Search found 66 matches

by Loriel
April 4th, 2004, 7:28 pm
Forum: Strategies & Tips
Topic: Silent forest (orc campaign)
Replies: 12
Views: 3474

Re: Silent forest (orc campaign)

Ave wrote:Any tips how to win this one? The southern opponent isn't that tough, but the eastern one (Lucile) spawns a lot of opponents. Fightning elves in a forest is not cakewalk :)
Remember that you can also win by removing all elves from west of the river, you don't need to kill the leaders.
by Loriel
April 4th, 2004, 10:14 am
Forum: Scenario & Campaign Development
Topic: Undead Campaign
Replies: 129
Views: 19848

0.71 Crelanus book 1. Some tiles are strange, like the whole tile table was shifted 2. so I can't see where i'm supposed to go - i think it's the road tile encircled by woods behind the 2 enemies 3. Reading the campaign text, the orc and the elves should be enemies - or adjust the text 4. Mass of u...
by Loriel
April 4th, 2004, 8:14 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.7.1 released
Replies: 26
Views: 7378

Re: compile problems with 0.7.1

Hello, with Debian Linux 3.0 and gcc 2.95.4 I can't compile wesnoth 0.7.1. With gcc 3.0 I get internal compiler error. I had weird problems with gcc 3.3.1 on the CVS version just before the release of 0.7.1. - the game compiled fine, but would "hang" immediately after the first attack rou...
by Loriel
April 4th, 2004, 7:58 am
Forum: Scenario & Campaign Development
Topic: Undead Campaign
Replies: 129
Views: 19848

Gold in Crelanu's Book

Hmmm. I thought the "gold=" tag is supposed to set a minimum amount of gold, not assign gold. It says "gold=60" on the Isle of Anduin IIRC. Will probe into what is causing this. You recalled the dark spirit? Ow. Well I need to get that [kill] tag added sometime... Expect a 6th s...
by Loriel
April 4th, 2004, 7:52 am
Forum: Users’ Forum
Topic: money in level 3
Replies: 11
Views: 2658

Associated bug in "disallow_recall" ?

When there is a starting gold specified it will be used if you have less gold than that. It is unlikely that by the third scenario on hard level you have more than 100 gold, so you will get 100 gold. David Note that in Crenalu's Book, in the Undead Campaign, a similar specification does not functio...
by Loriel
April 4th, 2004, 12:24 am
Forum: Users’ Forum
Topic: money in level 3
Replies: 11
Views: 2658

Looks like you are refering to (The) Isle of Anduin scenario.

The starting gold level is specified in the cfg file, at line 50, as 100 gold (regardless of difficulty level), and is unchanged in the latest version (0.7.1).

Whether that's what the designers intended is another matter.
by Loriel
April 3rd, 2004, 9:03 pm
Forum: Scenario & Campaign Development
Topic: orcish campaign, second map
Replies: 5
Views: 2114

See also the comments in the earlier thread on the Orcish Campaign. I found the trolls tended to be rather suicidal in their enthusiastic attacks on the dwarves, and Benj made them less aggressive - perhaps he overdid it, I've not replayed it since. Yes, the thunderers do lots of damage, but they mi...
by Loriel
April 3rd, 2004, 8:41 pm
Forum: Technical Support
Topic: CVS problems
Replies: 29
Views: 3432

Success (at last)

Problem appears to be fixed, by upgrading gcc to 3.3.3. Also appears to avoid the intermittent sound problems, though proving that an intermittent problem is fixed is more difficult. I also upgraded to more recent version of SDL_sound, but that seemed to have no effect. Thanks for the help and advice.
by Loriel
April 3rd, 2004, 2:37 pm
Forum: Technical Support
Topic: CVS problems
Replies: 29
Views: 3432

Thanks for the efforts to solve the problem, but I do not wish to spend any more time on it. If nobody else can reproduce the problem, let's just write it off as an unfortunate experience for me, and I'll continue to use the 0.7 release. The problem arises with both ranged and non-ranged attacks. I'...
by Loriel
April 3rd, 2004, 11:41 am
Forum: Technical Support
Topic: SOME SCREEN PROBLEM
Replies: 9
Views: 1838

Alternatively try unchecking "Full Screen" in preferences, and adjust the Wesnoth window size to suit.
by Loriel
April 3rd, 2004, 10:47 am
Forum: Technical Support
Topic: CVS problems
Replies: 29
Views: 3432

Miyo: I compile on Debian GNU/Linux (Sid) on intel, gcc 3.3.3 (Debian 20040401), libsdl-mixer1.2 1.2.5-5 libsdl-image1.2 1.2.3-2 libsdl1.2 1.2.7-4.1 libsdl-net1.2 1.2.5-3 libsdl-ttf2.0-0 2.0.6-5 libsdl-sound1.2 1.0.1-3 and corresponding dev packages. I have it running just nice, no hanging. My vers...
by Loriel
April 3rd, 2004, 1:46 am
Forum: Technical Support
Topic: CVS problems
Replies: 29
Views: 3432

The problem compiling the editor is now fixed.

However the "hanging" problem in the game continues apparently unchanged.
by Loriel
April 3rd, 2004, 1:03 am
Forum: Technical Support
Topic: CVS problems
Replies: 29
Views: 3432

Just to make sure: after updating cvs you run 'make clean', right?

- Miyo
Yes.

To avoid any possibility of corrupt code, I've removed the entire wesnoth directory and downloaded again from CVS, and compiled from scratch. In about half an hour the result will be available for testing.
by Loriel
April 3rd, 2004, 12:17 am
Forum: Technical Support
Topic: CVS problems
Replies: 29
Views: 3432

Miyo: That was wesnoth_editor failing (you can catch that from -o wesnoth_editor): map_label.[ch]pp were missing from Editor section in src/Automake.am. Fix has been committed to CVS. You were using --enable-editor with configure, right? Correct. I realised after my previous post that I could effec...
by Loriel
April 2nd, 2004, 10:38 pm
Forum: Technical Support
Topic: CVS problems
Replies: 29
Views: 3432

Sorry, I'm not an IRC user.

I'm currently attempting a rebuild with a quickly hacked makefile.

If this fails, I'm going to give up on the project - wasting an hour on each unsuccessful attempt to recompile it is not much fun.