Search found 2044 matches

by Boucman
March 7th, 2011, 7:28 pm
Forum: Coder’s Corner
Topic: Stay away, FAI [solved]
Replies: 7
Views: 1576

Re: Stay away, FAI [solved]

IIRC debug_print is a FAI function that returns its parameter unchanged but print it (I don't remember where it prints it, might be as chat...)

and no, FAI is not deprecated
by Boucman
February 28th, 2011, 8:02 pm
Forum: Coder’s Corner
Topic: getting started
Replies: 5
Views: 1051

Re: getting started

look into EasyCoding and NotSoEasyCoding

having an aim helps a lot...
by Boucman
February 23rd, 2011, 8:50 pm
Forum: Developers’ Discussions
Topic: GSoC 2011 idea - Ladder
Replies: 3
Views: 6117

Re: GSoC 2011 idea - Ladder

hmm yes and no... the No side... I personally have discussed with a couple of devs about integrating the existing ladder into the game, and there was a general negative response. The general fear is that it would make our MP community too competitive and would loose most of th sport spirit it has. T...
by Boucman
February 6th, 2011, 3:28 pm
Forum: Art Contributions
Topic: Khalifate facelift: Redux
Replies: 387
Views: 112709

Re: Khalifate facelift: final tweaks in progress

if you are talking of the TC lines, it's a harness. (no real purpose or historical precedents, we wanted to have TC at different places for lvl0 and lvl1 to help unit difrerenciation)
by Boucman
January 30th, 2011, 6:24 pm
Forum: Ideas
Topic: [mainline] New layout for help
Replies: 12
Views: 2016

Re: [engine] Generate black backgrounds for art on install?

I like it, couple of comments

* "percent%" as a column header doesn't sound good, either go for "defense", and write the content as XX% (like resistances) or user "defense %" as the column header
* what is the "1" under the image ?
by Boucman
January 29th, 2011, 9:10 am
Forum: Art Contributions
Topic: Water lilies
Replies: 46
Views: 11922

Re: Water lilies

Well, it certainly does something : lilyface.jpg Not sure if that was what you were hoping for. And here's what it looks like the way I had it before, just for comparison: lilytransparent.jpg actually it sort of is... with those two macros you can draw stuff that will go behind and stuff that will ...
by Boucman
January 28th, 2011, 1:40 pm
Forum: Art Contributions
Topic: Goblin Spearman Run Cycle
Replies: 41
Views: 13454

Re: Goblin Spearman Run Cycle

remember that it's possible to use a "before walk" / "after walk" animation if you want to change the way he holds his spear (that's how drake take-off and landing is implemented)
by Boucman
January 28th, 2011, 1:39 pm
Forum: Art Contributions
Topic: Water lilies
Replies: 46
Views: 11922

Re: Water lilies

the only way to do it would be to have a three layer terrain bottom semi transparent unit lillies that might be doable with the current system, try using OVERLAY_COMPLETE_L <terrain> <where to use small variation> 1 <image name> not sure it wil help (try with a value of 10 instad of 1 and see if it ...
by Boucman
January 7th, 2011, 9:39 pm
Forum: Art Workshop
Topic: City terrain
Replies: 66
Views: 14057

Re: City terrain

I got them right away. Readability-wise, you're right on spot

I won't comment on the artistic aspect, I find them great but i'm peanut-level, artwise
by Boucman
January 5th, 2011, 8:54 pm
Forum: Art Contributions
Topic: Ellisae's portrait attempts - Eastern Invasion
Replies: 81
Views: 25609

Re: Does UtBS need portraits?

Hello Ellisae, obviously you're very talented and really close to mainline quality, so i'll give you the typical "good artist" greeting since nobody beats me to it :P Ok, obviously you know what you're doing and your first try is close enough to mainline style to show that you'll be able to use that...
by Boucman
December 18th, 2010, 7:18 pm
Forum: Coder’s Corner
Topic: "Wesnothsync" server code?
Replies: 3
Views: 973

Re: "Wesnothsync" server code?

first time I hear of wesnothsync.com...

that's not an official part of the wesnoth project, I have no idea who is running it...
by Boucman
December 11th, 2010, 10:23 am
Forum: Art Workshop
Topic: City terrain
Replies: 66
Views: 14057

Re: A new terrain type?

I personally think this is a case of gameplay trumping realism... if we have a way to do a city terrain that looks good, blends well, is clearly not a healing point and won't be mixed up with one... let's go for it
by Boucman
December 10th, 2010, 4:57 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.9.3
Replies: 24
Views: 16986

Re: Wesnoth 1.9.3

You release so often :shock: Didn't really started to run 1.9.2 and 1.9.3 is just there :) Really great, devs! :D I'll have a look at it today / tomorrow. Crend Carefull, this is a developement release, not a stable one... you will have much less players on the servers, and much less user made cont...
by Boucman
December 9th, 2010, 1:26 pm
Forum: Art Workshop
Topic: City terrain
Replies: 66
Views: 14057

Re: A new terrain type?

I think it's a great idea from a story point of view we really need city but putting lots of villages together is a very bad idea gameplaywise... having a terrain that would be like a village but without giving healing/money would solve that problem nicely, and playing with the difference of scale t...
by Boucman
November 29th, 2010, 5:38 pm
Forum: Art Contributions
Topic: Major's Anims.
Replies: 90
Views: 17566

Re: Major's Anims.

it will be less visible in-game since he will be sliding at the same time, though..