Search found 66 matches
- April 9th, 2004, 3:24 pm
- Forum: Strategies & Tips
- Topic: Silent forest (orc campaign)
- Replies: 12
- Views: 3483
- April 8th, 2004, 4:58 am
- Forum: Scenario & Campaign Development
- Topic: Assassin Campaign
- Replies: 51
- Views: 11303
Initial comments
Theme looks interestingly different, particularly the first scenario - essentially a "solo" expedition. Second scenario is closer to the "traditional" style. Based on the initial release of first 2 scenarios, run on current CVS version of wesnoth, in easy mode. Disclaimer - other...
- April 7th, 2004, 9:00 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Orcish campaign
- Replies: 149
- Views: 52551
A tip for the Desert level... If the scorpions are coming singly, blast them with the PDs. They take loads of damage from fire, so 2 PDs should kill one. My mainline was the one being recommended *against*... Trolls. Regeneration cures poison, hehehe. Even with the 70% resistance, I still get an ef...
- April 7th, 2004, 8:07 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Orcish campaign
- Replies: 149
- Views: 52551
Suggestions for story
story="Rahul I, King of Wesnoth, concluded peace with orcs in his 4th year of reign. He ended a 15 years war with Black Eye Karun, ruler of the orcs. Peace treaty defined which lands were devoted to orcs or humans. Years that followed peace were prosperous." Suggest " ...peace with th...
- April 7th, 2004, 12:34 pm
- Forum: Technical Support
- Topic: CVS problem
- Replies: 2
- Views: 683
- April 7th, 2004, 9:47 am
- Forum: Technical Support
- Topic: CVS problem
- Replies: 2
- Views: 683
CVS problem
From CVS of approx 05:30 GMT today:
z_ai.cpp and z_ai.hpp appear to be required by the Makefile, but absent from the download.
Code: Select all
No rule to make target `z_ai.cpp', needed by `z_ai.o'. Stop.
- April 7th, 2004, 3:48 am
- Forum: Ideas
- Topic: Upgraded Shocktrooper Graphic
- Replies: 49
- Views: 10424
Another possibility
Another option from the iron theme is "ironside".
This was used as a nickname for King Edmund II, for Oliver Cromwell, and for cavalry units in the army of the latter.
This was used as a nickname for King Edmund II, for Oliver Cromwell, and for cavalry units in the army of the latter.
- April 6th, 2004, 12:45 pm
- Forum: Developers’ Discussions
- Topic: Racial resistance
- Replies: 6
- Views: 1493
- April 6th, 2004, 8:28 am
- Forum: Developers’ Discussions
- Topic: Racial resistance
- Replies: 6
- Views: 1493
Racial resistance
Whilst browsing through the unit config files, I noticed that all the dwarf units include the following code : [resistance] blade=70 pierce=80 impact=80 fire=90 cold=80 [/resistance] For ease of writing new dwarf units, and adjusting/rebalancing existing ones in the future, I think this code should ...
- April 5th, 2004, 9:43 am
- Forum: Mainline Campaign Development
- Topic: [Historical] Orcish campaign
- Replies: 149
- Views: 52551
Comments on dialog - Shan Taum
message="At least, here are the mourned hills! I hope everything will be OK." Perhaps "At least" -> "At last" message="Exasperated, Kapou'e launched a fratricide fight against Shan Taum the Smug." "fratricide" is wrong - it's a noun. "fratricida...
- April 5th, 2004, 8:23 am
- Forum: Art Contributions
- Topic: Tree people
- Replies: 73
- Views: 12285
Tolkien's 'ents' might have been based on Woses. Wose is a name from British folklore referring to a hairy, troll-like being supposed to inhabit woods and forests*. The woses in Tolkien's work were really a different race of men. However, the real folklore wose seems similar to an ent and a reasona...
- April 4th, 2004, 10:34 pm
- Forum: Developers’ Discussions
- Topic: Guns in Wesnoth?
- Replies: 54
- Views: 9457
well, since turns are several hours long, I suspect that the gunners would have time to reload. Agreed - though during our four-hour turn a swordsman is probably entitled to more than four slashes with his sword. Except for purely tactical wargames (with turn lengths representing 15 seconds or so),...
- April 4th, 2004, 9:34 pm
- Forum: Developers’ Discussions
- Topic: Guns in Wesnoth?
- Replies: 54
- Views: 9457
- April 4th, 2004, 9:17 pm
- Forum: Art Contributions
- Topic: Elvish Cataphract Proposal
- Replies: 93
- Views: 13891
- April 4th, 2004, 8:46 pm
- Forum: Art Contributions
- Topic: Elvish Cataphract Proposal
- Replies: 93
- Views: 13891
Elves should not get a charge attack. Charging attacks require stirups to enable the rider to take advantage of the horse's (or whatever's) momentum to deal extra damage. This is why cavalry in the time of the roman empire and preceding it was generally not used to great effect. The knights of the ...