 108446

Re: Eleazar's Terrain Improvements

And here's where we stand tonight--- very close to being done.
by Eleazar
October 16th, 2010, 8:32 pm
Forum: Art Development
Topic: Eleazar's Terrain Improvements
Replies: 264
Views: 108446

Re: Eleazar's Terrain Improvements

Put in some quick and ugly convex transitions to prove that it actually will work. Looks like it will.

Now to make it look good.
by Eleazar
October 16th, 2010, 2:54 am
Forum: Art Development
Topic: Eleazar's Terrain Improvements
Replies: 264
Views: 108446

Re: Eleazar's Terrain Improvements

Zookeeper helped me brainstorm a way to proceed with this. Using a new type of corner macro, we should be able to make it work. Screen shot 2010-10-15 at 9.49.56 PM.jpg Here's what we have with only half the transitions. I think this is very similar to what the final product will look like minus wha...
by Eleazar
October 14th, 2010, 12:37 am
Forum: Art Development
Topic: Eleazar's Terrain Improvements
Replies: 264
Views: 108446

Re: Eleazar's Terrain Improvements

Consternation. i had almost finished the foundation for my lovely, complicated, double-sided shore transition. The sand/water transition line wandered all over the place without breaking. Screen shot 2010-10-13 at 6.30.41 PM.jpg But i hadn't tested it by mixing the terrain with something other than ...
by Eleazar
October 13th, 2010, 8:16 pm
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 847
Views: 247155

Re: Terrain

..I cannot speak for Eleazar but if he didn't say something is right and tried to explain why and how it isn't, then you can most likely assume assume that it indeed isn't. :whistle: Well, that wasn't my take on it. Enough on that though. I don't see what other take on it there could be. LordBob is...
by Eleazar
October 12th, 2010, 5:11 pm
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 847
Views: 247155

Re: Terrain

some size variation stains and accidents would be in order Anything I do will get repeated and form a pattern, like the dwarf flagstones in the attached image, which I think is worse than the very regular thing with the bricks stone blocks. Of course, variant base tiles are possible, like the dwarf...
by Eleazar
October 10th, 2010, 10:28 pm
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 847
Views: 247155

Re: Terrain

I've started some bricks. I'd picture this being an interior terrain, more like the wood floor. More interior floors would be welcome. Currently these are too big for bricks . Interior scale should match regular unit scale. These bricks would then be ~4 feet long. The size is fine if these were to ...
by Eleazar
October 9th, 2010, 12:10 am
Forum: Art Contributions
Topic: Comment on Eleazar's Terrain Improvements or other threads
Replies: 153
Views: 34440

Re: Comment on Eleazar's Terrain Improvements or other threa

Quetzalcoatl wrote:I found two things:
- ruined keep is displayed on top of winter castle keep
- part of chasm transition is displayed over lava hexes if they are surrounded by chasm
Thanks.

1) looking into it
2) I haven't modernized all the lava transitions yet