Search found 1792 matches
- June 6th, 2004, 7:06 pm
- Forum: Scenario & Campaign Development
- Topic: Battle for Weldyn River
- Replies: 115
- Views: 18398
- June 6th, 2004, 6:34 pm
- Forum: Scenario & Campaign Development
- Topic: Battle for Weldyn River
- Replies: 115
- Views: 18398
To be honest, I'm totally confused :?: . I've just about exhausted my ideas. I am wondering if I should have 3 units instead of 6, or maybe have a branching tree. Dreadnought is very turn of the 19th->20th century I think that there were dreadnoughts in the 13-14th centuries. They were big, slow shi...
- June 6th, 2004, 6:13 pm
- Forum: Scenario & Campaign Development
- Topic: Battle for Weldyn River
- Replies: 115
- Views: 18398
- June 6th, 2004, 5:32 pm
- Forum: Scenario & Campaign Development
- Topic: Battle for Weldyn River
- Replies: 115
- Views: 18398
- June 6th, 2004, 4:29 pm
- Forum: Technical Support
- Topic: Shadow, Nightgaunt
- Replies: 4
- Views: 1019
- June 6th, 2004, 3:43 pm
- Forum: Technical Support
- Topic: Shadow, Nightgaunt
- Replies: 4
- Views: 1019
Shadow, Nightgaunt
In Shadow.cfg and Nightgaunt.cfg,
should be
for it to work properly.
Code: Select all
skill=nightstalk
Code: Select all
ability=nightstalk
- June 6th, 2004, 3:34 pm
- Forum: Scenario & Campaign Development
- Topic: Battle for Weldyn River
- Replies: 115
- Views: 18398