Search found 1468 matches

by fmunoz
March 31st, 2009, 9:52 pm
Forum: Art Contributions
Topic: Cuttle Fish
Replies: 34
Views: 13799

Re: Cuttle Fish

DISCLAIMER : I know, I just ignored all those nice tips about how to improve but... I'm stuck with no tablet nor scanner and wanted to try colouring it. I'll try to fix the line art tomorrow. Meanwhile I checke how it looks at portrait scale. (Included gimp file too just in case my work load "abduc...
by fmunoz
March 31st, 2009, 12:55 pm
Forum: Art Contributions
Topic: Cuttle Fish
Replies: 34
Views: 13799

Cuttle Fish

I got a very productive lunch break.. I was able to pencil and ink this nice cuttlefish portrait start, still need some clearing and a bit more tentacle detail at the bottom but no time nor tools at hand here.
I have a larger image available if anyone wants to improve or colour it.
by fmunoz
March 27th, 2009, 4:47 pm
Forum: Art Contributions
Topic: Mermen: Fighter Portrait
Replies: 124
Views: 21994

Re: Mermen: Fighter Portrait

Armor, especially medieval or earlier metal armor just isn't made like that. It would be very costly in time and money to make for no practical purpose whatsoever, not to mention that fact that it would be impossible to move in such a thing, since it would be molded exactly to muscles in one positi...
by fmunoz
March 13th, 2009, 8:29 pm
Forum: Art Contributions
Topic: JustinOperables Portraits- Great Troll
Replies: 196
Views: 34675

Re: trying my hand

Really nice! Only 2 minor issues: Your hatchet handle joins the blade in a weak-looking way for so powerful-looking weapon, maybe you should make it like an axe (hole in the metal, wood handle goes in) or like in really large knifes (metal bit sandwiched between 2 wood parts). I could be wrong If th...
by fmunoz
March 13th, 2009, 11:15 am
Forum: Art Contributions
Topic: Outlaws - Finished!
Replies: 295
Views: 58782

Re: Outlaws!

The tiny belt pouches trouble me a bit. It would be quite difficult to operate them in a position where they can be hardly seen, with the gloves on and all. That, and what could he possibly be carrying in them? One poison pill in each? A different kind of Zippo for each day of the week No gloves fo...
by fmunoz
March 10th, 2009, 3:11 pm
Forum: Art Workshop
Topic: Mudcrawler Portrait
Replies: 24
Views: 3820

Re: Mudcrawler Portrait

You can check the sticky mud texture found here to help you with the icky feeling :-)
Image
Found at http://mayang.com/textures/Nature/html/Mud/index.html (if linking the image didn´t work)
by fmunoz
September 25th, 2008, 5:41 pm
Forum: Art Contributions
Topic: Icons to define a units traits and resistances
Replies: 75
Views: 22895

Re: Icons to define a units traits and resistances

The jaw looking one under leadership one looks exactly like an icon from a comercial game, except I can't remember which one exactly. I do know that icon though, and whether coincidentally or not, it looks identical. The only other possibility is if it's a smaller version of one already used in Wes...
by fmunoz
August 10th, 2008, 11:32 am
Forum: Art Workshop
Topic: Couple of new sprites
Replies: 4
Views: 1558

Couple of new sprites

This one was lost in the crash.. was a based on protrait art for a custom campaign (forgot the name) http://i289.photobucket.com/albums/ll214/fmunoz_geo/Wesnoth/redde-fighter.png And this other one was done while cheking the IRC #wesnoth channel about what was happening with the servers http://i289....
by fmunoz
November 30th, 2007, 11:56 am
Forum: Art Development
Topic: New attack buttons
Replies: 172
Views: 62798

Neat. On an unrelated note, anyone want to make a dragon's tail? A colouring and texture a bit similar to that of the drake slam icon would probably work nicely (in case you need ideas). I did a better one some time ago http://wesnoth.org/forum/viewtopic.php?p=169951&highlight=dragon+tail#169951 ht...
by fmunoz
September 25th, 2007, 8:53 pm
Forum: Art Workshop
Topic: Vorpal Tide faction
Replies: 92
Views: 18037

Good attack icons... I think that with a ligth bluish hue it could be perfect for my Ice Crab and Ice Shell (Neo based) elementals :-)
This is a message for those using them in custom eras ... i.e.
http://zapicm.freeshell.org/dev/EOM/tre ... s-EOM.html
by fmunoz
September 8th, 2007, 11:49 pm
Forum: Art Workshop
Topic: Brass lantern
Replies: 4
Views: 2684

Brass lantern

I tried to create another non-weapon item icon.
The image still needs a bit of work... maybe the lamp should turned on.
I added the gimp file to if anyone likes to try to finish it.
by fmunoz
August 31st, 2007, 10:16 pm
Forum: Art Workshop
Topic: Chainmail item icon
Replies: 1
Views: 1974

Chainmail item icon

I had this one started some time ago...
It still needs some work to improve it so I also added the original gimp file and a larger png.

PS: Maybe it could be used in another place too :wink: :wink:
by fmunoz
March 22nd, 2007, 11:27 pm
Forum: Art Contributions
Topic: New attack buttons - scratchpad
Replies: 1181
Views: 180397

I just played a bit with the sickle image...
ImageImage
Still needs a lot of polish.
by fmunoz
November 10th, 2006, 6:47 am
Forum: Developers’ Discussions
Topic: Jetryl's 1.2 Graphics List
Replies: 20
Views: 11113

Lousy work on my part cleaing old graphics adds the skeleton to the lost.
• Skeleton
by fmunoz
November 10th, 2006, 6:44 am
Forum: Art Development
Topic: The Beauty that is Copyright: Skeletons (Voting Round 2)
Replies: 47
Views: 20219

Yes, the 1st generation sprites were just ripoffs. That was never hidden. Go search the forum or google for my old geocities page (circa 0.3 or so.. around 3 or 4 years ago). Later, when things got bigger, I tried to redid them. i.e Wolves got deleted and redraw fully... but the problem was that at ...