Search found 95 matches

by Mawmoocn
May 13th, 2019, 8:33 pm
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 46
Views: 3996

Re: Hotkeys for Movements / Mouse Interaction

Actually, I think specifying the exact radius might not be that user-friendly. But it’s necessary once you reach more than 6 radius as it allows you to control exact coordinates a unit go through. In vi, for example, you can do 15j to move 15 lines down, but it's hard to estimate whether you want t...
by Mawmoocn
May 13th, 2019, 6:34 pm
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 46
Views: 3996

Re: Hotkeys for Movements / Mouse Interaction

Feel free to propose alternatives. Can’t think of any, I think it’s much easier to keep it that way. Or we could, after m5 is pressed, hint the hexes at radius=5 that are north of the center hex with, say, n , and the hexes at the same radius that are south of the reference hex with s . It's hard t...
by Mawmoocn
May 12th, 2019, 1:31 am
Forum: Ideas
Topic: Support showing CTH histogram from enemy point of view
Replies: 15
Views: 1357

Re: Support showing CTH histogram from enemy point of view

The damage calculations should be based on the time of day it will be on your enemy's turn, which will not necessarily be the current one. There’re errors that can be improved and I apologise for bringing this up and I hope you understand. I think it would probably be unnecessary? I’ll try to expla...
by Mawmoocn
May 11th, 2019, 8:55 pm
Forum: Website
Topic: Editing posts does not register as an edit and adds post count
Replies: 2
Views: 230

Re: Editing posts does not register as an edit and adds post count

I guess I misread it then :oops: I apologize.

I thought it was a feature.

Thank you for clarifying.
by Mawmoocn
May 11th, 2019, 7:02 pm
Forum: Website
Topic: Editing posts does not register as an edit and adds post count
Replies: 2
Views: 230

Editing posts does not register as an edit and adds post count

Greetings,

If a moderator edits any post, it will show something related.

I found it odd whenever I edit my posts, confirmation for edits, does not appear.

I use preview before posting, for most of my posts.

It also adds post count if you edit your posted replies.

Is this a normal feature?
by Mawmoocn
May 11th, 2019, 6:28 pm
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 46
Views: 3996

Re: Hotkeys for Movements / Mouse Interaction

I'm not sure what to do about typeahead. A way to reset it? This can be a problem if the typeahead keys are interpreted as a non-undoable action, for example, a move toward fogged hexes or an attack. Maybe an option to type functions/movement with a visible text box? Let's say that we assign the le...
by Mawmoocn
May 11th, 2019, 4:50 pm
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 46
Views: 3996

Re: Hotkeys for Movements / Mouse Interaction

The same way it recognizes / or n or d or : or F1 or any other key. When you press s the game will check what the next keypress is, it might be f for "friendly" or e for "enemy" or a for ally, and hint the according units for the player to select from. I see a potential problem there, if you create...
by Mawmoocn
May 11th, 2019, 1:35 am
Forum: Technical Support
Topic: "Searching for installing add-ons" crash on Windows 7
Replies: 12
Views: 711

Re: "Searching for installing add-ons" crash on Windows 7

Greetings,

For Wesnoth 1.12.6, have you tried to turn off music and sound effects?

For some weird reason, I had problems with those, not sure if it still affects those.
by Mawmoocn
May 10th, 2019, 11:06 pm
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 46
Views: 3996

Re: Hotkeys for Movements / Mouse Interaction

Sorry, I misunderstood :( It’s alright :) it happens. You just type sf directly, without / first. The name of the leader doesn't matter; every hex that hosts a friendly unit will be hinted. Hmm would the game recognize sf without command? The UI highlights 7 hexes, the player can use some form of e...
by Mawmoocn
May 10th, 2019, 6:35 pm
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 61
Views: 2599

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

On the other hand, 25M strikes is equivalent to playing HttT 10000 times back to back as a single campaign... I don’t think.... well UMC can do it definitely... Well if you could play 10000 times... amazing in another sense :lol: :D. What are you talking about? There's no time element to any of thi...
by Mawmoocn
May 10th, 2019, 6:19 pm
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 46
Views: 3996

Re: Hotkeys for Movements / Mouse Interaction

I revisited your other post and I think I probably need some clarification here. They use word-, sentence-, and paragraph-granularity movements. In a pinch they use repeat counts, 5j moves 5 lines down. Maybe we can come up with something along those lines. Prototype on how it works in my brain I ty...
by Mawmoocn
May 10th, 2019, 5:23 pm
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 61
Views: 2599

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

The new statistics ( 4070 ) just multiply the number of strikes by the CTH, and add that up for all CTH values. I really don't see anything exponential in this. My basis for this is when I played Legend of Wesmere, I had to fight against 50-100 units.... assuming they have minimum of 2 hit strike, ...
by Mawmoocn
May 10th, 2019, 2:49 pm
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 61
Views: 2599

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

But there's no multiplication involved. Technically there are some features that use multiplication. Number of units, math calculations and things involving division and percentages. Number of glitches ironically uses "multiplication" :P. In a typical mainline scenario, the only CTH values seen are...
by Mawmoocn
May 10th, 2019, 1:55 pm
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 46
Views: 3996

Re: Hotkeys for Movements / Mouse Interaction

you're assuming that you have arrow keys moving the mouse cursor, right? Not really, currently you can use arrow keys to move the map view. Moving island works as a pseudo mouse pointer or the middle of a sniper scope. Sniper scopes have a dot or a laser guided aim which what I was trying to imitat...
by Mawmoocn
May 10th, 2019, 2:04 am
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 46
Views: 3996

Re: Hotkeys for Movements / Mouse Interaction

Disclaimer: This is a hypothesis on how it could be made as a feature. I personally think keyboard gameplay would be hard without some memorization of features and it needs other supporting mechanisms to work seamlessly. I use a mouse but I can’t say for certain if I’ll play using a keyboard if this...