Search found 86 matches

by l'ultimo cruco
July 9th, 2006, 7:31 am
Forum: Scenario & Campaign Development
Topic: "event editor" *Tooltips supported!*
Replies: 7
Views: 1590

Re: "event editor"

... Please comment! Is it anywhere near Campgen's event editor? What am I missing besides the planned features? disclaimer: I am not responsible for someone hacking into my hosting page and inserted various viruses in there in which your computer has been infected as a result of downloading this ap...
by l'ultimo cruco
July 4th, 2006, 10:32 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Fall of Silvium
Replies: 169
Views: 40640

New version released. ... Now, a question for you... should I insert a scenario where you have to fight undead sidhe? And if so, where - between scenarios 6 and 6t, or between 6t and 7? I'm thinking that it could be cool to have a scenario where you open up sidhe cairns and get gold and treasure fr...
by l'ultimo cruco
June 30th, 2006, 12:43 pm
Forum: Scenario & Campaign Development
Topic: A scout-campaign
Replies: 55
Views: 14857

bignall wrote:...
Unfortunately, when I tried to play it, I get

error general: Unknown scenario: 'prologue'

This is on Wesnoth 1.1.7. I've looked into the .cfg and I don't see why it's doing it right off, and I don't know enough to really diagnose it.
the same version, the same result.
by l'ultimo cruco
June 19th, 2006, 10:57 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Fall of Silvium
Replies: 169
Views: 40640

Also, looking for some historical information: How would a Legion commander who was defeated in battle be treated when he returned to Rome? He wouldn't be treated as if he was victorious, of course, but I was wondering how upset people would actually be... would he maybe lose his post? Or just be r...
by l'ultimo cruco
June 17th, 2006, 2:24 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Fall of Silvium
Replies: 169
Views: 40640

Bum bum bum... 0.1.7! Changes: Fix bug that made scenario 4 unplayable Add dialogue to scenarios 3 and 4 (although 4 isn't done yet - some minor things I have to add) Rebalance scenario 3, and add some stuff to make it more interesting Enjoy! [edit] In addition to feedback, any suggestions for name...
by l'ultimo cruco
June 11th, 2006, 9:46 am
Forum: Scenario & Campaign Development
Topic: Campaign: Fall of Silvium
Replies: 169
Views: 40640

I see. Before you restart the campaign, try re-downloading the campaign. Ok I re-downloaded and played it all over once more. Scenario 3 is too easy on medium for a medium skilled player (OT what is the adverb form of medium? /OT): the civilians reach the end of the road before the marauders could ...
by l'ultimo cruco
June 8th, 2006, 10:09 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Fall of Silvium
Replies: 169
Views: 40640

I'm not sure what you mean. If you saved the game when it prompted you to for scenario 3, then it crashed when it tried to load the scenario, you should be able to just load that save. BTW, was lome speaking italian? That's what I'm doing, or even reload the last turn and kill the marauder leader o...
by l'ultimo cruco
June 8th, 2006, 9:12 am
Forum: Scenario & Campaign Development
Topic: Campaign: Fall of Silvium
Replies: 169
Views: 40640

I'm going to go upload 0.1.4... it will fix the problem with scenario 2, and will allow scenario 3 to start. I have no idea if it is winnable or not... From where I have to restart to get to scenario 3? Just the second scenario or the whole thing over? Reloading a save from within the second scenar...
by l'ultimo cruco
April 4th, 2006, 2:26 pm
Forum: Mainline Campaign Development
Topic: The Sceptre of Fire
Replies: 367
Views: 82882

Hm... you're right, that wasn't the intended solution. I might just have to make the river a bit deeper so you can't do that. ;) That's right and fair enough: it's just that I hate letting my recruits die stupidly in non defendable terrain, if I can avoid it. But if I can't be avoided :? ... I'll s...
by l'ultimo cruco
April 4th, 2006, 12:25 pm
Forum: Mainline Campaign Development
Topic: The Sceptre of Fire
Replies: 367
Views: 82882

Sorry to interrupt, but I have a reaaly newbish problem ... 3)Give me a hint... This maybe wasn't the intended solution by turin, but if you send the loaded caravans straight to the north across the river - at the very beginning - and send 1 or 2 dwarves to escort them (keeping them on the north of...
by l'ultimo cruco
March 7th, 2006, 2:49 pm
Forum: Scenario & Campaign Development
Topic: New orc campaign general brainstorming.
Replies: 23
Views: 2768

So much hate for the poor little goblins. ... I think more goblin units would be nice, but I agree that goblins leading orcs has a strange sound&taste Alternative: to have a useful lvl 1 leader make more lvl 0 goblin units: slinger->hunter with 3 or 4 low damage, ranged attacks (impact - goblins ar...
by l'ultimo cruco
February 1st, 2006, 5:14 pm
Forum: Mainline Campaign Development
Topic: [Historical] Son of the Black Eye Updated!
Replies: 240
Views: 62371

Version 0.9 is on the sever. Lots of new stuff in this one, a new map for Saving Inarix and Clash of Armies, a few new features for Saving Inarix (thanks to anatelos), a new sceanrio "The Dwarvish Stand" and the usual tune ups and bug fixes. As always, comments, criticicizms, contributions and the ...
by l'ultimo cruco
January 14th, 2006, 11:46 am
Forum: Scenario & Campaign Development
Topic: New Campaign: Survival
Replies: 40
Views: 5574

playing 0.3.3 on normal The campaign works fine for me until "the cave of shadow" scenario. The scenario works but I get slaughtered... I arrived with 19 level 1 troops, + 1 level 2 torch bearer. 3 of my units are in midst of solid rock and consequently don't move or do anything during the scenario....
by l'ultimo cruco
January 12th, 2006, 8:41 am
Forum: Scenario & Campaign Development
Topic: Forgotten Legacy - Unfinished (5 Scenarios Ready)
Replies: 86
Views: 28126

A point about bridges. Wesnoth assumes that all bridges are over water; FL has a lot of bridges through swampland, and this does a couple of things: ... The assumption is that a unit on a bridge hex can either be under the bridge or standing on it. However, when a bridge only goes through swamp, on...
by l'ultimo cruco
January 10th, 2006, 11:19 pm
Forum: Scenario & Campaign Development
Topic: Forgotten Legacy - Unfinished (5 Scenarios Ready)
Replies: 86
Views: 28126

Re: Third Scenario - No Bugs

Maybe a end dialog between the temporary orcish ally and the saurians at the end of the 2nd scenario would help to keep the atmosphere... You mean after the orc dies? Well, maybe. I just don't see it that everyone has something to say as he dies. Some just die ;) No, I mean the orcish assasins you ...