Search found 247 matches
- November 27th, 2018, 2:15 pm
- Forum: Scenario & Campaign Development
- Topic: 1.14 SP Campaign - Bad Moon Rising
- Replies: 559
- Views: 149918
The campaign is very good. The english was a bit strange - you live in the USA but the english was ... interesting. :) Anyway. I agree that the AMLA is a bit too strong. Perhaps reduce the advancement progressions a little bit in particular when it comes to adding resistances. But this is a minor de...
- November 24th, 2018, 3:40 pm
- Forum: Users’ Forum
- Topic: Potentially stolen artwork from Battle for Wesnoth in steam game
- Replies: 13
- Views: 11536
I actually think it is pretty cool if others re-use artwork from wesnoth (while adhering to the licence format of course). It is a testimony to those who invested time into wesnoth prior to the release (in this case) at steam. > So this should probably be forwarded to someone on the devs, so they ca...
Recently I was playing an interesting "world map", with battle-scenarios. I already forgot the name but you are literally playing against every race, fighting some King T...something or H.something... Anyway - what was interesting to me was that the person who created this scenario was actually sort...
I think the answer depends a lot on what is being played... is it a specialized scenario ... some epic battle ... My favourite campaign is that arabic night one, so the maps there were often very special, very good and very interesting. Actually there were two "arabic night" variants ... both of whi...
The wights in LotR are probably more important than the average random wight in a wesnoth campaign. I do not remember offhand but I think they had a backstory (been literally decades since I read LotR ...) I always found it a little strange that common undead would have names. Naming a skeleton wigh...
- October 20th, 2018, 12:41 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 60743
I am always staying on the most recent stable. Dev versions I shy away from, despite any new feature, mostly because I don't want to run into problems such as the game crashing; and 1.12 did seem too old for me compared to 1.14. But I am curious about the version past 1.14 (like 1.16; no idea when i...
- October 12th, 2018, 1:30 pm
- Forum: Technical Support
- Topic: A bit of feedback trying to install (compile) wesnoth from source - a few suggestions to improve this part of wesnoth
- Replies: 1
- Views: 1523
A bit of feedback trying to install (compile) wesnoth from source - a few suggestions to improve this part of wesnoth
Hello wesnoth-devs, Some months ago I was able to compile wesnoth on my first try (on slackware); wesnoth-1.14.2 or something like. Since then I did some changes on my system and right now I can not compile wesnoth. The reason is my old nemesis aka ... boost. Anyway, I did lots of changes on my syst...
- October 6th, 2018, 10:46 am
- Forum: Ideas
- Topic: Building an alternative to ActionWML
- Replies: 45
- Views: 8819
I know too little about the internals and 90% of my experience writing code is in Ruby, so this is not wholly applicable at all (although ruby or mruby is not that dissimilar in lua, to some extent; at the least I would consider them to be in the same family). I personally never liked WML, so I don'...
- October 6th, 2018, 10:30 am
- Forum: Art Contributions
- Topic: The Gimp could rotate it
- Replies: 2
- Views: 4109
I think this is a general problem. I lately had a similar one when I was playing that campaign with octopusses ... well cuttlefish. They appear quite different depending on the depth of the ocean/water and I remember mixing up units sometimes, in particular when the colour was similar. I don't have ...
- October 3rd, 2018, 1:12 pm
- Forum: Strategies & Tips
- Topic: What are some strategies & tips regarding LVL 0 units in multiplayer?
- Replies: 3
- Views: 2885
This is true. I have a hard time determining in which turns such an attrition war may happen, e. g. when more units die in certain turns than in others; and then a scenario suddenly becomes beatable, or unwinnable. It's a very strange part of wesnoth to me. The game is quite simple but it can lead t...
- October 3rd, 2018, 10:43 am
- Forum: Users’ Forum
- Topic: Amiga Wesnoth Version 1.8.6 question
- Replies: 6
- Views: 1845
This may seem awkward, but the manual steps confused me too. For the most part because I was unfamiliar with the directory structure of wesnoth. As awkward as it may sound but if anyone has some spare time, it may be nice to enable this within the GUI itself too. E. g. whereas users can get confused...
- September 30th, 2018, 1:11 pm
- Forum: Sceptre of Fire
- Topic: Scenario Review: SoF 1 - A Bargain is Struck
- Replies: 33
- Views: 13856
I think Sceptre of Fire was quite ok. Of course after having played some add-ons with where you can can pick different abilities for your heroes, I prefer the "customizable hero" paths to the point where I try to avoid (re)playing campaigns without that, even the default ones. The main storyline cam...
- September 26th, 2018, 6:26 pm
- Forum: Ideas
- Topic: Loading and Saving Scenarios/Campaigns
- Replies: 5
- Views: 1782
This is an idea about possible (small?) improvements to the handling of loading files, aka autosave files and so forth. - First, I have noticed that the widget that shows the load scenario is not showing the full line horizontally. That is - scroll wheels appear on the bottom and the right side. But...