Search found 7091 matches
- January 18th, 2016, 6:20 am
- Forum: Art Contributions
- Topic: Mainline campaign sprites and animations needed
- Replies: 439
- Views: 145443
Re: Mainline campaign sprites and animations needed
When I do the next edit, I'll play with the pose a bit. Your proposed one for the first level is a good idea, though I might apply it to the L2 (due to the whole experience = confident, relaxed pose trope we often use). For both of these, we likely want a "en guarde" frame with the weapon ...
- January 18th, 2016, 6:13 am
- Forum: Art Contributions
- Topic: Mainline campaign sprites and animations needed
- Replies: 439
- Views: 145443
Re: Mainline campaign sprites and animations needed
:D So yeah, running into these was a pleasant surprise. I'll do what I can on my end to polish them up. (Do note that these edits are based on the sprites you posted a few days ago; I'll integrate your most recent changes, soon.) In the main, these are quite great - I've done a number of small tweak...
- January 10th, 2016, 10:28 am
- Forum: Art Contributions
- Topic: My Terrain (Mine!)
- Replies: 847
- Views: 251813
Re: My Terrain (Mine!)
The igloos are great. The ice shards have a really bad gamma curve - the midrange luminosities are far too dark. This makes them look right now like they're made out of steel. Other than that, they're quite nice. It also may help to give them a tad more blue, though their hue is definitely in the ri...
- January 3rd, 2016, 10:24 am
- Forum: Art Development
- Topic: Replacing the desert mountains
- Replies: 68
- Views: 44956
Re: Replacing the desert mountains
Other than fixing that one transition issue, this is great. The business with the "extra peaks fading in out of nothing" is less than optimal, but I wouldn't consider it a showstopper. Don't let it stop this from going in.
- December 23rd, 2015, 12:00 am
- Forum: Art Contributions
- Topic: Working on various human sprites!
- Replies: 19
- Views: 7021
Re: Additional Female Unit Sprites (starting with outlaws!)
On the subject of what Female unit variants are acceptable: I'm basically the person who did all of the current female unit variants, so count me as about as sympathetic as one can get towards the whole spiel. We have two major intents here: - We'd like to minimize the amount of work we do whilst op...
- October 11th, 2015, 11:57 am
- Forum: Art Development
- Topic: Lordbob's commissionned work: UtBS
- Replies: 264
- Views: 126053
Re: Lordbob's commissionned work: UtBS
First, I need to say how glad I am to see continued contribution by LordBob! (Sorry, I'll wipe the unseemly drool up off the floor on my way out.) Second: The pigmentation makes sense and is cool, but aside from pointy ears, what makes these folks elves? Will they have some "heritage" of ...
- October 10th, 2015, 6:47 am
- Forum: Art Development
- Topic: Lordbob's commissionned work: UtBS
- Replies: 264
- Views: 126053
Re: Lordbob's commissionned work: UtBS
Since a few people might be wondering: Some of you may be thinking "whoa, these guys aren't white anymore". No, they're not. We've very deliberately chosen to change this. A serious issue with a lot of fantasy that follows in the tolkienesque tradition is one of homogenous eurocentrism. T...
- October 10th, 2015, 4:44 am
- Forum: Art Development
- Topic: Lordbob's commissionned work: UtBS
- Replies: 264
- Views: 126053
Re: Lordbob's commissionned work: UtBS
My one and only reservation - purely a matter of personal taste, lies in the hairstyle on Kaleh and Garak - I'm not a big fan of the "hair folded behind the ears" hairstyle. I think compositionally, something in front of the ears would look nice (whether it be jewelry, or hair, or somethin...
- September 2nd, 2015, 3:46 am
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1143
- Views: 361455
Re: Standing and idle animations?
An attempt at a bob for the Runemaster. To spice things up, I tried to vary the breathing animation by adding another cycle, in which the runemaster closes his eyes while exhaling (just like the Guardsman/Stalwart/Sentinel). I hope you like it! It's really good on all the micro aspects (the bulk of...
- August 31st, 2015, 10:46 pm
- Forum: Users’ Forum
- Topic: How to save Wesnoth
- Replies: 64
- Views: 16821
Re: How to save Wesnoth
I actually agree with this almost entirely; it's actually much harder to pull off than you're suggesting, but unlike most other old-hat type people, I'm not the kind of person who "dismisses ideas like this out of hand". As you say, right now, almost all scenarios have turn limits, because...
- August 31st, 2015, 9:53 pm
- Forum: Users’ Forum
- Topic: How to save Wesnoth
- Replies: 64
- Views: 16821
Re: How to save Wesnoth
After the nice things iceiceice said above, I thought I'd chime in. I don't know if any of you saw my dragons in Library of Kratemaqht, but I basically cheated on the pixel art requirement by making an animated 3D dragon and pixelizing each frame with an application I wrote. That was the only way su...
- August 23rd, 2015, 9:41 am
- Forum: Art Contributions
- Topic: The new Wesnoth logo and the Loyalist sigil
- Replies: 419
- Views: 123565
Re: The new Wesnoth logo and the Loyalist sigil
Indeed. This most recent version looks great.Sgt. Groovy wrote:Well, that was exactly what Jetrel said I should do (if I understood correctly).

- August 23rd, 2015, 9:38 am
- Forum: Art Contributions
- Topic: Icons
- Replies: 15
- Views: 7787
Re: Icons
All of these are excellent, and should be committed immediately, IMO. It’s not about whether the game supports it or not, it’s a matter of style and consistency. Agreed - for that reason, we'd like to avoid it (we may at some point in the future do the borders of these programmatically, and have onl...
- August 10th, 2015, 11:39 pm
- Forum: Art Workshop
- Topic: Wesnoth RPG License
- Replies: 4
- Views: 1437
Re: Wesnoth RPG License
Indeterminate at this point in time. So the project is abandoned? Maybe you can find an investor or just crowd-fund it? :doh: The primary purpose of that as a project is personal skill growth. I don't make games to have a final product; I make games and game-art so that I personally can experience ...
- August 10th, 2015, 10:32 pm
- Forum: Art Workshop
- Topic: Wesnoth RPG License
- Replies: 4
- Views: 1437
Re: Wesnoth RPG License
Indeterminate at this point in time. I honestly haven't decided where I'm going with those. Given enough downtime I might throw them out as CC-BY or some such. Also this topic's pretty inaccurately labeled - I happen to host everything I work on, on wesnoth's space (including other mostly-opensource...