Search found 1792 matches
- December 2nd, 2007, 6:34 am
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 774
- Views: 176061
Shadow Master, I'm sorry for incorrectly citing you, but I used a few of the potion images from Invasion of the Unknown, and mixed you up with Shadow. It'll be fixed in the next release. Also, wmllint doesn't work on maps, although it's great with WML. I already have a map of Morogor (actually made ...
- November 26th, 2007, 4:23 am
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 774
- Views: 176061
- October 23rd, 2007, 3:07 am
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 774
- Views: 176061
I have a computer again! My time's a little short, but I've been poking at FtF here and there. What's the gameplan for the new branch? Is it supposed to ever intersect with the main branch? I don't think that the end-of-Hafwyt-time-warp-to-the-beginning (which doesn't actually work, incidentally) i...
- September 22nd, 2007, 1:22 am
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 774
- Views: 176061
Hiya. My computer has been in the shop for ages, but I should get it back sometime this week. I had some thoughts about the new levels (which are a cool idea), and I'll see if any of my notes survived the repair soon. I'm still behind FtF, it's just...harder...without a computer. Sounds good! Sorry...
- September 15th, 2007, 3:30 am
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown (1.9.99) for Wesnoth 1.4
- Replies: 447
- Views: 136076
I had a look through your WML, and I noticed some things: 1. You're using an old version of npc.cfg (from FtF). It's been updated to fix a bug that can ruin savefiles. 2. You need to call the {VICTORY_MUSIC} and {DEFEAT_MUSIC} explicitly in [endlevel] tags to get them to fire (for starters, in your ...
- September 2nd, 2007, 3:10 am
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 774
- Views: 176061
- August 24th, 2007, 3:34 am
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 774
- Views: 176061
version 4.3.1 released, for Wesnoth 1.3.6+ new scenario, Forest of Nightmares (in second branch) enhancements to Manor, includes irrevenant's indoors time-of-day image several bugfixes (one major) thunder spirits in Landfall and Drake Escape will not spawn on first turn multi-hex fireball attack cod...
- August 22nd, 2007, 3:56 am
- Forum: Art Workshop
- Topic: indoors time-of-day image
- Replies: 13
- Views: 4298
- August 21st, 2007, 4:02 am
- Forum: Art Workshop
- Topic: indoors time-of-day image
- Replies: 13
- Views: 4298
Will one of these two suit? [EDIT] P.S. I wouldn't object if anyone wanted to offer critique on the art, either. Indoor.png will work fine, although I would prefer a little more shading (like TL did in his edit, but not as strong), but I do like showing that segment of the floor. However, I'm worri...
- August 18th, 2007, 11:36 pm
- Forum: Art Workshop
- Topic: indoors time-of-day image
- Replies: 13
- Views: 4298
Re: indoors time-of-day image
Yes.irrevenant wrote:Is it dawn/dusk equivalent all the time?MadMax wrote:Can someone please draw a time-of-day image that would fit an indoors setting (it'd be used in a manor)? Even a placeholder would do.
- August 18th, 2007, 2:13 am
- Forum: Art Workshop
- Topic: indoors time-of-day image
- Replies: 13
- Views: 4298
indoors time-of-day image
Can someone please draw a time-of-day image that would fit an indoors setting (it'd be used in a manor)? Even a placeholder would do.
Thanks in advance.
Thanks in advance.
- August 12th, 2007, 4:08 am
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 774
- Views: 176061
- August 10th, 2007, 12:40 am
- Forum: WML Workshop
- Topic: moving image along straight line
- Replies: 0
- Views: 774
moving image along straight line
I'm trying to simulate a multi-hex ranged attack with a custom menu item, but the [move_unit_fake] that I'm using for the projectile follows the hex pattern of the map. Is there any way to get around this, and move an image (doesn't have to involve [move_unit_fake]) directly from one arbitrary hex t...
- August 10th, 2007, 12:37 am
- Forum: WML Workshop
- Topic: branching on traits
- Replies: 3
- Views: 1353
- August 9th, 2007, 12:32 am
- Forum: WML Workshop
- Topic: branching on traits
- Replies: 3
- Views: 1353
branching on traits
Is there any way to determine, through WML, the traits that were randomly assigned to a unit (or even their effects)?