Search found 199 matches

by energyman76c
July 27th, 2007, 5:25 pm
Forum: Strategies & Tips
Topic: is "fast" a bonus or malus ?
Replies: 72
Views: 14464

wtf is this with "running around me"? I'll come with an ARMY and take all of your villages from ur 20hp q/i units and sure you can "run around me" but eventually I'll get a BIGGER army and you wont have that many places to "run around" with. And when you "strike", I'll strike back the next turn...t...
by energyman76c
July 27th, 2007, 6:32 am
Forum: Strategies & Tips
Topic: is "fast" a bonus or malus ?
Replies: 72
Views: 14464

Well considering zone of control, and the fact that if you chase something down with a quick unit that wasn't zoc protected, the quick unit is pretty much dead. Then there are quick drakes which basically be come giant slabs of easily killed meat. Quick mages could be useful if they didn't lose the...
by energyman76c
July 27th, 2007, 5:40 am
Forum: Strategies & Tips
Topic: is "fast" a bonus or malus ?
Replies: 72
Views: 14464

some may seem to be better than others though.... ie one can have an army of s/r units, but not an army of q/i units obviously, A mix of traits are necessary...and that does work out usually. why not? most of my units are quick/intelligent. S/r may look good in theory. But they really suck if they ...
by energyman76c
July 10th, 2007, 1:27 am
Forum: Strategies & Tips
Topic: is "fast" a bonus or malus ?
Replies: 72
Views: 14464

I love the quick trait. Qick units are on the top of my recall list! 10% less hp? Screw that! It really does not matter when the enemy does not reach you because he is too slow. Speed is a (the) key to victory! Quick horsemen can take out other horsemen while staying out of reach, quick elves are th...
by energyman76c
July 3rd, 2007, 10:37 pm
Forum: Users’ Forum
Topic: Request for Comments: Advertising on wesnoth.org
Replies: 80
Views: 16776

as long as the ads are not popups/unders and not freaking blinkings gifs, I am ok with it. It really depends on the amount of ads... but a single one or two won't hurt.
by energyman76c
July 2nd, 2007, 12:25 pm
Forum: Users’ Forum
Topic: FreeCiv or Wesnoth?
Replies: 25
Views: 8795

The other problem with FreeCiv is that it's not nearly as stable as Wesnoth. The game often crashes for no reason. Just a little while ago, I was playing a game, and then it crashed. So I opened up FreeCiv again and loaded my savefile, but for some reason it had replaced my player slot with an AI p...
by energyman76c
July 2nd, 2007, 12:18 pm
Forum: Users’ Forum
Topic: FreeCiv or Wesnoth?
Replies: 25
Views: 8795

I would argue that it is possible that the civilization games are better than wesnoth. I really loved all of them I played, 2 thru 4. But I could never get intop freeciv. Freeciv still feels so rough. I don't want to have to start a server to play an AI game. The game should handle that kinda crap ...
by energyman76c
December 14th, 2006, 6:41 am
Forum: Strategies & Tips
Topic: Heir to the Throne, "The Princess of Westnoth"
Replies: 32
Views: 11835

I send Delfador and some units on horsebacks north. Together with a ranger or avenger. Some mages, fighters (lvl2+3 units), Kalenz, druids, sorceresses etc east. Delfi and the horsemen/scouts will block the enemies scouts and attract the enemy, while the bulk of my army stays in the forest south of ...
by energyman76c
December 14th, 2006, 6:14 am
Forum: Technical Support
Topic: reproducible crash in EASTERN INVASION Captures
Replies: 3
Views: 1286

So it will be fixed in 1.1.14/1.2?

great.

Hm, I just have to play something else until the next release ;)
by energyman76c
December 13th, 2006, 11:51 pm
Forum: Technical Support
Topic: reproducible crash in EASTERN INVASION Captures
Replies: 3
Views: 1286

reproducible crash in EASTERN INVASION Captures

wesnoth Battle for Wesnoth v1.1.13 Started on Thu Dec 14 00:47:40 2006 started game: 2117523445 Checking video mode: 1024x758x32... 32 setting mode to 1024x758x32 set locale to C@wesnoth set locale to C@wesnoth found valid cache at '/home/energyman/.wesnoth/cache/game.cfg-cache-v1.1.13-MEDIUM-NORMAL...
by energyman76c
December 7th, 2006, 1:40 pm
Forum: Technical Support
Topic: Wesnoth 1.1.13 (windows) crashing mid-game.
Replies: 41
Views: 5551

and after I posted it, I played from the savegame, and it did not crash.

*sigh* it is highly random. The AI only needs to make one move different, like one hex shorter, or to the other side, or move its units in a different order, and it won't crash...
by energyman76c
December 7th, 2006, 1:07 pm
Forum: Technical Support
Topic: Wesnoth 1.1.13 (windows) crashing mid-game.
Replies: 41
Views: 5551

here is one, AI attacks the units in the swaps, AI moves, wesnoth crashes:
by energyman76c
December 7th, 2006, 12:39 pm
Forum: Technical Support
Topic: Wesnoth 1.1.13 (windows) crashing mid-game.
Replies: 41
Views: 5551

Hi, I got a crash after this autosave. I did my moves, and when the second AI player did its, wesnoth segfaulted. But when I did it again, and the AI moved slightly different, it did not crash. So you might spent hours or days if you try to recreate it ;) I will see to get one that is closer (were I...
by energyman76c
December 6th, 2006, 11:50 pm
Forum: Technical Support
Topic: Wesnoth 1.1.13 (windows) crashing mid-game.
Replies: 41
Views: 5551

Hi, I have the same problem with gentoo linux. Heir to the throne, easy crashes in: Elves besieged (the first scenario) Blackwater Port Valley of the Death It crashes, when the AI does it moves, but not in battles. Reloading the last savegame and retry usually goes around it. As long as the AI moves...
by energyman76c
December 5th, 2006, 6:11 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.1.13 (aka Wesnoth 1.2rc3)
Replies: 19
Views: 12879

great, another release!

I love you guys.

It is pure fun to play the campaigns again and look out for the changes (I bet, I will find some stuff I like - and some I don't, like every time).

And no, that is no joke nor is it mean ironic or sarcastic. I am serious. I can't get enough releases ;)