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by Elvish_Pillager
April 11th, 2014, 4:50 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 78501

Re: Era of High Sorcery

That's awkward. I can't put my lua code in separate files while preserving require_era=no. I suppose I could put all the tstrings in WML variables and have lua merely access them, but that would be quite inconvenient.
by Elvish_Pillager
March 16th, 2014, 6:41 pm
Forum: Technical Support
Topic: file upload for bug #21768 (ignore this)
Replies: 0
Views: 704

file upload for bug #21768 (ignore this)

Ignore this thread, it's just to circumvent the upload size limit on Gna! for https://gna.org/bugs/?21768.
by Elvish_Pillager
March 10th, 2014, 5:10 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 78501

Re: Era of High Sorcery

I don't know. I've played some games with people on 1.10.6, so it's possible that the 1.10.6 bugs don't affect EoHS, or at least not all the time.
by Elvish_Pillager
March 9th, 2014, 4:20 am
Forum: Multiplayer Development
Topic: Arcane Defense
Replies: 25
Views: 9196

Re: Arcane Defense

Hey. Sorry about this, but I just broke Arcane Defense by releasing a completely rewritten (and way awesomer) version of EoHS. We should talk sometime to help you update Arcane Defense - find me on the server (as Elvish_Pillager) or IRC (as EliDupree) anytime.
by Elvish_Pillager
March 8th, 2014, 11:59 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 78501

Re: Era of High Sorcery

And it's released! EoHS 2.0.0 features: - A completely revamped user interface, making training much more convenient and displaying target areas graphically - A single "action points" system replaces the various old rules about when you could cast more than one spell on a turn - Much expan...
by Elvish_Pillager
March 4th, 2014, 12:57 am
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 78501

Re: Era of High Sorcery

Big news: Since December, I've been doing a major rewrite of EoHS to make it incredibly awesome (well, more than it was already), and now it's ready for playtesting! I'll be running games on the multiplayer server over the next few days - find me.
by Elvish_Pillager
August 10th, 2013, 10:28 am
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 78501

Re: Era of High Sorcery

Ya know, I kinda want to do that. Making the AI do that stupidly, but not TOO stupidly, probably wouldn't be terribly difficult (well, not more difficult than writing the era, anyway). But yeah, not anytime soon.
by Elvish_Pillager
August 9th, 2013, 10:19 am
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 78501

Re: Era of High Sorcery

Ugh... well, I can't promise when I'll have time to track that bug down. I'm busy with other things for the foreseeable future.
by Elvish_Pillager
August 8th, 2013, 10:01 am
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 78501

Re: Era of High Sorcery

Some things to note: - Downpour is good, but it does cost you some gold and your cast for the turn. And you are fighting against another wizard, after all. (Unless you're fighting the AI. Then you should give them, like, five times as much gold to make up for it.) - Usually the AI leader type doesn'...
by Elvish_Pillager
July 1st, 2013, 4:30 am
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 78501

Re: Era of High Sorcery

Limabean wrote:Actually I'm still on wesnoth 1.10.4. Would this make a difference?
Probably. I'm on 1.10.6 and everything in that replay looks fine to me.
by Elvish_Pillager
July 1st, 2013, 1:09 am
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 78501

Re: Era of High Sorcery

I haven't had that problem. Are you on Wesnoth 1.10.6? And can you post a savefile where the problem has occurred?
by Elvish_Pillager
June 29th, 2013, 7:24 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 78501

Re: Era of High Sorcery

Were you playing on one of the Orocia-style survivals? They use the macro {TEAM_COLOR_OVERRIDE}, which is buggy - it says "RC(" where it should say "~RC(", which messes up EoHS, but is masked by the fact that Wesnoth accepts that non-standard usage for some reason. I thought I'd ...
by Elvish_Pillager
June 9th, 2013, 4:13 am
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 78501

Re: Era of High Sorcery

Released EoHS 1.1. Fixed a bunch of out-of-date or confusing text (in the rules and spell descriptions) Made summons only share kill XP, not all XP, and only share 1/4 rather than 1/2 Improved a lot of the unit-graphics code, especially for mounts. Added advancements for summons: Allowed summoned wo...
by Elvish_Pillager
June 6th, 2013, 11:18 pm
Forum: Multiplayer Development
Topic: Arcane Defense
Replies: 25
Views: 9196

Re: Arcane Defense

TheEmptyLord wrote:Also just removed the flowery overlay for Nature's side because now that the overlay is separate from the grassland tile the overlay stays after a Downpour or a fissure.
Put it back! I've fixed EoHS so that it gets rid of those overlays.
by Elvish_Pillager
June 6th, 2013, 11:17 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 78501

Re: Era of High Sorcery

Released again as EoHS 0.7.3. Highlights: Fixed lots of bugs New spell: Curse of Anxiety (L2 necro debuff enchantment) New spell: Dehydration (L6 nature debuff enchantment) New spell: Monsters' Nest (L13 nature uberspell) New and/or improved animations for: Devour Soul Fireball Downpour Lightning Bo...