Search found 110 matches

by Star Gazer
November 2nd, 2004, 3:32 pm
Forum: Users’ Forum
Topic: Wesnoth will be included in TheOpenCD 2.0
Replies: 26
Views: 3551

Re: Which one?

What version will be used - will it be the last stable release 0.8, or will it be a newer 'test' version? Read the article, Star Gazer. The version used will be determined at a later date. I did, couldn't see any hint of the cut-off point in time... that's why I asked... It's just that so much has ...
by Star Gazer
November 2nd, 2004, 1:21 pm
Forum: Users’ Forum
Topic: Wesnoth will be included in TheOpenCD 2.0
Replies: 26
Views: 3551

Which one?

What version will be used - will it be the last stable release 0.8, or will it be a newer 'test' version?
by Star Gazer
November 1st, 2004, 1:05 pm
Forum: Release Announcements, Compiling & Installation
Topic: stealth release?
Replies: 2
Views: 1655

SO...is there going to be a 0.8.7 release, or has that bit the dust, too?

I see it's been defined on the cvs, but as a binary...please?
by Star Gazer
October 24th, 2004, 8:46 pm
Forum: Technical Support
Topic: MacOSX - Do The Quit / Hide / Minimise Shortcuts Work?
Replies: 10
Views: 1723

Nope, not working.

OS 10.3.5

QS733 - G4(1.467MHzupgrade)
by Star Gazer
October 21st, 2004, 9:52 am
Forum: Ideas
Topic: downgrading elves in forest
Replies: 61
Views: 6899

Yep, I'm with Sith on this one, I think having the variations is part of the game. Mind you, I'm biased, because I only ever play single player, so rebalancing for random maps just doesn't mean anything to me. Is there no way to implement the game engine such that multiplayer mode has its own charac...
by Star Gazer
September 15th, 2004, 6:42 pm
Forum: Release Announcements, Compiling & Installation
Topic: MacOS 0.8.4 built by Sithrandel
Replies: 37
Views: 7877

Plays very nicely in 10.2.8 and 10.3.5. The initial load is very lethargic, but that is the only downside I can see.

Nice one, Sith.
by Star Gazer
September 14th, 2004, 7:50 pm
Forum: Release Announcements, Compiling & Installation
Topic: MacOS 0.8.4 built by Sithrandel
Replies: 37
Views: 7877

OS X Failed

Yep, no go for me too....

dyld: /Panther Games/Battle For Wesnoth/Battle For Wesnoth_0.8.4_Sith/Battle For Wesnoth.app/Contents/MacOS/Battle For Wesnoth can't open library: /usr/local/lib/libintl.3.dylib (No such file or directory, errno = 2)

10.3.5
by Star Gazer
September 11th, 2004, 10:38 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Mac OS X
Replies: 179
Views: 67027

They sound like exactly the same errors I got.

Many thanks to Sith and Penguin for sorting us less knowledgable Mac types a workable version.
by Star Gazer
September 10th, 2004, 6:51 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Mac OS X
Replies: 179
Views: 67027

SDL App, I believe...
by Star Gazer
August 31st, 2004, 3:13 pm
Forum: Release Announcements, Compiling & Installation
Topic: Small Bug 0.8.3 > Woses don't have names
Replies: 9
Views: 3285

:lol: :lol: ...oh, I don't know...brings back memories of Monty Python's 'Bruce' sketch, where everybody had to be called Bruce... :lol: :lol:

Oh, and I once found myself playing cards with four other people, three of whom had the same forename as I....great fun...except for the odd person out...
by Star Gazer
August 31st, 2004, 1:42 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.3 for Mac OS X
Replies: 61
Views: 12749

Many thanks Scott and Penguin for both the encouragement and the information. I will have another go this evening. Yeah, I used Fink to sort out a lot of stuff - that Fink Commander is a nifty little facility. Yes, I do have the misfortune to know signed/unsigned - I come from the generation that pr...
by Star Gazer
August 31st, 2004, 10:44 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.3 for Mac OS X
Replies: 61
Views: 12749

Hi guys, I decided to get my act together and have a go at compiling for the Mac OS using XCode, but I've already run into problems with it being unable to find libintl.h. When I did a find file, it's there OK, but the build can't seem to pick it up - is a manual linking required? P.S. I tried compi...
by Star Gazer
August 31st, 2004, 10:35 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.3 released
Replies: 40
Views: 19091

Of course, the ideal would be to couple up the mac's inherent speech recognition with a really high speed/quality translation application! That might be a little way off mainstream computing, yet. A quality microphone makes the task a little easier, but the contextual flow differences in language is...
by Star Gazer
August 29th, 2004, 11:24 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.3 for Mac OS X
Replies: 61
Views: 12749

Fink is OS sensitive - if you look at their site there are different versions for 10.2 and 10.3, so two builds would be needed.

XCode is strictly used from 10.3, but you can cross-compile the created application to work in 10.2.8.
by Star Gazer
August 29th, 2004, 2:31 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.3 for Mac OS X
Replies: 61
Views: 12749

Yep, ditto for me, no go in 10.2.8. Works in 10.3.5, though...missing the full tags for weapon modifiers when you go over to the RH info for the creature highlighted, just shows 0% Vs. <blank>, -10% vs <blank> (doesn't actually say <blank> !!) Did you cross compile it for both 10.2.8 as well as 10.3?