Search found 247 matches

by shevegen
November 27th, 2018, 2:15 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 559
Views: 149918

Re: 1.14 SP Campaign - Bad Moon Rising

The campaign is very good. The english was a bit strange - you live in the USA but the english was ... interesting. :) Anyway. I agree that the AMLA is a bit too strong. Perhaps reduce the advancement progressions a little bit in particular when it comes to adding resistances. But this is a minor de...
by shevegen
November 24th, 2018, 3:40 pm
Forum: Users’ Forum
Topic: Potentially stolen artwork from Battle for Wesnoth in steam game
Replies: 13
Views: 11536

Re: Potentially stolen artwork from Battle for Wesnoth in steam game

I actually think it is pretty cool if others re-use artwork from wesnoth (while adhering to the licence format of course). It is a testimony to those who invested time into wesnoth prior to the release (in this case) at steam. > So this should probably be forwarded to someone on the devs, so they ca...
by shevegen
November 15th, 2018, 3:37 pm
Forum: Users’ Forum
Topic: Best map(s) and why?
Replies: 6
Views: 5348

Re: Best map(s) and why?

Recently I was playing an interesting "world map", with battle-scenarios. I already forgot the name but you are literally playing against every race, fighting some King T...something or H.something... Anyway - what was interesting to me was that the person who created this scenario was actually sort...
by shevegen
November 1st, 2018, 1:43 am
Forum: Users’ Forum
Topic: Best map(s) and why?
Replies: 6
Views: 5348

Re: Best map(s) and why?

I think the answer depends a lot on what is being played... is it a specialized scenario ... some epic battle ... My favourite campaign is that arabic night one, so the maps there were often very special, very good and very interesting. Actually there were two "arabic night" variants ... both of whi...
by shevegen
October 23rd, 2018, 9:53 pm
Forum: Users’ Forum
Topic: Undead Names
Replies: 8
Views: 3214

Re: Undead Names

The wights in LotR are probably more important than the average random wight in a wesnoth campaign. I do not remember offhand but I think they had a backstory (been literally decades since I read LotR ...) I always found it a little strange that common undead would have names. Naming a skeleton wigh...
by shevegen
October 20th, 2018, 12:41 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 60743

Re: Era of High Sorcery

I am always staying on the most recent stable. Dev versions I shy away from, despite any new feature, mostly because I don't want to run into problems such as the game crashing; and 1.12 did seem too old for me compared to 1.14. But I am curious about the version past 1.14 (like 1.16; no idea when i...
by shevegen
October 20th, 2018, 12:39 pm
Forum: Technical Support
Topic: Game lags
Replies: 10
Views: 3630

Re: Game lags

The only lag I may experience every now and then is if there are really lots of units on the map and the computer is doing turns for the factions.
by shevegen
October 12th, 2018, 1:30 pm
Forum: Technical Support
Topic: A bit of feedback trying to install (compile) wesnoth from source - a few suggestions to improve this part of wesnoth
Replies: 1
Views: 1523

A bit of feedback trying to install (compile) wesnoth from source - a few suggestions to improve this part of wesnoth

Hello wesnoth-devs, Some months ago I was able to compile wesnoth on my first try (on slackware); wesnoth-1.14.2 or something like. Since then I did some changes on my system and right now I can not compile wesnoth. The reason is my old nemesis aka ... boost. Anyway, I did lots of changes on my syst...
by shevegen
October 6th, 2018, 10:46 am
Forum: Ideas
Topic: Building an alternative to ActionWML
Replies: 45
Views: 8819

Re: Building an alternative to ActionWML

I know too little about the internals and 90% of my experience writing code is in Ruby, so this is not wholly applicable at all (although ruby or mruby is not that dissimilar in lua, to some extent; at the least I would consider them to be in the same family). I personally never liked WML, so I don'...
by shevegen
October 6th, 2018, 10:30 am
Forum: Art Contributions
Topic: The Gimp could rotate it
Replies: 2
Views: 4109

Re: The Gimp could rotate it

I think this is a general problem. I lately had a similar one when I was playing that campaign with octopusses ... well cuttlefish. They appear quite different depending on the depth of the ocean/water and I remember mixing up units sometimes, in particular when the colour was similar. I don't have ...
by shevegen
October 6th, 2018, 10:28 am
Forum: Art Workshop
Topic: Scottiand's Art Thread
Replies: 12
Views: 4330

Re: Scottiand's Art Thread

Can't wait for rat-scenarios!
by shevegen
October 3rd, 2018, 1:12 pm
Forum: Strategies & Tips
Topic: What are some strategies & tips regarding LVL 0 units in multiplayer?
Replies: 3
Views: 2885

Re: What are some strategies & tips regarding LVL 0 units in multiplayer?

This is true. I have a hard time determining in which turns such an attrition war may happen, e. g. when more units die in certain turns than in others; and then a scenario suddenly becomes beatable, or unwinnable. It's a very strange part of wesnoth to me. The game is quite simple but it can lead t...
by shevegen
October 3rd, 2018, 10:43 am
Forum: Users’ Forum
Topic: Amiga Wesnoth Version 1.8.6 question
Replies: 6
Views: 1845

Re: Amiga Wesnoth Version 1.8.6 question

This may seem awkward, but the manual steps confused me too. For the most part because I was unfamiliar with the directory structure of wesnoth. As awkward as it may sound but if anyone has some spare time, it may be nice to enable this within the GUI itself too. E. g. whereas users can get confused...
by shevegen
September 30th, 2018, 1:11 pm
Forum: Sceptre of Fire
Topic: Scenario Review: SoF 1 - A Bargain is Struck
Replies: 33
Views: 13856

Re: Scenario Review: SoF 1 - A Bargain is Struck

I think Sceptre of Fire was quite ok. Of course after having played some add-ons with where you can can pick different abilities for your heroes, I prefer the "customizable hero" paths to the point where I try to avoid (re)playing campaigns without that, even the default ones. The main storyline cam...
by shevegen
September 26th, 2018, 6:26 pm
Forum: Ideas
Topic: Loading and Saving Scenarios/Campaigns
Replies: 5
Views: 1782

Loading and Saving Scenarios/Campaigns

This is an idea about possible (small?) improvements to the handling of loading files, aka autosave files and so forth. - First, I have noticed that the widget that shows the load scenario is not showing the full line horizontally. That is - scroll wheels appear on the bottom and the right side. But...