Search found 1792 matches

by MadMax
June 6th, 2004, 7:06 pm
Forum: Scenario & Campaign Development
Topic: Battle for Weldyn River
Replies: 115
Views: 18398

Neoriceisgood wrote: Did I hear someone say "Neoriceisgood's dragon" >=)?
I believe you did. If you move to a certain location in the cave (I'm not going to spoil it for you), a dragon comes out and attacks you. If you have a problem with it, I will remove it.
by MadMax
June 6th, 2004, 6:34 pm
Forum: Scenario & Campaign Development
Topic: Battle for Weldyn River
Replies: 115
Views: 18398

To be honest, I'm totally confused :?: . I've just about exhausted my ideas. I am wondering if I should have 3 units instead of 6, or maybe have a branching tree. Dreadnought is very turn of the 19th->20th century I think that there were dreadnoughts in the 13-14th centuries. They were big, slow shi...
by MadMax
June 6th, 2004, 6:13 pm
Forum: Scenario & Campaign Development
Topic: Battle for Weldyn River
Replies: 115
Views: 18398

However, trireme and caravel sound like civilian ships, and a corvette sounds too powerful to be level 1 and not powerful enough to level into a dreadnought. What I am thinking is clipper->galleon->frigate and ?->?->dreadnought.
by MadMax
June 6th, 2004, 5:32 pm
Forum: Scenario & Campaign Development
Topic: Battle for Weldyn River
Replies: 115
Views: 18398

turin wrote: i think it might be a good idea to not use those names, though, so it seems more 'medieval'. i can't think of anything better, though.
I'm thinking about using corvette, frigate, trireme, and caravel. How do those sound?

I'm also open to suggestions.
by MadMax
June 6th, 2004, 4:29 pm
Forum: Technical Support
Topic: Shadow, Nightgaunt
Replies: 4
Views: 1019

how come it says this in the changelog?

Version 0.6.99.2:
* nightstalk ability added
by MadMax
June 6th, 2004, 3:43 pm
Forum: Technical Support
Topic: Shadow, Nightgaunt
Replies: 4
Views: 1019

Shadow, Nightgaunt

In Shadow.cfg and Nightgaunt.cfg,

Code: Select all

skill=nightstalk
should be

Code: Select all

ability=nightstalk
for it to work properly.
by MadMax
June 6th, 2004, 3:34 pm
Forum: Scenario & Campaign Development
Topic: Battle for Weldyn River
Replies: 115
Views: 18398

I've registered. The guest is MadMax.

I'm sorry I've been gone for a month. I've added some more boat units (Gunboat, Destroyer, Battleship), and added some more events. I know I took the lighthouse from TROW, but it's open-source. turin, can you playtest this version? thanks