Search found 66 matches

by Loriel
April 9th, 2004, 3:24 pm
Forum: Strategies & Tips
Topic: Silent forest (orc campaign)
Replies: 12
Views: 3483

It was originally coded to win by killing all the "west bank" elves (as well as by the usual method of killing the leaders), but that code is currently commented out. We'll have to wait for Benj to finish writing and revising the scenario to see whether the "clear the west bank" ...
by Loriel
April 8th, 2004, 4:58 am
Forum: Scenario & Campaign Development
Topic: Assassin Campaign
Replies: 51
Views: 11303

Initial comments

Theme looks interestingly different, particularly the first scenario - essentially a "solo" expedition. Second scenario is closer to the "traditional" style. Based on the initial release of first 2 scenarios, run on current CVS version of wesnoth, in easy mode. Disclaimer - other...
by Loriel
April 7th, 2004, 9:00 pm
Forum: Mainline Campaign Development
Topic: [Historical] Orcish campaign
Replies: 149
Views: 52551

A tip for the Desert level... If the scorpions are coming singly, blast them with the PDs. They take loads of damage from fire, so 2 PDs should kill one. My mainline was the one being recommended *against*... Trolls. Regeneration cures poison, hehehe. Even with the 70% resistance, I still get an ef...
by Loriel
April 7th, 2004, 8:07 pm
Forum: Mainline Campaign Development
Topic: [Historical] Orcish campaign
Replies: 149
Views: 52551

Suggestions for story

story="Rahul I, King of Wesnoth, concluded peace with orcs in his 4th year of reign. He ended a 15 years war with Black Eye Karun, ruler of the orcs. Peace treaty defined which lands were devoted to orcs or humans. Years that followed peace were prosperous." Suggest " ...peace with th...
by Loriel
April 7th, 2004, 12:34 pm
Forum: Technical Support
Topic: CVS problem
Replies: 2
Views: 683

miyo wrote:Fixed, I hope.

- Miyo
Yes, seems to have solved it.

Thanks
by Loriel
April 7th, 2004, 9:47 am
Forum: Technical Support
Topic: CVS problem
Replies: 2
Views: 683

CVS problem

From CVS of approx 05:30 GMT today:

Code: Select all

No rule to make target `z_ai.cpp', needed by `z_ai.o'.  Stop.
z_ai.cpp and z_ai.hpp appear to be required by the Makefile, but absent from the download.
by Loriel
April 7th, 2004, 3:48 am
Forum: Ideas
Topic: Upgraded Shocktrooper Graphic
Replies: 49
Views: 10424

Another possibility

Another option from the iron theme is "ironside".

This was used as a nickname for King Edmund II, for Oliver Cromwell, and for cavalry units in the army of the latter.
by Loriel
April 6th, 2004, 12:45 pm
Forum: Developers’ Discussions
Topic: Racial resistance
Replies: 6
Views: 1493

fmunoz wrote:Not all dwarven units have the same exact resistance, Steelclad and Lord are better.
Those cases could still overload the default, if desired.
by Loriel
April 6th, 2004, 8:28 am
Forum: Developers’ Discussions
Topic: Racial resistance
Replies: 6
Views: 1493

Racial resistance

Whilst browsing through the unit config files, I noticed that all the dwarf units include the following code : [resistance] blade=70 pierce=80 impact=80 fire=90 cold=80 [/resistance] For ease of writing new dwarf units, and adjusting/rebalancing existing ones in the future, I think this code should ...
by Loriel
April 5th, 2004, 9:43 am
Forum: Mainline Campaign Development
Topic: [Historical] Orcish campaign
Replies: 149
Views: 52551

Comments on dialog - Shan Taum

message="At least, here are the mourned hills! I hope everything will be OK." Perhaps "At least" -> "At last" message="Exasperated, Kapou'e launched a fratricide fight against Shan Taum the Smug." "fratricide" is wrong - it's a noun. "fratricida...
by Loriel
April 5th, 2004, 8:23 am
Forum: Art Contributions
Topic: Tree people
Replies: 73
Views: 12285

Tolkien's 'ents' might have been based on Woses. Wose is a name from British folklore referring to a hairy, troll-like being supposed to inhabit woods and forests*. The woses in Tolkien's work were really a different race of men. However, the real folklore wose seems similar to an ent and a reasona...
by Loriel
April 4th, 2004, 10:34 pm
Forum: Developers’ Discussions
Topic: Guns in Wesnoth?
Replies: 54
Views: 9457

well, since turns are several hours long, I suspect that the gunners would have time to reload. Agreed - though during our four-hour turn a swordsman is probably entitled to more than four slashes with his sword. Except for purely tactical wargames (with turn lengths representing 15 seconds or so),...
by Loriel
April 4th, 2004, 9:34 pm
Forum: Developers’ Discussions
Topic: Guns in Wesnoth?
Replies: 54
Views: 9457

Another option would be to change the mechanics of guns slightly, adding one (or more) "reloading" rounds between firing rounds. Whilst well-trained late-era gunpowder units could fire two rounds per minute, or more, I suspect early units would be closer to five minutes per round. Thus ear...
by Loriel
April 4th, 2004, 9:17 pm
Forum: Art Contributions
Topic: Elvish Cataphract Proposal
Replies: 93
Views: 13891

Nevertheless, I don't think the Gladerider really needs a charge attack. Increasing its damage a little and beefing up its range attack should do fine. Agreed. And if you want justification for lack of a lance, other than "because it upsets the game balance", you can also use "lance ...
by Loriel
April 4th, 2004, 8:46 pm
Forum: Art Contributions
Topic: Elvish Cataphract Proposal
Replies: 93
Views: 13891

Elves should not get a charge attack. Charging attacks require stirups to enable the rider to take advantage of the horse's (or whatever's) momentum to deal extra damage. This is why cavalry in the time of the roman empire and preceding it was generally not used to great effect. The knights of the ...