Search found 7013 matches

by Dave
August 18th, 2003, 1:18 am
Forum: Developers’ Discussions
Topic: Cost for recall
Replies: 15
Views: 5288

Well, the main idea of recall is to use it to get back your powerful units from the previous scenario. If you want weaker units, you should recruit them. However I do agree that having players recruit a whole heap of mages or horsemen at the end of a level so they can get them back cheaply next leve...
by Dave
August 18th, 2003, 12:29 am
Forum: Strategies & Tips
Topic: How to beat Scenario 3
Replies: 37
Views: 9241

How to beat Scenario 3

I've received several comments that scenario 3 is rather difficult. I can't imagine the Orcs being that difficult, so I assume the problem people are having is with naga gaining dominance of the sea, making it very difficult to get to the island and kill the orcish commander there. The big problem i...
by Dave
August 17th, 2003, 11:44 pm
Forum: Developers’ Discussions
Topic: Suggestions
Replies: 6
Views: 3578

I'm happy with anyone doing a Spanish localized version, as long as it isn't me :-) Although ettin didn't say he wanted to do one, just that it'd be nice to have one. The reason the data and code come in the same package is that I've always found it irritating when one has to download a program and ...
by Dave
August 17th, 2003, 1:08 pm
Forum: Translations & Internationalization
Topic: Internationalization
Replies: 132
Views: 32797

Internationalization

I have implemented a system that allows easier internationalization of the game. A development version is available at http://www.kalikokottage.com/wesnoth/wesnoth-0.3.5.tar.gz which implements this. All in-game dialogs have been moved to configuration files. The configuration file english.cfg in th...
by Dave
August 17th, 2003, 11:48 am
Forum: Developers’ Discussions
Topic: Game graphics
Replies: 8
Views: 4239

Looks great! We'll probably want some more for the end of the game, but we're a little way away from that yet! :-)

Oh yes, on a semi-related topic, it'd be great to have pictures of the faces of the major characters, to use when they speak, instead of using the normal image.

David
by Dave
August 17th, 2003, 10:28 am
Forum: Developers’ Discussions
Topic: Game graphics
Replies: 8
Views: 4239

Looks pretty good! A couple more images that'd be good to have: - one of Asheviere finding her son dead, with Delfador's staff through him - one of Asheviere talking to Li'sar, she on her throne. It'd be used just before scenario 6, as Asheviere instructs Li'sar to find and kill Konrad & Delfado...
by Dave
August 17th, 2003, 8:12 am
Forum: Developers’ Discussions
Topic: Moves: Attack & Move back
Replies: 5
Views: 3327

I think that this would be a little powerful to give to all units, and the AI would have difficulty using it effectively.

However, it could be added to units that have the skirmish ability.

Also, perhaps a horse archer unit could be added which could do this.

David
by Dave
August 17th, 2003, 7:15 am
Forum: Developers’ Discussions
Topic: The Editor: How to make your own scenarios
Replies: 0
Views: 2204

The Editor: How to make your own scenarios

I have released a very basic map editor which allows you to design your own maps. The editor is available at http://www.kalikokottage.com/wesnoth/editor.tar.gz This editor does not have a windows binary available at this time, and will probably require some effort to compile with VC++. I may make a ...