Search found 2373 matches
- October 22nd, 2010, 8:49 pm
- Forum: Writers’ Forum
- Topic: Elvish "pupilless" eyes - possible explanations
- Replies: 15
- Views: 3454
Re: Elvish "pupilless" eyes - possible explanations
...they don't have pores either! or any hair on their skin! Just because an artist doesn't specifically render a small detail doesn't mean that detail is not supposed to exist. With the width of the stroke normally used for the elves, you shouldn't expect to see pupils individually rendered. It's a ...
- October 21st, 2010, 11:36 pm
- Forum: Users’ Forum
- Topic: Editor map tool not visible after map resize
- Replies: 4
- Views: 1110
Re: Editor map tool not visible after map resize
In my experience going in to fullscreen then back out will fix such display glitches.
- October 21st, 2010, 3:39 am
- Forum: Art Development
- Topic: Eleazar's Terrain Improvements
- Replies: 264
- Views: 108446
Re: Eleazar's Terrain Improvements
Refined everything. * The sand extends a little further into the water now (1 hex sand island were too small) * Waves are a little less subtile. * The submerged part is less spiky and blends better into the water. I'm putting the DONE stamp on it. It's not perfect, but it's time for me to leave it a...
- October 18th, 2010, 6:43 pm
- Forum: WML Workshop
- Topic: Custom Terrain Troubles
- Replies: 3
- Views: 570
Re: Custom Terrain Troubles
If you want very specific help, it would be well to describe specifically what you are trying to do.
- October 18th, 2010, 6:21 pm
- Forum: Art Workshop
- Topic: Mefisto in vegetative state
- Replies: 314
- Views: 91402
Re: Some sketches
I'm not so fond of these crazy colours anymore. They are too saturated indeed. I'm going to work on it . Now I'm doing experiments with editor. I replaced original tropical forest with mine in fifth scenario of HTTT. It looks quite well for me. Maybe I should get rid of blue tint on palm trees. In ...
- October 18th, 2010, 3:31 pm
- Forum: Users’ Forum
- Topic: The Wesnoth Project in the beginning
- Replies: 28
- Views: 8106
Re: The Wesnoth Project in the beginning
Nice,
I look forward to more.
I look forward to more.
- October 18th, 2010, 12:48 am
- Forum: Art Development
- Topic: Eleazar's Terrain Improvements
- Replies: 264
- Views: 108446
Re: Eleazar's Terrain Improvements
And now waves. It looks underwhelming in a still, but live the effect is too strong. This is basically how i think the wave animation should work, though my example is a bit crude, and needs more in between frames. But i never claimed to be a good animator. Committed to trunk, currently concave side...
- October 17th, 2010, 1:27 am
- Forum: Art Development
- Topic: Eleazar's Terrain Improvements
- Replies: 264
- Views: 108446
Re: Eleazar's Terrain Improvements
And here's where we stand tonight--- very close to being done.
- October 16th, 2010, 8:32 pm
- Forum: Art Development
- Topic: Eleazar's Terrain Improvements
- Replies: 264
- Views: 108446
Re: Eleazar's Terrain Improvements
Put in some quick and ugly convex transitions to prove that it actually will work. Looks like it will.
Now to make it look good.
Now to make it look good.
- October 16th, 2010, 2:54 am
- Forum: Art Development
- Topic: Eleazar's Terrain Improvements
- Replies: 264
- Views: 108446
Re: Eleazar's Terrain Improvements
Zookeeper helped me brainstorm a way to proceed with this. Using a new type of corner macro, we should be able to make it work. Screen shot 2010-10-15 at 9.49.56 PM.jpg Here's what we have with only half the transitions. I think this is very similar to what the final product will look like minus wha...
- October 14th, 2010, 12:37 am
- Forum: Art Development
- Topic: Eleazar's Terrain Improvements
- Replies: 264
- Views: 108446
Re: Eleazar's Terrain Improvements
Consternation. i had almost finished the foundation for my lovely, complicated, double-sided shore transition. The sand/water transition line wandered all over the place without breaking. Screen shot 2010-10-13 at 6.30.41 PM.jpg But i hadn't tested it by mixing the terrain with something other than ...
- October 13th, 2010, 8:16 pm
- Forum: Art Contributions
- Topic: My Terrain (Mine!)
- Replies: 847
- Views: 247155
Re: Terrain
..I cannot speak for Eleazar but if he didn't say something is right and tried to explain why and how it isn't, then you can most likely assume assume that it indeed isn't. :whistle: Well, that wasn't my take on it. Enough on that though. I don't see what other take on it there could be. LordBob is...
- October 12th, 2010, 5:11 pm
- Forum: Art Contributions
- Topic: My Terrain (Mine!)
- Replies: 847
- Views: 247155
Re: Terrain
some size variation stains and accidents would be in order Anything I do will get repeated and form a pattern, like the dwarf flagstones in the attached image, which I think is worse than the very regular thing with the bricks stone blocks. Of course, variant base tiles are possible, like the dwarf...
- October 10th, 2010, 10:28 pm
- Forum: Art Contributions
- Topic: My Terrain (Mine!)
- Replies: 847
- Views: 247155
Re: Terrain
I've started some bricks. I'd picture this being an interior terrain, more like the wood floor. More interior floors would be welcome. Currently these are too big for bricks . Interior scale should match regular unit scale. These bricks would then be ~4 feet long. The size is fine if these were to ...
- October 9th, 2010, 12:10 am
- Forum: Art Contributions
- Topic: Comment on Eleazar's Terrain Improvements or other threads
- Replies: 153
- Views: 34440
Re: Comment on Eleazar's Terrain Improvements or other threa
Thanks.Quetzalcoatl wrote:I found two things:
- ruined keep is displayed on top of winter castle keep
- part of chasm transition is displayed over lava hexes if they are surrounded by chasm
1) looking into it
2) I haven't modernized all the lava transitions yet