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Why did "you" "draw" an axe on this character if the attack is called bash and is an impact attack? Also, our trolls don't have horns, and the skin is not so yellowish. Could you rotate the hue around towards the blue a little?
- September 12th, 2006, 7:30 pm
- Forum: Scenario & Campaign Development
- Topic: Hey, looking for some people to collaborate with!
- Replies: 21
- Views: 3328
You are probably used to thinking that the file extension = the file type. However, this is not the case. You can give the file any name or extension you want, and its internal contents and format are unchanged, right? In this case, you want the file to be a plain text file. So, save it as such in n...
Iwa is the only one still making the lite version (OS X). There used to be a wider selection of lite versions, but they weren't popular, so they quit making them. You would have to ask your packager to make one for you.
- September 11th, 2006, 4:13 pm
- Forum: Art Contributions
- Topic: Halo Campaign & Faction
- Replies: 5
- Views: 1611
Prepare for knee-jerk. Knee-jerk: http://www.wesnoth.org/forum/viewtopic.php?t=1158 * Basing a campaign or scenario on copyrighted material Background: Many have suggested a campaign based on Lord of the Rings, Star Wars, or other copyrighted work Result: While this sounds at first like it could be ...
Translations! They're huge! 50% isn't accurate, though. I wonder if he took the size of the data directory as all data. It's mostly campaign images.Darth Fool wrote:Wow. I am surprised that sound and images only take up 50% of game data. Clearly we need to look into compressing the other data more.
- September 11th, 2006, 2:37 pm
- Forum: Art Contributions
- Topic: Female Thief WIP: new sketch:comments?
- Replies: 72
- Views: 12913
I'm not being prurient here, but I think her breasts are too round for their size. They're not big enough to be that round. Realistically, I think, they would be a little flatter (did you really think I was going to suggest enlarging them? ;) ). Even the perkiest modestly-endowed women don't have or...
- September 11th, 2006, 7:31 am
- Forum: WML Workshop
- Topic: Objects in non-moveto events...
- Replies: 8
- Views: 2085
Wasn't the problem that the object required the moveto's xy coordinates to figure out who to give the object to? If you leave out [filter], wouldn't that still be the problem or what?
Off the top of my head probably nothing. There were some new keys/capabilities added for terrain definition, but I don't think they're mandatory. You should check out Under the Burning Suns, since it uses custom terrain. As a user campaign promoted to mainline, it is a good example to follow. You ca...
- September 11th, 2006, 1:38 am
- Forum: Ideas
- Topic: [split] gender choice selection
- Replies: 85
- Views: 13426
Key inheritance is definitely how it's done now, except there's no point in not putting one of the sets of variation keys in the main [unit] area. There has to be a default of some kind. The reason I think leveling could be an issue is if I am unable to carry all the variations through to all levels...
I guess I would add that some packagers come out with a "Wesnoth lite" distribution, which leave out the superfluous graphics and sound. The files are already compressed as much as they can be in the .png format. We don't use .gif, IIRC, because it isn't Free, so there are no Free graphics libraries...