Search found 181 matches

by lynx
April 11th, 2012, 9:27 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503664

Re: Legend of the Invincibles feedback

Easy. :lol2: Explosive damage would indeed make this much easier. At 16hp per hit, I quickly got hammered down.

I guess I didn't have absorb2 then, if it is named absorb ingame too. I did notice double green 2s appearing, that's what made me think I have it, but it may be from something else.
by lynx
April 11th, 2012, 8:57 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503664

Re: Legend of the Invincibles feedback

I went for the lighted areas asap, since you get swarmed anyway. Staying near the wall was crucial, so only a few could attack me at a time and less chance of backstab (ok, he's immune, it probably just looked that way due to arcane damage type - the damage from the assassins and guards was roughly ...
by lynx
April 11th, 2012, 8:17 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503664

Re: Legend of the Invincibles feedback

Are you sure about the last one? It was already on the list before, just with 0 scenarios. Currently at converting orcs with Lethalia. Nothing really interesting in between. I think I found another bug, but I already forgot it, so it must've been minor. The assassination scenario was very tough, tha...
by lynx
April 9th, 2012, 4:06 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503664

Re: Legend of the Invincibles feedback

yep, missed that one. A better name would be bonus scenario then.
by lynx
April 9th, 2012, 3:40 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503664

Re: Legend of the Invincibles feedback

the one through the mountains? I remember getting a text event on one hex in the western part (lich cave), but nothing happened, the passage didn't open. If it was meant to be north of the eastern necromancer, then I indeed missed it.
by lynx
April 9th, 2012, 2:32 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503664

Re: Legend of the Invincibles feedback

I hope not by just giving them more gold, as the maps are too big for that to make much difference. The ambush scenario was a nice case where I needed to think a bit more, as an opposite example. Also, for this adventure, the description mentioned that several of the scenarios are optional, but I ca...
by lynx
April 9th, 2012, 12:42 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503664

Re: Legend of the Invincibles feedback

yes, i'm building a legion of invicibles and it turned out to be a good choice. Anything you recruit but the outlaws is loyal, so there's no money drain. On the other hand you get villages, early finish bonus, treasures and most units autorecalled. Over 8k now. The campaign is pretty tedius now, esp...
by lynx
April 6th, 2012, 3:41 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503664

Re: Legend of the Invincibles feedback

Jurney south: invalid use of removeitem, it was depreciated by remove_item. It's used for the treasure chest. edit: and the "better with bow" AMLA for the gryphon rider doesn't seem to change anything visible. I was expecting either the damage or number of attacks would rise (it stays at 1...
by lynx
April 6th, 2012, 1:39 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503664

Re: Legend of the Invincibles feedback

In case it helpd, it happened in a village hex, which may already be treated specially.
by lynx
April 6th, 2012, 1:16 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503664

Re: Legend of the Invincibles feedback

Ok, makes sense. But then he needs another version of his description to not confuse us players. I also noticed I can pick up items for no movement points — just undo and you're back where you started, but the item stays in the inventory. Could be a hard one to fix without making all undos impossibl...
by lynx
April 6th, 2012, 12:08 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503664

Re: Legend of the Invincibles feedback

Found out why Argan is so easy to kill. While his stats say he has 70-80% resistance to physical attacks, the combat calculation doesn't use it properly (for 80% it multiplies by 0,8 instead of 0,2): http://imagebin.org/206936 uh, and he lost the draining weapon special somehow, both weapons are now...
by lynx
April 5th, 2012, 7:50 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503664

Re: Legend of the Invincibles feedback

I was still on .11 and don't have .12 on the addon server yet (you sure you uploaded it?). I checked the version in the _info.cfg file and the changelog.

I remembered also this bug after waking up: the explosive faery fire hurts allies, but it probably shouldn't.
by lynx
April 4th, 2012, 9:44 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503664

Re: Legend of the Invincibles feedback

Also, something is wrong with the item lists for liches. Just inspecting it decreased the max (but not current) hitpoints for both of them (@ch3s1, previous version) and resting didn't help. They have nothing equipped. Argan is pretty weak for a level 5 unit and even though he has double the hitpoin...
by lynx
April 4th, 2012, 4:20 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503664

Re: Legend of the Invincibles feedback

Yep, good idea. Managed to get that book too, so one of the shadow walkers is extra buffed. :)
by lynx
April 4th, 2012, 4:07 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503664

Re: Legend of the Invincibles feedback

An additional idea is to make the potion of healing cure it permanently too. But this should not be the only option.