Search found 7091 matches

by Jetrel
January 18th, 2016, 6:20 am
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 439
Views: 145443

Re: Mainline campaign sprites and animations needed

When I do the next edit, I'll play with the pose a bit. Your proposed one for the first level is a good idea, though I might apply it to the L2 (due to the whole experience = confident, relaxed pose trope we often use). For both of these, we likely want a "en guarde" frame with the weapon ...
by Jetrel
January 18th, 2016, 6:13 am
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 439
Views: 145443

Re: Mainline campaign sprites and animations needed

:D So yeah, running into these was a pleasant surprise. I'll do what I can on my end to polish them up. (Do note that these edits are based on the sprites you posted a few days ago; I'll integrate your most recent changes, soon.) In the main, these are quite great - I've done a number of small tweak...
by Jetrel
January 10th, 2016, 10:28 am
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 847
Views: 251813

Re: My Terrain (Mine!)

The igloos are great. The ice shards have a really bad gamma curve - the midrange luminosities are far too dark. This makes them look right now like they're made out of steel. Other than that, they're quite nice. It also may help to give them a tad more blue, though their hue is definitely in the ri...
by Jetrel
January 3rd, 2016, 10:24 am
Forum: Art Development
Topic: Replacing the desert mountains
Replies: 68
Views: 44956

Re: Replacing the desert mountains

Other than fixing that one transition issue, this is great. The business with the "extra peaks fading in out of nothing" is less than optimal, but I wouldn't consider it a showstopper. Don't let it stop this from going in.
by Jetrel
December 23rd, 2015, 12:00 am
Forum: Art Contributions
Topic: Working on various human sprites!
Replies: 19
Views: 7021

Re: Additional Female Unit Sprites (starting with outlaws!)

On the subject of what Female unit variants are acceptable: I'm basically the person who did all of the current female unit variants, so count me as about as sympathetic as one can get towards the whole spiel. We have two major intents here: - We'd like to minimize the amount of work we do whilst op...
by Jetrel
October 11th, 2015, 11:57 am
Forum: Art Development
Topic: Lordbob's commissionned work: UtBS
Replies: 264
Views: 126053

Re: Lordbob's commissionned work: UtBS

First, I need to say how glad I am to see continued contribution by LordBob! (Sorry, I'll wipe the unseemly drool up off the floor on my way out.) Second: The pigmentation makes sense and is cool, but aside from pointy ears, what makes these folks elves? Will they have some "heritage" of ...
by Jetrel
October 10th, 2015, 6:47 am
Forum: Art Development
Topic: Lordbob's commissionned work: UtBS
Replies: 264
Views: 126053

Re: Lordbob's commissionned work: UtBS

Since a few people might be wondering: Some of you may be thinking "whoa, these guys aren't white anymore". No, they're not. We've very deliberately chosen to change this. A serious issue with a lot of fantasy that follows in the tolkienesque tradition is one of homogenous eurocentrism. T...
by Jetrel
October 10th, 2015, 4:44 am
Forum: Art Development
Topic: Lordbob's commissionned work: UtBS
Replies: 264
Views: 126053

Re: Lordbob's commissionned work: UtBS

My one and only reservation - purely a matter of personal taste, lies in the hairstyle on Kaleh and Garak - I'm not a big fan of the "hair folded behind the ears" hairstyle. I think compositionally, something in front of the ears would look nice (whether it be jewelry, or hair, or somethin...
by Jetrel
September 2nd, 2015, 3:46 am
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1143
Views: 361455

Re: Standing and idle animations?

An attempt at a bob for the Runemaster. To spice things up, I tried to vary the breathing animation by adding another cycle, in which the runemaster closes his eyes while exhaling (just like the Guardsman/Stalwart/Sentinel). I hope you like it! It's really good on all the micro aspects (the bulk of...
by Jetrel
August 31st, 2015, 10:46 pm
Forum: Users’ Forum
Topic: How to save Wesnoth
Replies: 64
Views: 16821

Re: How to save Wesnoth

I actually agree with this almost entirely; it's actually much harder to pull off than you're suggesting, but unlike most other old-hat type people, I'm not the kind of person who "dismisses ideas like this out of hand". As you say, right now, almost all scenarios have turn limits, because...
by Jetrel
August 31st, 2015, 9:53 pm
Forum: Users’ Forum
Topic: How to save Wesnoth
Replies: 64
Views: 16821

Re: How to save Wesnoth

After the nice things iceiceice said above, I thought I'd chime in. I don't know if any of you saw my dragons in Library of Kratemaqht, but I basically cheated on the pixel art requirement by making an animated 3D dragon and pixelizing each frame with an application I wrote. That was the only way su...
by Jetrel
August 23rd, 2015, 9:41 am
Forum: Art Contributions
Topic: The new Wesnoth logo and the Loyalist sigil
Replies: 419
Views: 123565

Re: The new Wesnoth logo and the Loyalist sigil

Sgt. Groovy wrote:Well, that was exactly what Jetrel said I should do (if I understood correctly).
Indeed. This most recent version looks great. :) Thanks a ton.
by Jetrel
August 23rd, 2015, 9:38 am
Forum: Art Contributions
Topic: Icons
Replies: 15
Views: 7787

Re: Icons

All of these are excellent, and should be committed immediately, IMO. It’s not about whether the game supports it or not, it’s a matter of style and consistency. Agreed - for that reason, we'd like to avoid it (we may at some point in the future do the borders of these programmatically, and have onl...
by Jetrel
August 10th, 2015, 11:39 pm
Forum: Art Workshop
Topic: Wesnoth RPG License
Replies: 4
Views: 1437

Re: Wesnoth RPG License

Indeterminate at this point in time. So the project is abandoned? Maybe you can find an investor or just crowd-fund it? :doh: The primary purpose of that as a project is personal skill growth. I don't make games to have a final product; I make games and game-art so that I personally can experience ...
by Jetrel
August 10th, 2015, 10:32 pm
Forum: Art Workshop
Topic: Wesnoth RPG License
Replies: 4
Views: 1437

Re: Wesnoth RPG License

Indeterminate at this point in time. I honestly haven't decided where I'm going with those. Given enough downtime I might throw them out as CC-BY or some such. Also this topic's pretty inaccurately labeled - I happen to host everything I work on, on wesnoth's space (including other mostly-opensource...