Search found 2044 matches

by Boucman
July 14th, 2012, 8:58 am
Forum: Coder’s Corner
Topic: Exercises in Formula and Lua AI and AI-demos add-on feedback
Replies: 472
Views: 73952

Re: Exercises in Formula and Lua AI

quick idea wrt recruiting and units already on castle tiles... the most common case is that the units on castle tiles are far away from the fight, so the order of play is not really important, would it make sense to give units on castle very high movement priority unless they are threatened ? that w...
by Boucman
July 6th, 2012, 3:16 pm
Forum: Coder’s Corner
Topic: Exercises in Formula and Lua AI and AI-demos add-on feedback
Replies: 472
Views: 73952

Re: Exercises in Formula and Lua AI

I have gone over all the replays and comments you and others have sent me. They are really helpful, but it looks like there are only a couple things left that are easy to do (such as the things above, putting a gobo onto the far west village, or recruiting more archers when the enemy has a lot of m...
by Boucman
June 22nd, 2012, 6:07 pm
Forum: Coder’s Corner
Topic: Exercises in Formula and Lua AI and AI-demos add-on feedback
Replies: 472
Views: 73952

Re: Exercises in Formula and Lua AI

yup, but that's a new tool you have in your arsenal :) scenario specific human hints (just like we have unit specific human hints in their role)
by Boucman
June 22nd, 2012, 2:52 pm
Forum: Coder’s Corner
Topic: Exercises in Formula and Lua AI and AI-demos add-on feedback
Replies: 472
Views: 73952

Re: Exercises in Formula and Lua AI

how possible would it be to add some info in the map itself ? That's trivial and makes writing the AI a lot easier. For example, the 'Pass Defense' scenario uses hard-coded coordinates for the best positions to place defenders, healers and leaders. My recent efforts have been toward getting away fr...
by Boucman
June 21st, 2012, 5:02 pm
Forum: Coder’s Corner
Topic: Exercises in Formula and Lua AI and AI-demos add-on feedback
Replies: 472
Views: 73952

Re: Exercises in Formula and Lua AI

how possible would it be to add some info in the map itself ?

if this gets mainlined it would probably be possible to add som AI hints to our MP maps...
by Boucman
June 20th, 2012, 8:45 pm
Forum: Coder’s Corner
Topic: Exercises in Formula and Lua AI and AI-demos add-on feedback
Replies: 472
Views: 73952

Re: Exercises in Formula and Lua AI

Simon, do you have a link to the actual paper ? that might be usefull...
by Boucman
June 13th, 2012, 6:38 pm
Forum: Art Contributions
Topic: Monsters!
Replies: 129
Views: 51187

Re: Monsters!

the fire dragon had a simpler brother that wasn't good enough for mainline but had some very good animations, and was supposed to be used as a template to animate the current one...

it would be great to unearth these too at some point...
by Boucman
June 8th, 2012, 3:27 pm
Forum: Coder’s Corner
Topic: Exercises in Formula and Lua AI and AI-demos add-on feedback
Replies: 472
Views: 73952

Re: Exercises in Formula and Lua AI

This is awsome...
by Boucman
May 25th, 2012, 6:01 pm
Forum: Art Contributions
Topic: Generalized Teleport Animation
Replies: 10
Views: 4222

Re: Generalized Teleport Animation

silver mages have their own teleport animation, they don't use the default fade-in fade-out

and the update to the documentation has been added, thx a lot for your work
by Boucman
May 23rd, 2012, 6:09 pm
Forum: Art Contributions
Topic: Generalized Teleport Animation
Replies: 10
Views: 4222

Re: Generalized Teleport Animation

and commited. congratulation, great use or our graphic engine could you please document these macros at the relevent place in the wiki (and post here once you're done) note that this patch doesn't change the default teleport animation provided as a fallback by C++ it only provide the macros to overr...
by Boucman
May 23rd, 2012, 5:29 pm
Forum: Art Contributions
Topic: Generalized Teleport Animation
Replies: 10
Views: 4222

Re: Generalized Teleport Animation

noted, I'll look at it asap
by Boucman
May 21st, 2012, 7:54 pm
Forum: Art Contributions
Topic: Generalized Teleport Animation
Replies: 10
Views: 4222

Re: Generalized Teleport Animation

sounds good, but I'd need an OK from one of our artistic guys before I commit this...
by Boucman
May 14th, 2012, 5:47 pm
Forum: Art Contributions
Topic: LordBob's commissionned work
Replies: 683
Views: 149454

Re: LordBob's commissionned work

wow... you're good :shock:
by Boucman
April 16th, 2012, 6:03 pm
Forum: Coder’s Corner
Topic: Yet another map generator (removed)
Replies: 45
Views: 19329

Re: Yet another map generator (version 0.7)

Just for the people interested, pyrophorus has sent me his source code and we are working to integrate it into wesnoth proper...

he and fendrin are working on it.

Boucman
by Boucman
April 10th, 2012, 5:06 pm
Forum: Art Contributions
Topic: LordBob's random stuff : ancient wose
Replies: 203
Views: 51018

Re: LordBob's random stuff : spearman 2.0 !

Yay, welcome back :)