Search found 1792 matches

by MadMax
December 2nd, 2007, 6:34 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 774
Views: 176061

Shadow Master, I'm sorry for incorrectly citing you, but I used a few of the potion images from Invasion of the Unknown, and mixed you up with Shadow. It'll be fixed in the next release. Also, wmllint doesn't work on maps, although it's great with WML. I already have a map of Morogor (actually made ...
by MadMax
November 26th, 2007, 4:23 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 774
Views: 176061

I'll try to implement this when I can, but I won't have very much time. Also, I still need to update the maps to the 1.3.11 format, which currently breaks FtF.
by MadMax
October 23rd, 2007, 3:07 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 774
Views: 176061

I have a computer again! My time's a little short, but I've been poking at FtF here and there. What's the gameplan for the new branch? Is it supposed to ever intersect with the main branch? I don't think that the end-of-Hafwyt-time-warp-to-the-beginning (which doesn't actually work, incidentally) i...
by MadMax
September 22nd, 2007, 1:22 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 774
Views: 176061

Hiya. My computer has been in the shop for ages, but I should get it back sometime this week. I had some thoughts about the new levels (which are a cool idea), and I'll see if any of my notes survived the repair soon. I'm still behind FtF, it's just...harder...without a computer. Sounds good! Sorry...
by MadMax
September 15th, 2007, 3:30 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown (1.9.99) for Wesnoth 1.4
Replies: 447
Views: 136076

I had a look through your WML, and I noticed some things: 1. You're using an old version of npc.cfg (from FtF). It's been updated to fix a bug that can ruin savefiles. 2. You need to call the {VICTORY_MUSIC} and {DEFEAT_MUSIC} explicitly in [endlevel] tags to get them to fire (for starters, in your ...
by MadMax
September 2nd, 2007, 3:10 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 774
Views: 176061

version 4.3.2 released, for Wesnoth 1.3.7+

critical 1.3.7 compatibility bug fixed
new scenario, Hafwyt (still not 100% finished)
savegames of cave levels will not show snapshots
by MadMax
August 24th, 2007, 3:34 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 774
Views: 176061

version 4.3.1 released, for Wesnoth 1.3.6+ new scenario, Forest of Nightmares (in second branch) enhancements to Manor, includes irrevenant's indoors time-of-day image several bugfixes (one major) thunder spirits in Landfall and Drake Escape will not spawn on first turn multi-hex fireball attack cod...
by MadMax
August 22nd, 2007, 3:56 am
Forum: Art Workshop
Topic: indoors time-of-day image
Replies: 13
Views: 4298

I like the style of Indoor 1-3. Just polish it a little, and it'll be used (I actually put it in already, to test the WML). Also, I think Simons Mith's ideas may work as well.

@sparr: I don't have mages in this level, although I would include a daytime image anyway if I had it.
by MadMax
August 21st, 2007, 4:02 am
Forum: Art Workshop
Topic: indoors time-of-day image
Replies: 13
Views: 4298

Will one of these two suit? [EDIT] P.S. I wouldn't object if anyone wanted to offer critique on the art, either. Indoor.png will work fine, although I would prefer a little more shading (like TL did in his edit, but not as strong), but I do like showing that segment of the floor. However, I'm worri...
by MadMax
August 18th, 2007, 11:36 pm
Forum: Art Workshop
Topic: indoors time-of-day image
Replies: 13
Views: 4298

Re: indoors time-of-day image

irrevenant wrote:
MadMax wrote:Can someone please draw a time-of-day image that would fit an indoors setting (it'd be used in a manor)? Even a placeholder would do.
Is it dawn/dusk equivalent all the time?
Yes.
by MadMax
August 18th, 2007, 2:13 am
Forum: Art Workshop
Topic: indoors time-of-day image
Replies: 13
Views: 4298

indoors time-of-day image

Can someone please draw a time-of-day image that would fit an indoors setting (it'd be used in a manor)? Even a placeholder would do.

Thanks in advance.
by MadMax
August 12th, 2007, 4:08 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 774
Views: 176061

Hi, first I wanted to say I'm enjoying it so far. I'm at Scenario 4. I'm getting a strange message when I attempt to load After Turn 14. It says "Invalid Starting Position (1,38) for a unit on Side 4." Is this normal? Any way to remedy this? I'm playing on the development version. This is...
by MadMax
August 10th, 2007, 12:40 am
Forum: WML Workshop
Topic: moving image along straight line
Replies: 0
Views: 774

moving image along straight line

I'm trying to simulate a multi-hex ranged attack with a custom menu item, but the [move_unit_fake] that I'm using for the projectile follows the hex pattern of the map. Is there any way to get around this, and move an image (doesn't have to involve [move_unit_fake]) directly from one arbitrary hex t...
by MadMax
August 10th, 2007, 12:37 am
Forum: WML Workshop
Topic: branching on traits
Replies: 3
Views: 1353

I think I've figured out a workaround for this, but I'm not at my own computer to test it. But thanks for your help!
by MadMax
August 9th, 2007, 12:32 am
Forum: WML Workshop
Topic: branching on traits
Replies: 3
Views: 1353

branching on traits

Is there any way to determine, through WML, the traits that were randomly assigned to a unit (or even their effects)?