Search found 8033 matches
- January 25th, 2017, 9:45 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 78471
Re: Era of High Sorcery
Known issue. I'm still working on it. If you haven't updated to 2.3.0.1, that has a fix that makes it happen less (but not never). What specific things are happening in the game when it pops up? As a workaround, I believe it doesn't pop up if your mouse is over the right sidebar rather than the main...
- January 22nd, 2017, 7:51 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 78471
Re: Era of High Sorcery
Now, there might be a problem with the combination of Battlemage and Scribe. I gave Battlemage a very large bonus (50%) because it is much more difficult to use than the other talents – you can only use it when you're actually in a position to attack. (On the other hand, Enchanter and Summoner, for ...
- January 22nd, 2017, 7:47 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 78471
Re: Era of High Sorcery
Are you saying that your strategy no longer wins against unspecialized opponents?
- January 22nd, 2017, 6:20 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 78471
Re: Era of High Sorcery
I have decided to write a post to expless my utmost detestation of the recent EoHS changes. Heh heh heh. See, the thing is, Chocobones are very specialized unit. They are very strong against some things. In exchange, they are weak against other things. If you buy a lot of specialized units, and go ...
- January 21st, 2017, 6:50 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 78471
Re: Era of High Sorcery
1. Oops! I DID change the description, but apparently I didn't change all of it. 2. Yeah, known issue, it's just low priority because normal users don't need it. 3. I see the AI recruiting just fine. Maybe your problem is caused by something else? I happen to know that if you choose the "experi...
- January 21st, 2017, 5:21 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 78471
Re: Era of High Sorcery
EoHS 2.3.0 released! Get it on the Wesnoth 1.12 add-on server now! This is a major release with a huge user-interface improvement: when you cast a spell, you now choose its target on the main map. This also gives a much nicer preview of the spell's effect, especially for Change Terrain in particular...
- January 8th, 2017, 3:28 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 78471
Re: Era of High Sorcery
I didn't forget, I just haven't gotten around to it yet.
- January 8th, 2017, 1:56 am
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 78471
Re: Era of High Sorcery
EoHS 2.2.7 released! Get it on the wesnoth 1.12 add-on server now! – There is a new error-detecting scheme. I probably won't have to ask people for screenshots of errors anymore. – Creating scrolls, which were overpowered in PvP, now costs 5 additional mana. – Black Cats, which were STILL very effic...
- December 24th, 2016, 5:52 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 78471
Re: Era of High Sorcery
Yes! I always consider suggestions :-) Unfortunately I have to reject most of the ones I get, but that doesn't mean I don't like it when people try. 1: It's a flavorful idea, but doesn't quite work as a spell, because it doesn't actually DO anything game-mechanics-wise. It's more suitable as a flavo...
- December 24th, 2016, 4:39 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 78471
Re: Era of High Sorcery
Interesting! I wonder how that bug got introduced. Anyway, I'll have it fixed in the next version.
- December 24th, 2016, 4:06 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 78471
Re: Era of High Sorcery
If you're talking about the "EoHS with any era" mode, that isn't actually a bug. Wizards are special. They can be different level than their unit type. I COULD replace them with a lower-level version of the unit, but that only works if a lower level version actually exists, which isn't gua...
- December 24th, 2016, 4:10 am
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 78471
Re: Era of High Sorcery
EoHS 2.2.6 released! Get it on the wesnoth 1.12 add-on server now! – Mentor now has a limited number of apprentices – 1 per talent purchased. However, later apprentices are now somewhat cheaper. – I've made a new "Campaign settings" preset, which makes you much weaker than normal survival ...
- December 10th, 2016, 3:31 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 78471
Re: Era of High Sorcery
EoHS 2.2.5 released! Get it on the wesnoth 1.12 add-on server now! – New spell: Annulling Lance. Evocation rank 5. A line attack, like Corridor of Frost, that also dispels, like Dispelling Touch. – Kill Literally 1000 Zombies now has a "challenge" mode that also spawns Dark Adepts. – Energ...
- November 28th, 2016, 9:54 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 78471
Re: Era of High Sorcery
EoHS 2.2.4 released! Get it on the wesnoth 1.12 add-on server now! – New survival scenario: Kill Literally 1000 Zombies. – TONS of optimizations. This version should be MUCH faster than previous versions. – Mount now overwrites the rider's movement-related abilities (e.g. skirmisher, teleport), for ...
- November 21st, 2016, 8:22 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 78471
Re: Era of High Sorcery
EoHS 2.2.3 released! A bugfix and balance release. No new spells or maps, but a lot of work went into this one, so I'm counting it as a significant new version. Get it on the wesnoth 1.12 add-on server now! – Removed a huge source of slowness in networked games. Many things should be much faster, es...