Search found 1792 matches

by MadMax
May 21st, 2009, 12:37 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 774
Views: 176482

Re: Flight to Freedom (drake campaign)

Hello, thanks for your fixes. And here is another problem so you don't get bored ;) - FtF-Endgame: it is impossible to load savegames, except the Ftf-endgame one. I get this error: The game could not be loaded: load game failed: Attempt to create a unit on the recall list for side 5, which does not...
by MadMax
May 11th, 2009, 2:39 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 774
Views: 176482

Re: Flight to Freedom (drake campaign)

energyman76c wrote:btw, those ships - when on a castle tile or pier they have a defense of 100% - is that really intentional?
It's not intentional. This file fixes it.
by MadMax
May 10th, 2009, 5:26 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 774
Views: 176482

Re: Flight to Freedom (drake campaign)

This should fix it, although I haven't tested it. I had id= instead of description= in the spear code.
by MadMax
April 20th, 2009, 12:58 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 774
Views: 176482

Re: Flight to Freedom (drake campaign)

I'm feeling motivated today and stumbled upon the thread. :wink: WesCamp translations don't work currently as there's a difference between the directory name and the textdomain. This won't work, but somehow I fear that campain authors don't notice the thread where I notify such errors... I actually...
by MadMax
April 19th, 2009, 3:45 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 774
Views: 176482

Re: Flight to Freedom (drake campaign)

I've been working on scenario 7b, and I've finished three of the four map variants that it will require. After that scenario's done, I'll probably bow out. Now that I'm of age, I can reveal that I will soon be going to college, and I've been accepted into an exclusive major that will probably demand...
by MadMax
April 18th, 2009, 3:05 pm
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 774
Views: 176482

Re: Flight to Freedom (drake campaign)

I'm still around lurking, but I haven't posted much on the forum. I'll post a full reply tonight when I have time.
by MadMax
February 21st, 2009, 3:09 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 774
Views: 176482

Re: Flight to Freedom (drake campaign)

Nova wrote:What kind of response have you gotten so far? Any takers?
So far, zero responses.

UPDATE:
version 4.6 released, 6.74MB download

compatibility with Wesnoth 1.5 branch
bugfixes
by MadMax
January 31st, 2009, 2:10 am
Forum: Technical Support
Topic: canyon.cfg
Replies: 3
Views: 799

Re: canyon.cfg

zookeeper, I ported the canyon (not chasm) tiles from Wesnoth 1.0 to FtF, and they make use of the CANYON macro. If I use the existing CANYON macro, the base terrain displays, but not the canyon. If I change the layer values, the canyon displays properly.
by MadMax
January 29th, 2009, 4:21 pm
Forum: Technical Support
Topic: canyon.cfg
Replies: 3
Views: 799

canyon.cfg

Although I'm not that familiar with overlay terrain WML, I think that in terrain-graphics/canyon.cfg, each instance of layer=-1000 should be layer=1000, so that the canyon graphics overlay over the base. I have tested this and it works with layer=1000, but not with layer=-1000. This is with Wesnoth ...
by MadMax
January 27th, 2009, 3:55 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 774
Views: 176482

Re: Flight to Freedom (drake campaign)

I'd just like to remind everyone of the application for control over FtF: In order to apply, please send me a private message containing the following: 1. your reasons for seeking control over FtF 2. your experience with Wesnoth, WML and campaign writing 3. the direction in which you would like to t...
by MadMax
January 27th, 2009, 3:50 am
Forum: Ideas
Topic: additional WML features
Replies: 9
Views: 1808

Re: additional WML features

You can do that already with [fire_event] and [set_variable] for the result. If you wanted to, you could even wrap the [fire_event] call in a macro which would push the parameters onto the first index of a $param array, then pop it off afterwards. Could you post examples of this, or direct me to ex...
by MadMax
January 25th, 2009, 7:24 pm
Forum: Ideas
Topic: additional WML features
Replies: 9
Views: 1808

additional WML features

I posted this almost a year ago at http://www.wesnoth.org/forum/viewtopic.php?f=12&t=20055 . It seemed to slip through the cracks then, so I'd like to float these ideas again, even though most of them are somewhat farfetched. 1. Allow constants to be defined in WML, which act as normal variables...
by MadMax
January 24th, 2009, 5:37 pm
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 774
Views: 176482

I've worked on Flight to Freedom for over four years, and I now believe that it is time for me to pass it on. Over the past few months, I have not done much at all with regards to 1.5 compatibility, and I no longer have sufficient time to continually maintain FtF. However, I do not want FtF to becom...
by MadMax
October 12th, 2008, 2:38 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 774
Views: 176482

Re: Flight to Freedom (drake campaign)

I just started this campaign and its great so far. I Escaped from the humans the first time and then lost when the drakes are defending the fortress. So it branches back to the original enslaved drakes but you can still recall Hartholar. Is this a glitch? This is not a glitch. Hartholar is retained...
by MadMax
September 6th, 2008, 1:51 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 774
Views: 176482

Re: Flight to Freedom (drake campaign)

I've just uploaded a fix to the campaign server. If you don't want to redownload the campaign, the fixed file is attached. Place it in Flight_Freedom_1_3/scenarios, and restart Drake Escape from the beginning. Thanks for finding this bug!