Search found 95 matches

by Mawmoocn
May 9th, 2019, 8:44 pm
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 61
Views: 2855

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

About your previous post, I don't see how anything would grow "exponentially" in the hit count, what problem do you see? It wasn’t a problem but not sure. It depends on units like Fencer, having more hits and low damage, how long a scenario would be, and how many units are participating in battle. ...
by Mawmoocn
May 9th, 2019, 8:08 pm
Forum: Technical Support
Topic: Wesnoth 1.14.7a crashes on MacOS
Replies: 4
Views: 368

Re: Wesnoth 1.14.7a crashes on MacOS

Greetings,

Thank you for committing your time and effort to fix these problems, I hope it won't occur as often.

Thank you very much :D
by Mawmoocn
May 8th, 2019, 3:15 pm
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 61
Views: 2855

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

I think the one you mentioned overall average hit count would work well on small screens.

I guess <stats_by_cth> should be inside of a tab as an advanced statistics, I think it may add clutter to the screen, especially on mobile.

Thank you for testing if it can work!
by Mawmoocn
May 8th, 2019, 3:11 pm
Forum: Technical Support
Topic: Wesnoth 1.14.7a crashes on MacOS
Replies: 4
Views: 368

Re: Wesnoth 1.14.7a crashes on MacOS

Greetings,

Thank you for your timely response!

I wasn't aware that supporting different versions of MacOS would cause problems.

Please take your time and good luck, have a nice day!
by Mawmoocn
May 8th, 2019, 2:55 pm
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 61
Views: 2855

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

Greetings, josteph I agree to most of your statement, therefore I won’t reply to them unless there’s something else. Let's take a specific example, that out of 100 strike attempts against 50% defense only 40 hit. What should we display in this specific case? The problem of assuming confidence interv...
by Mawmoocn
May 7th, 2019, 8:11 pm
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 61
Views: 2855

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

Greetings, As I understand it, what you proposed is to add a breakdown along the lines of "against terrain defense 50%, attempted 100 strikes, 51 of them hit, for an actual hit rate of 51%", and so on, one such line for every other terrain defense value encountered. Is that right? Yes. I didn’t thin...
by Mawmoocn
May 6th, 2019, 9:16 pm
Forum: Technical Support
Topic: Wesnoth 1.14.7a crashes on MacOS
Replies: 4
Views: 368

Wesnoth 1.14.7a crashes on MacOS

Greetings, I use MacOS 10.10.5(Yosemite) and my game crashes. I have downloaded Wesnoth_1.14.6.dmg, Wesnoth_1.14.7a.dmg, Wesnoth_1.14.8.dmg from sourceforge and the same problem appears. Battle for Wesnoth version 1.14.7a says the following. The Battle for Wesnoth cannot be opened because of a probl...
by Mawmoocn
May 6th, 2019, 7:51 pm
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 61
Views: 2855

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

I think you're saying that you think showing the statistics of (number of strikes against P% defense that hit / total number of strikes against P% defense) for each value of P would be... more intuitively understandable than just showing the (damage dealt / damage expected to be dealt) ratio? If I ...
by Mawmoocn
May 6th, 2019, 6:10 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 9 - A Small Favor - Part III
Replies: 25
Views: 9122

Re: Scenario Review: DiD 9 - A Small Favor - Part III

Not sure but I expect if this scenario didn't change and if all enemies are killed, AI actions will default to not moving units except his teacher (if you got the book). It's quite rare since a player or your ally won't try to risk their units to position an enemy to that place. I'll test once I am ...
by Mawmoocn
May 6th, 2019, 6:05 pm
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 61
Views: 2855

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

It’s quite related to RNG. It’s hard to find faults with your own strategy without some sort of graph where you choose to fight. I can’t determine if someone really won by luck or they won because of strategy because damage fluctuates a lot. Hit points greatly affect results shown by damage calculat...
by Mawmoocn
May 3rd, 2019, 11:59 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 12 - Endless Night
Replies: 71
Views: 31658

Re: Scenario Review: DiD 12 - Endless Night

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.12.6, Hard, Bat and loyal units only gameplay (2) How difficult did you find the scenario? (1-10) 2 (3) How clear did you find the scenario objectives? Clear? It wasn’t because of the true conditions needed to win. I...
by Mawmoocn
May 3rd, 2019, 11:57 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 11 - Descent into Darkness
Replies: 37
Views: 15129

Re: Scenario Review: DiD 11 - Descent into Darkness

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.12.6, Hard, Bat and loyal units only gameplay (2) How difficult did you find the scenario? (1-10) 6 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and ...
by Mawmoocn
May 3rd, 2019, 11:56 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 10 - Alone at Last
Replies: 65
Views: 25460

Re: Scenario Review: DiD 10 - Alone at Last

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.12.6, Hard, Bat and loyal units only gameplay (2) How difficult did you find the scenario? (1-10) 10 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and...
by Mawmoocn
May 3rd, 2019, 11:54 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 9 - A Small Favor - Part III
Replies: 25
Views: 9122

Re: Scenario Review: DiD 9 - A Small Favor - Part III

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.12.6, Hard, Bat and loyal units only gameplay (2) How difficult did you find the scenario? (1-10) 2 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and ...
by Mawmoocn
May 3rd, 2019, 11:52 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 8 - A Small Favor - Part II
Replies: 28
Views: 9802

Re: Scenario Review: DiD 8 - A Small Favor - Part II

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.12.6, Hard, Bat and loyal units only gameplay (2) How difficult did you find the scenario? (1-10) 8 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and ...