Search found 181 matches

by lynx
November 11th, 2013, 7:38 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503696

Re: Legend of the Invincibles (now complete)

I always thought of flaming swords as swords with sort of an aura of flame, eg. here it would just function as a normal blade. But this would require hacks, so I suggest you just add a note to the scenario objectives.

:shock: <-- me when the level7 kid showed up. :mrgreen:
by lynx
November 11th, 2013, 7:23 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503696

Re: Legend of the Invincibles (now complete)

In Frozen land, my leader can't attack with his sword of Barys anymore. The attack virtually happens, as the opponent gets the xp, but there is no combat. Same problem on the defensive. However, the fury attack works. :doh: and it's pretty odd I got teleported there with a bunch of my level1 camerad...
by lynx
November 10th, 2013, 6:17 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503696

Re: Legend of the Invincibles (now complete)

Eh, forget it.

"better healing" advancement of the flying mage of light not just increases the healing to +11, but also removes curing.
by lynx
November 10th, 2013, 5:57 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503696

Re: Legend of the Invincibles (now complete)

I meant reproduce the fix. :eng:
by lynx
November 10th, 2013, 4:50 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503696

Re: Legend of the Invincibles (now complete)

Is it something I could easily reproduce in my save?

The minor thing was that I didn't receive all the xp, that time the engagement/killing one.
by lynx
November 10th, 2013, 12:52 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503696

Re: Legend of the Invincibles (now complete)

The xp draining seems fine. There was only a smaller problem if the drain causes you to level up, but nothing really problematic.

Dark aura poisons everyone though. :( Edit: ok, that happened only on the first turn after acquisition. :doh:
by lynx
November 9th, 2013, 10:24 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503696

Re: Legend of the Invincibles (now complete)

I've checked the future changelog and there is talk about having fixed negative healing for some cases. Was deathaura implemented like this? At end of scenarios, only the potential final-blow item is picked up, right? Not any other explored tiles with items? Oh, I also need to recheck, but there see...
by lynx
November 9th, 2013, 10:06 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503696

Re: Legend of the Invincibles (now complete)

I picked it up in the first scenario in VI, but the items are likely randomised.
by lynx
November 9th, 2013, 8:57 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1503696

Re: Legend of the Invincibles (now complete)

Excellent, I check back after being one of the first testers of chapter 5 and now all ten are already done? :shock: :eng: :D The inventory system and status pages are great and so are the description amla path hints. So nothing major to complain about anymore. :) I can't make Deathaura work (from th...
by lynx
November 8th, 2013, 10:11 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Only Death Behind ~v1.0.3~
Replies: 27
Views: 13146

Re: Campaign: Only Death Behind ~v1.0.1~

Man this was nice! Very interesting gameplay variation and finally some experimentation also with the undead. Good work! :D
by lynx
November 6th, 2013, 1:51 pm
Forum: Scenario & Campaign Development
Topic: Eliador campaign
Replies: 1
Views: 943

Re: Eliador campaign

This campaign is still available on 1.11., yet you win it automatically before the first map even loads. :lol2:
by lynx
November 4th, 2013, 10:39 pm
Forum: Scenario & Campaign Development
Topic: Ice Age Fun and Japhel's Journey
Replies: 186
Views: 48341

Re: Ice Age Fun and Japhel's Journey

There's a Ggf tile bug in Belly of the beast too. I had to stop there. Checking the files, the tile is used in: add-ons/The_Ice_Age/maps/09_confrontation.map add-ons/The_Ice_Age/maps/01_Mammoth_Hunt.map add-ons/The_Ice_Age/maps/20_Search_for_the_Portal.map add-ons/The_Ice_Age/maps/09_The_Confrontati...
by lynx
November 3rd, 2013, 10:57 pm
Forum: Scenario & Campaign Development
Topic: Five Fates 1.03, Dungeoncrawl
Replies: 136
Views: 35873

Re: Five Fates 1.02, Dungeoncrawl

but you said you did find one corrupt variable. Wasn't that in his save?

... and I doubt there are any differences in format, besides maybe the end-of-line character.
by lynx
November 3rd, 2013, 10:41 pm
Forum: Scenario & Campaign Development
Topic: Five Fates 1.03, Dungeoncrawl
Replies: 136
Views: 35873

Re: Five Fates 1.02, Dungeoncrawl

there's nothing special about linux, though maybe your text editor sucks. If you tell him what string to change where, he can easily repair that single corruption himself.
by lynx
November 3rd, 2013, 10:34 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1057
Views: 249145

Re: Strange Legacy - 1.06 RPG World - finished

Started this after FFA. Mixed feelings. Brings out a severe memory leak in wesnoth (not your fault) and most of the time the quest experience is not really granted. Sometimes the achievement xp leveled me up, but I didn't get the amla choice or the level up menu in the character page. The random enc...