Search found 181 matches

by lynx
May 26th, 2012, 2:06 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503645

Re: Legend of the Invincibles

Finished the last campaign. Pretty funny ending if you think about it too much. Found three or four secret maps and mostly played with just the main few units.
by lynx
May 22nd, 2012, 10:14 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503645

Re: Legend of the Invincibles

You can't. And I got that bow too, the first reaction wtf did it come from? Then annoyance since nobody could pick it up. The unhealthy(?) hunger item doesn't work for undead, my spectre gets no extra hp for killing units (neither did it get the feeding trait if that was planned). Currently about ha...
by lynx
May 18th, 2012, 9:32 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503645

Re: Legend of the Invincibles

That's just what you start with — throught the campaigns, you can recruit from various factions.
by lynx
May 2nd, 2012, 9:40 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503645

Re: Legend of the Invincibles feedback

nice! I can't test currently, but I'm sure many others will try it.

What do you mean with whirlwind not being counterable? The defender won't fight back?
by lynx
May 1st, 2012, 12:18 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503645

Re: Legend of the Invincibles feedback

that was a tip for players — you'd have problems automating this nicely, since multiple items can be worn by units and the name length limit is small.

For example, to have an easier time recognizing a unit with the book of ballads (? the one with +33% to allies), I renamed him to Gwyn the Bard.
by lynx
April 28th, 2012, 4:13 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503645

Re: Legend of the Invincibles feedback

quick tip on how to track unit upgrades: rename them appropriately.
by lynx
April 16th, 2012, 2:12 pm
Forum: Scenario & Campaign Development
Topic: Rise of the Elementalist campaign
Replies: 134
Views: 37038

Re: Rise of the Elementalist campaign

In The End, after you bring the thing to the crystal, all subsequent save games are invalid.
by lynx
April 16th, 2012, 12:09 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503645

Re: Legend of the Invincibles feedback

maybe the wisp/fire one isn't called plague, but come to think of it, maybe it's just my memory from when you're recruiting orcs (wisp+ghost).
by lynx
April 16th, 2012, 10:54 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503645

Re: Legend of the Invincibles feedback

he did participate and was well upgraded, it was just too late for items, since you added support for that when I was around the end of chapter 3. But the loyal heros and other starting units always have a precedence, since they will be in action a few turns earlier. He's uncomparably weaker than Le...
by lynx
April 16th, 2012, 9:46 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503645

Re: Legend of the Invincibles feedback

it's rarely wise to emphasise the upgrades of the leader in campaigns, since he always has a delay in joining the battle (if he does so at all).
by lynx
April 14th, 2012, 4:51 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503645

Re: Legend of the Invincibles feedback

No. It wasn't possible until recently either. One of the things that helped beating the first assassination though, was that one of the baddies conveniently dropped the ring of deathaura.
by lynx
April 13th, 2012, 6:16 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503645

Re: Legend of the Invincibles feedback

And they hit for 24 and 14, so the chances are very much in their favor. I reloaded and tried using whirlwind, but just got cut down fast. In the other castle assassination scenario it is much easier, since they don't deal arcane damage. It was a walk in the park until I realised I will run out of t...
by lynx
April 11th, 2012, 10:10 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503645

Re: Legend of the Invincibles feedback

but you heal 2hp in this case, so depending on how bad your placement is, about 30-50hp if you hit everything.
by lynx
April 11th, 2012, 9:42 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 80365

Re: "The fellowship of the Clay" Humans gaining ground stor

did you do as the message said? Read it again or this thread otherwise. ;)
by lynx
April 11th, 2012, 9:41 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503645

Re: Legend of the Invincibles feedback

Whirling would be too dangerous, I had it at 7 @ 7x5 attacks. I doubt the extra damage output and healing received would outweigh the extra damage taken. Yes, but they were in rapid succession. Can't test now, but it looked like it was faster than the animation of attacks. Whirling doesn't work when...