Search found 604 matches
- July 9th, 2005, 6:56 pm
- Forum: Multiplayer Development
- Topic: Reducing the luck in multiplayer.
- Replies: 44
- Views: 8856
Dragonking if we eliminate super bad luck then super good luck msut be eliminated as well, as hitting 4-4 times or 5-5 times would be called as unfair to be kept around by the oposition when they see there units slaughtered. Tippsey has a good point. Remember, in MP your "good luck" is someone else...
Ahh, I see.Tomyellow wrote:You're absoutely right, I added this note just to make it clear for others.Gafgarion wrote: I thought the topic was about units with the healing/curing abilities and not about villages.
- July 7th, 2005, 7:12 pm
- Forum: Faction & Era Development
- Topic: Dark Elves
- Replies: 272
- Views: 42132
They don't have purple skin because it doesn't look right, and they are supposed to be very similar to elves, except they are chaotic elves who practice the arcane arts. And I don't think there will be any monsters either, just because I said so :) Blame Warcraft for the assumption that chaotic elv...
Correct, the AI does not currently know how to use healing/curing. So essentially it would treat healers as a regular unit and any healing they did would be completely accidental on the AI's part. Hi, <IMHO> "Any healing" is maybe misleading. The AI use villages for heal and for better defense (if ...
Spears aren't exactly that difficult to make (a proper javelin, however, would likely require some basic understanding of physics), get long rigid stick, get pointy rock, use sinew to attach rock to stick. If the Troll Rocklobber can make a leather(?) sling that's well, then I'm sure Trolls could de...
- July 3rd, 2005, 9:54 pm
- Forum: Users’ Forum
- Topic: [game opinion] This is pretty damn lottery ;)
- Replies: 19
- Views: 2723
I've read this thread 3 times, and I still can't see anyone being a jerk. Far from it - some of the people are actually acting nice, compared to their other posts. :P If you don't like the game, fine, if you don't like aspects of the game, fine - go create a branch . That's why the game is open sou...
- June 28th, 2005, 2:33 am
- Forum: Scenario & Campaign Development
- Topic: Expunging the campaign server?
- Replies: 15
- Views: 2140
I was wondering, would there be any major objections to us removing all campaigns from the campaign server for 0.9.3? A number of campaigns don't work, and it'd give us a fresh start, with only campaigns that have active maintainers and are working. Yes, I know people would lose their download numb...
- June 23rd, 2005, 5:50 am
- Forum: Users’ Forum
- Topic: M-Player. Please do not start the game unless you have time.
- Replies: 13
- Views: 2422
Do you realize how nonsensical this is? How is that nonsensical? Most 1v1/2v2 maps that come with Wesnoth are that size or smaller. Probably about 70% of the games I see now are played on near that size or smaller. It's nonsensical because it says that just because some people can't commit to longe...
well im braziliam i love wesnoth..... but the translations is kite bad... I'm sure the Brazilian Portuguese translation team will welcome any advice or help you can spare. A post in the "Translation & Internationalization" forum, outlining what parts of the translation you have problems with, would...
- June 21st, 2005, 6:01 am
- Forum: Game Development
- Topic: Features for a new RPG
- Replies: 93
- Views: 21449
Not at the moment, no. I think that trying to factor in online capabilities at this point in the game is a very bad idea, and we're definitely not trying to turn this into a MMORPG. I completely agree. Someone trying to make a MMORPG when they haven't even made an RPG is the height of insanity. The...
- June 21st, 2005, 5:57 am
- Forum: Art Contributions
- Topic: Farms... with crops
- Replies: 27
- Views: 8379
Gafgarion drew some type of farm here, before the forum crash wiped it out: http://www.wesnoth.org/forum/viewtopic.php?t=1059 . It's a quite embarrassing attempt at terrain, though, MadMax! :oops: Well, mainly because I really never got past the prototype stage of it (wow, this is a trend with me, ...