Search found 181 matches

by lynx
November 2nd, 2013, 1:42 pm
Forum: Scenario & Campaign Development
Topic: Five Fates 1.03, Dungeoncrawl
Replies: 136
Views: 35892

Re: Five Fates 1.01, Dungeoncrawl

maybe it's a problem with the dragon leather items? I see they clear the same variable.

In the save there was only the dragon-death setting to "no", the checks and these clears. Removing the clears didn't help, so I just set the var ingame.
by lynx
November 2nd, 2013, 12:18 pm
Forum: Scenario & Campaign Development
Topic: Five Fates 1.03, Dungeoncrawl
Replies: 136
Views: 35892

Re: Five Fates 1.01, Dungeoncrawl

I've found many treasures (got lucky with ghost armor in the first scenario), but even with all the items sold, I doubt it was over 5000. Yes, I'm on linux, but that shouldn't matter. Did you test by visiting the ship first like I did? I guess from the WML, dragon variable is still "no". O...
by lynx
November 2nd, 2013, 11:56 am
Forum: Scenario & Campaign Development
Topic: Five Fates 1.03, Dungeoncrawl
Replies: 136
Views: 35892

Re: Five Fates 1.01, Dungeoncrawl

A few things I noticed: - WML warnings/errors abound - skill tree images are resized to be smaller, but almost unreadably so - no way to check what everything you are carrying without de- and reequipping gear - arrow rain spell does not decrease mana (at least not for my maiden) - sometimes I picked...
by lynx
October 21st, 2013, 9:23 pm
Forum: Scenario & Campaign Development
Topic: The White Troll (1.0.5) - 1.14 Campaign
Replies: 58
Views: 29349

Re: The White Troll (1.0.2) - 1.10/1.11 Campaign

Mediocrity and settling for the least effort solution is not a sign of excellent tacticians. :mrgreen: You could have him arrive with a group of lower ranking generals, giving the speech and then leaving, leaving the subordinates to deal with trivialities. One thing that would disable me there is e...
by lynx
October 21st, 2013, 11:28 am
Forum: Scenario & Campaign Development
Topic: The White Troll (1.0.5) - 1.14 Campaign
Replies: 58
Views: 29349

Re: The White Troll (1.0.2) - 1.10/1.11 Campaign

So far so good. But Outpost really annoyed me now! It was just about the right amount of difficult (on normal) and so I managed to kill the first human faction without too many losses. I stormed the castle and killed their boss. Then his boss showed up, but luckily I had my troops nearby and the lea...
by lynx
June 5th, 2012, 8:13 am
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 55333

Re: Return to Noelren 0.6 - now complete

I liked the diversity, but got bored in the longwinded road to Noelren (world hopping). Fatally so once I realised the carriage needs to get to the end, not just anybody like before.
by lynx
June 4th, 2012, 3:33 pm
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 55333

Re: Return to Noelren 0.6 - now complete

but you did bombs? :whistle:
by lynx
June 4th, 2012, 12:25 pm
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 55333

Re: Return to Noelren 0.6 - now complete

i actually tried to light a fire in the forest, but only under the smith - didn't think about the surroundings.

"You can light campfires only in forest tiles. You also have to be standing in one [if this is really also needed]."
by lynx
June 4th, 2012, 9:13 am
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 55333

Re: Return to Noelren 0.6 - now complete

uhh, very unintuitive. At least update the hint text please.
by lynx
June 3rd, 2012, 11:14 am
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 55333

Re: Return to Noelren 0.6 - now complete

alnoth island, can't figure out how to light the fire. No fireplace or menu item appeared. Even went to the trouble of fetching the cart, but I can only make bombs and collapsing the mines is a no-no (nice way to ruin the scenario).
by lynx
May 30th, 2012, 1:23 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1504733

Re: Legend of the Invincibles

I agree about the items (the one i hit the most was the feathered helmet - i suppose only elven riders can use it). I had no problems with larger battles, just use time acceleration in the preferences. "Do not animate enemy moves" helps a lot too. I disagree about the story. Details make i...
by lynx
May 28th, 2012, 4:58 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1504733

Re: Legend of the Invincibles

still works here on 1.10.0, both new games (ch. 5) and saves.

Nice updates, can't wait to see the end of the story someday.
by lynx
May 27th, 2012, 2:05 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1504733

Re: Legend of the Invincibles

Oh, it's canon. Been too long since I played those other campaigns. :wink:
by lynx
May 27th, 2012, 11:42 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1504733

Re: Legend of the Invincibles

6 enemy drops or static items, like throughout the campaign. Not sure if completing the goal helps anything though.
by lynx
May 27th, 2012, 9:53 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1504733

Re: Legend of the Invincibles

Spoiler: