Search found 239 matches

by penguin
April 1st, 2010, 6:14 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.8.0
Replies: 57
Views: 16225

Re: Wesnoth 1.8.0

Hulavuta wrote:Um, how would I use my userdata for the 1.7 for this 1.8 version?
What OS are you using?
by penguin
March 30th, 2010, 4:39 pm
Forum: Release Announcements, Compiling & Installation
Topic: If someone would please offer a rookie a hand I'd appreciate
Replies: 4
Views: 962

Re: If someone would please offer a rookie a hand I'd appreciate

They're in ~/Library/Application Support/Wesnoth_1.x - and you can download 1.8 already, from Source Forge.
by penguin
March 21st, 2010, 3:45 am
Forum: Technical Support
Topic: SVN help?
Replies: 4
Views: 337

Re: SVN help?

I get the impression you don't understand a key issue here: svn contains only the data, and the source code - no compiled program for any OS. We packagers do the work of compiling the source code into a .exe, .app, etc. for various OSs every time there's a release. This is generally not a big job on...
by penguin
February 21st, 2010, 7:30 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.7.13 aka 1.8-beta6
Replies: 14
Views: 6437

Re: Wesnoth 1.7.13 aka 1.8-beta6

Well if you don't wanna download 1.8 and find it has some big bug that's obvious to you, you should try try 1.7.13 and report all the bugs you find!
by penguin
February 21st, 2010, 4:59 am
Forum: Technical Support
Topic: Playing & CPU fan constantly running. Should I be concerned?
Replies: 8
Views: 1815

Re: Playing & CPU fan constantly running. Should I be concerned?

What version of SDL do you have? When I tried upgrading to 1.2.14 on Mac, my MacBook Pro 2.4Ghz couldn't even handle it properly (and it was using 100% of one core), but with SDL 1.2.13, it uses a max of 30% CPU scrolling around a map (usually more like 20%), and when it's just idle, looking at map,...
by penguin
February 9th, 2010, 10:23 pm
Forum: Technical Support
Topic: in game font issue
Replies: 15
Views: 2078

Re: in game font issue

No problem!
by penguin
February 9th, 2010, 9:04 pm
Forum: Technical Support
Topic: in game font issue
Replies: 15
Views: 2078

Re: in game font issue

This is strange; I thought I had that fixed in 1.6.5... Easiest way to fix it is: right-click (or ctrl-click) on Wesnoth, go Show Package Contents, browse to Contents/Resources/fonts, double click DejaVuSans.ttf, and then in Font Book click Install Font. That should fix it; let me know if it doesn't...
by penguin
January 20th, 2010, 5:03 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Mac OS X
Replies: 179
Views: 61257

Re: How To Compile On A Mac

Thanks sanjeev. Sorry I never got around to that myself.
by penguin
January 19th, 2010, 9:21 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.7.12 aka 1.8-beta5
Replies: 15
Views: 6511

Re: Wesnoth 1.7.12 aka 1.8-beta5

Might want to fix the date on the website's front page announcement. We're in 2010 now. :eng: Fixed it. This happens when writing stuff at midnight... And you can probably blame me for that one; I completely forgot to make the Mac package on Sunday, so I had to do it on Monday, making Ivanovic have...
by penguin
January 15th, 2010, 2:37 am
Forum: Users’ Forum
Topic: Mac OS X: Cmd-click vs. Ctrl-click
Replies: 8
Views: 2798

Re: Mac OS X: Cmd-click vs. Ctrl-click

I have insider information suggesting someone will do something about this when the gui2 code is all working (because that'll make it easy) - IF someone submits a feature request. Which I'm too lazy to do at the moment.
by penguin
January 8th, 2010, 3:56 am
Forum: Release Announcements, Compiling & Installation
Topic: Old versions
Replies: 1
Views: 945

Re: Old versions

As far as I know, there never was one. I'm not sure if SDL ever supported OS 9. If there ever was one, it would have to be a version prior to 1.0... I'm really pretty sure there never was though. Sorry.
by penguin
November 25th, 2009, 5:18 am
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Mac OS X
Replies: 179
Views: 61257

Re: How To Compile On A Mac

Noted. I'll try to make a new compiling package soon; just have to make sure everything's working good again first (this last release was rather buggy). Also need to catch up on a lot of stuff, since my harddrive broke, and I just got a new one today.
by penguin
September 26th, 2009, 10:38 pm
Forum: Technical Support
Topic: Creating a server on a mac
Replies: 36
Views: 2477

Re: Creating a server on a mac

Well it works fine for me with 1.7.5, so I'm gonna need more details.

I assume you're running 1.7.5? And when exactly does it say you need 1.7.0? Any more details that you think might be applicable...
by penguin
August 21st, 2009, 2:07 pm
Forum: Technical Support
Topic: a little problem while compiling wesnoth
Replies: 7
Views: 369

Re: a little problem while compiling wesnoth

You could also "make install", and then the executable AND the data would be in the right place, and you could just run it with "wesnoth".
by penguin
August 13th, 2009, 9:41 pm
Forum: Technical Support
Topic: What do I need for multiplayer?
Replies: 3
Views: 351

Re: What do I need for multiplayer?

Well, there is 1.7.2, but that does sound like a bug to me, if it's saying you need 1.7.3 (which isn't out yet).

You probably should be using stable though.