Search found 66 matches
- March 28th, 2004, 12:27 pm
- Forum: Mainline Campaign Development
- Topic: Eastern Invasion
- Replies: 565
- Views: 116030
Missing leaders/allies
Owaec is missing from the new scenario, Two Paths. I assume this is part of the editing/saving problem in Northern Outpost which you mentioned in the previous post. I don't know what you have planned for him in later scenarios, but it seems a little odd that he's only level 1. Of course, if you made...
- March 27th, 2004, 10:41 pm
- Forum: Mainline Campaign Development
- Topic: Eastern Invasion
- Replies: 565
- Views: 116030
Two_Paths is now included in version 4, but doesn't appear to be linked in - I assume it should follow Northern Outpost ? I noticed that the death of Dacyn isn't included in the objectives (defeat) in some scenarios (The Outpost, Escape Tunnel and Sudden Appearance), though the code in deaths2.cfg e...
- March 27th, 2004, 6:45 pm
- Forum: Mainline Campaign Development
- Topic: Eastern Invasion
- Replies: 565
- Views: 116030
- March 27th, 2004, 5:14 pm
- Forum: Mainline Campaign Development
- Topic: Eastern Invasion
- Replies: 565
- Views: 116030
General Comments
Based on loyalistcampaign2.tag.gz (I've later downloaded loyalistcampaign3.tag.gz but don't see any diferences) Run on Wesnoth 0.7 on Linux on "easy" mode. Enjoyable campaign so far, though I've only gone through the "western" branch as yet, not the "eastern" one. Insta...
- March 27th, 2004, 1:48 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Orcish campaign
- Replies: 149
- Views: 52431
End of Peace - dialog
message="Then, the battle begun." Should probably be "began" (or "begins") message="We are victorious this time, but humans are organizing themselves in a huge army. We have just defeated a vanguard, they are coming massively." The "coming massively"...
- March 27th, 2004, 1:24 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Orcish campaign
- Replies: 149
- Views: 52431
General Comments
Campaign looks very good so far. Following comments are based on version 0.5.1, played on version 0.7 of Wesnoth (on Linux), on "easy" level. Installation was simple and trouble-free. The problem mentioned earlier, of Kapou'e "disappearing" when attacking, is due to current state...