Search found 5192 matches

by scott
September 4th, 2006, 6:28 pm
Forum: Ideas
Topic: [split] gender choice selection
Replies: 85
Views: 13463

Well, pick one then. What I mean is - if it is necessary to have it possible to have the female variation, I'd prefer to have it be a choice rather than be random. But I'd prefer to both of them simply not having the possibility of having the female variation. Given my usual bias towards the status...
by scott
September 4th, 2006, 6:22 pm
Forum: Users’ Forum
Topic: Which version should I use?
Replies: 38
Views: 3706

The current system is fine. We're entering a transitional phase, which should be seen as an exception. The presence of exceptions does not invalidate a rule. The normal descriptions are accurate 90% of the time, and in several weeks they will once again be accurate. I added a note on the downloads ...
by scott
September 4th, 2006, 6:15 pm
Forum: Ideas
Topic: [split] gender choice selection
Replies: 85
Views: 13463

The big deal is simply that I'd like to choose when I play as a male, and when I play as a female. :roll: It just seems wierd to have the possibility of having someone whose nick is, for example, "turin" (a male character) being a female unit. And I see no reason why it SHOULD be random, Gender cho...
by scott
September 4th, 2006, 6:12 pm
Forum: WML Workshop
Topic: weird error
Replies: 10
Views: 1119

Re: weird error

It says my help.cfg misses closing tag for tag topic at line 579 or something. WTF? It means there is an actual error in some user-made content somewhere, but the WML preprocessor didn't figure it out until it made it to help.cfg line 579. If you don't close a quote or tag (for example), the WML pr...
by scott
September 4th, 2006, 5:17 pm
Forum: Users’ Forum
Topic: saurianland
Replies: 31
Views: 2543

If it were up to me, saurians would be an ever-present feature of the landscape no matter where you go, like wolves, birds, and beavers. They would just happen to be sentient and aggressive. I think it makes most sense that they are usually most like prairie dogs - they are widespread pests that liv...
by scott
September 4th, 2006, 5:13 pm
Forum: Ideas
Topic: [split] gender choice selection
Replies: 85
Views: 13463

Um, yes, I do. (If you haven't figured it out, I'd prefer to have no units that can be both male and female). But it is more important in the selection of the leader's gender, because the leader represents the player, and the player shouldn't be forced to be a different gender... for example, if I'...
by scott
September 4th, 2006, 5:10 pm
Forum: Users’ Forum
Topic: Which version should I use?
Replies: 38
Views: 3706

The current system is fine. We're entering a transitional phase, which should be seen as an exception. The presence of exceptions does not invalidate a rule. The normal descriptions are accurate 90% of the time, and in several weeks they will once again be accurate. I added a note on the downloads p...
by scott
September 4th, 2006, 2:22 pm
Forum: Users’ Forum
Topic: Which version should I use?
Replies: 38
Views: 3706

Elvish Pillager wrote:No it isn't. By definition, no release is in development. :P
A release is a snapshot in time of the development process. Therefore, all releases are in development. The focus and pace of development are what change.
by scott
September 4th, 2006, 1:27 pm
Forum: Users’ Forum
Topic: Which version should I use?
Replies: 38
Views: 3706

The name "development" is good; it's just that we're tapering down to 1.2, so the most recent versions have been focusing on polishing everything up. They're quite stable and very playable.
by scott
September 4th, 2006, 2:27 am
Forum: Users’ Forum
Topic: [split] New to this game and so far its a bit frustrating.
Replies: 17
Views: 2294

So far, so good. You people be nice and don't abuse the new person.

PS what's a MUNTERS?
by scott
September 2nd, 2006, 9:38 pm
Forum: Ideas
Topic: Revised 'Create Game' screen
Replies: 17
Views: 2094

That's where everyone's messages show up.
by scott
September 2nd, 2006, 7:34 pm
Forum: Art Contributions
Topic: Ogres and how tiny they are.
Replies: 76
Views: 14948

Yes, I meant 7. Sorry.
by scott
September 2nd, 2006, 6:24 pm
Forum: Art Contributions
Topic: Ogres and how tiny they are.
Replies: 76
Views: 14948

I'm leaning towards #6 because I think the sallow, jaundiced look is better than the porky pig look. #5 is too dark.
by scott
September 2nd, 2006, 3:19 pm
Forum: Ideas
Topic: Disable currently installed add-on versions in download list
Replies: 9
Views: 981

Yes, several times. We could require a version tag in the main .cfg file, download the .pbl file along with the campaign, or have the game read the version from the .pbl file and dump it into an index file. The last option is probably the easiest.
by scott
September 2nd, 2006, 3:13 pm
Forum: Website
Topic: wiki seer request
Replies: 1
Views: 905

It would be easier for you to write a script. curl http://www.wesnoth.org/wiki/ReferenceWML | grep "2006" spits out <div id="lastmod"> This page was last modified 16:15, 21 May 2006.</div> <div class="visualClear"></div> It would be far easier to ask someone to write a perl script that does this for...