Search found 826 matches

by Christophe33
August 10th, 2004, 6:34 am
Forum: Developers’ Discussions
Topic: (Not) another look at our factions....
Replies: 67
Views: 4588

I agree that a slight increase in damage for the walking corpse would help. Maybe it would finally be able to kill an enemy and make a walking corpse out of it. I think the plague power should also be given to the Dark Adept and upgrades. And an increase in range damage would be really welcome. 12-2...
by Christophe33
August 10th, 2004, 6:17 am
Forum: Developers’ Discussions
Topic: A Clearer way to do the Mini-Map?
Replies: 4
Views: 732

The minimap is usually too small for strategic purpose and I use it only to reposition the main map quickly. Maybe it could be in a separate floating window that you can hide when not needed but it is certainly difficult to code for multiplatform. The problemI see with icons is that the minimap is a...
by Christophe33
August 10th, 2004, 6:03 am
Forum: Ideas
Topic: New Lawful Race: Centaurs
Replies: 35
Views: 4166

The idea of centaur was proposed multiple time, including by me at least as an ad-on to the elf. To have it as a complete race is a lot of work. You should limit yourself to a few basic units for lvl1 with possibly multiple choice of upgrades. At least one should be using lance like the horsemen do....
by Christophe33
August 10th, 2004, 5:42 am
Forum: Art Contributions
Topic: Underground terrains
Replies: 29
Views: 4130

It is difficult to have "realistic" giant mushroom :). The one I draw looks like the one I picked up in my garden. I could go for a mushrrom with really wide base like the shriker of old RPG (computer and board game). I do intend to have a poisonous mushroom that would mix with some of the more inno...
by Christophe33
August 10th, 2004, 5:31 am
Forum: Art Contributions
Topic: Unit Graphics for the Elvish Pyromaniac
Replies: 41
Views: 4344

I think the level 3 should be equiped with a decent flame thrower instead of the torch...or maybe a big flaming sword. What about burning rays coming out of his eyes?
by Christophe33
August 10th, 2004, 5:29 am
Forum: Art Contributions
Topic: Cave Walls Reloaded
Replies: 60
Views: 5893

This is a really good work and the arch are nice, but a bit out of place for a dwarf war castle. The arch looks more decorative than functional as defensive element. Well it might be Ok since the castle provide little defense anyway. The wall is low, even for dwarf and crenel would be better. I thin...
by Christophe33
August 10th, 2004, 5:10 am
Forum: Art Contributions
Topic: Canyons
Replies: 46
Views: 4268

I remade most of the canyon graphics such as they tile smoothly with each other. I should be done by tomorrow with it. In all the time I have played I saw a unit transformed into walking corpse only once...and it was because I voluntary let it happen to see it. The chance a walking corpse kills a fl...
by Christophe33
August 8th, 2004, 8:29 am
Forum: Art Contributions
Topic: Elven Sorceress Graphics
Replies: 93
Views: 8939

I find the graphics very nice but shouldn't the magic (range attack) be orginated from the staff too rather than from the hand of the sorceress? It should be like a ray coming out of the staff sand going to the target. The colo could be different, less white than with the present range attack since ...
by Christophe33
August 8th, 2004, 8:19 am
Forum: Art Contributions
Topic: Cave Walls Reloaded
Replies: 60
Views: 5893

Yes they look very nice but maybe a bit too grey. A bit of color (even brown) would be cuter. Also more shading would be great. I have the impression the perspective is not quite right, the southern sides should be even shorter...but it 's maybe because I just worked on the canyons :) A way to solve...
by Christophe33
August 8th, 2004, 8:06 am
Forum: Art Contributions
Topic: Canyons
Replies: 46
Views: 4268

I'm glad the canyon are commited to CVS but there are clearly work for me to do to fix some of the problem that appeared on the way. Mostly some connection are not smooth anymore. I have to say I did rechecked them after adding shade and reworking the perspective. I should be able to fix most of the...
by Christophe33
August 7th, 2004, 5:59 am
Forum: Art Contributions
Topic: Underground terrains
Replies: 29
Views: 4130

Yes the scale is not really defined but probably smaller than outdoor. However it doesn't mean there can't be underground hills even if they are far smaller than outdoor one. The caves I visited had very few flat surfaces and a lot of up and down. But I agree that I have to redo the hills. Using ali...
by Christophe33
August 7th, 2004, 5:31 am
Forum: Ideas
Topic: Freezing and other abilities for elves
Replies: 13
Views: 1448

I don't see the problem with elf using fire nor cold. To be destructive is the goal :). If you wanted to have something more elven, you could create a new type of attack: "mental" or"spiritual", but I think it is a bit late for that. And the question would be whether undead are very resistant to spi...
by Christophe33
August 7th, 2004, 4:55 am
Forum: Art Contributions
Topic: Underground terrains
Replies: 29
Views: 4130

The image looks somewhat different than whe I made then on photoshop. The mushrooms are far lighter colored. Do you prefer wider and rounder mushrooms? Yes the hill might be somewhat too tall considering we are underground. I might try piles of boulders too, like leftover from mining.
by Christophe33
August 6th, 2004, 10:01 pm
Forum: Art Contributions
Topic: Underground terrains
Replies: 29
Views: 4130

A possible cliff-abyss transition. I haven't determine yet how to set up a cliff transition toward the abyss. I'm using the canyon cliff of course but I don't know the way to set up a transition "any land"-> abyss such as the cliff part ends up only/mostly in the abyss part.
by Christophe33
August 6th, 2004, 9:44 pm
Forum: Art Contributions
Topic: Underground terrains
Replies: 29
Views: 4130

Here are some varaints for the underground hills equivalent: either an underground hill or piles of rubble (or both).