Search found 111 matches

by Mawmoocn
May 27th, 2019, 11:13 pm
Forum: Art Contributions
Topic: Add or Adjust background color for text readability
Replies: 8
Views: 1506

Add or Adjust background color for text readability

Greetings, In this image, dark background color obscures dark colored text. The font color for these percentages (+50 to +80% and -50% to -100%) have slight problems on visual adjustment. https://forums.wesnoth.org/download/file.php?id=83893 Text colors that blend well with background color, are har...
by Mawmoocn
May 24th, 2019, 5:02 pm
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 46
Views: 5327

Re: Hotkeys for Movements / Mouse Interaction

Without going to possible advance use of hint, hint could be an easy way to emulate a mouse and give the keyboard a way to 'jump' from one tile to another. I assume josteph suggestion for hints would work this way: hintpositioncomplete.jpg In the image, movement is reliant on the center of the curr...
by Mawmoocn
May 24th, 2019, 3:10 pm
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 61
Views: 4078

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

There are three possible results: two misses, two hits, one hit and one miss. That's actually 4 results. do you have any comments on the implemented algorithm? Disclaimer: My comment is heavily based on assumption that something could go wrong. Average result would mess up with luck or percentage s...
by Mawmoocn
May 24th, 2019, 1:59 pm
Forum: Ideas
Topic: Resources
Replies: 3
Views: 393

Re: Resources

Wild Peasants vs Devouring Corpses basically matches what you want. Strange Legacy , has some of the features that you want. It includes crafting your own unique gear, gathering resources to craft items or trade for gold, and many more to explore! It doesn't have resources as part of the game play,...
by Mawmoocn
May 24th, 2019, 1:34 pm
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 61
Views: 4078

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

What do all these numbers mean? I'm guessing it means that there were 15 strikes at 60% cth, of which 10 hit and 15-10=5 missed, so the actual hit rate was 10/15=67% and the ratio between actual and expected number of hits was 111% (10/9). Is that right? Yes. Please try to explain more clearly next...
by Mawmoocn
May 23rd, 2019, 2:08 pm
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 61
Views: 4078

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

Didn’t expect the questions to be challenging... I don’t get how to calculate human bias in all of these..... I assume, it would be infinite? :lol: I just reused a red-to-green scale that's already used by other parts of the interface (help pages, mouseover on the mainmap, etc). If there's some prob...
by Mawmoocn
May 21st, 2019, 7:57 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1003
Views: 169637

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Greetings, I haven’t finished playing Strange Legacy on the newer Wesnoth. I found some new glitches and haven’t tested past glitch reports, for the latest version. Glitches 1. Rebuild Hero grants unlimited amount of mana. 2. Stat increase equip-able item equipment doesn’t increase these stats: Char...
by Mawmoocn
May 21st, 2019, 7:00 pm
Forum: Technical Support
Topic: "Searching for installing add-ons" crash on Windows 7
Replies: 12
Views: 1100

Re: "Searching for installing add-ons" crash on Windows 7

Greetings, I lack time to confirm things but I seem to remember that fullscreen occasionally causes crashes. Not sure if it the problems for Wesnoth 1.12.6, applies for 1.14.7, if it does you can edit your preferences file, located in C:\Users\yourname>\AppData\Local\VirtualStore\Program Files\Battl...
by Mawmoocn
May 19th, 2019, 7:26 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1003
Views: 169637

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

I am on chapter II, mission 6 and I can't progress at all. I have already got the permit to sail the Open Sea, as well as a ship. Have you paid your taxes yet? Probably the issue on why you can't enter open sea. And the only possibilities how to get a lot of them is via taxes in orcish towns, and v...
by Mawmoocn
May 19th, 2019, 1:58 pm
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 61
Views: 4078

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

Greetings, I got tangled up trying to finish a scenario, I procrastinated for a bit... I apologise for not responding much earlier than intended. Which foreground color do you think is problematic over the dark background color of that dialog? You can see a sample of the colors in https://forums.wes...
by Mawmoocn
May 17th, 2019, 9:16 pm
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 46
Views: 5327

Re: Hotkeys for Movements / Mouse Interaction

I think most suggestions have a common point.

Adding a wiki for this idea, might not be a bad idea, since there are slight deviation from each idea.

In all honesty, I'm not sure really...
by Mawmoocn
May 17th, 2019, 8:55 pm
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 46
Views: 5327

Re: Hotkeys for Movements / Mouse Interaction

I understand your idea, but I would definately make the display of the golden hexes optional! I agree that it could be optional. Additionally I personally would use QWEASD as keys, but if they are customizable, this should be no issue. Well the default hotkeys should depend on the current player’s ...
by Mawmoocn
May 17th, 2019, 5:57 am
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 46
Views: 5327

Re: Hotkeys for Movements / Mouse Interaction

my usability-sense screams "no", I fear this will make it to complicated to the average user - at least if he sees the other hexes of the "focused group" all the time. If it would be purely optional, like visible only if a special key is pressed, I think it would be no problem for the average user ...
by Mawmoocn
May 16th, 2019, 12:39 am
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 46
Views: 5327

Re: Hotkeys for Movements / Mouse Interaction

To explain the "focused" hex: Imagine you are working on an Excel sheet and have just typed a word in cell [B2]. Now you want to type a word into cell [F5]. You could either click the cell [F5], or if you would want to use the keyboard press arrow keys repeatedly (4*right and 3*down). To clarify, i...
by Mawmoocn
May 15th, 2019, 7:15 pm
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 46
Views: 5327

Re: Hotkeys for Movements / Mouse Interaction

I find the idea of having hints as shortcuts for interesting hexes interesting but as with shortcuts in other programs they should be purely optional. Implementing two keyboard features, will increase work load for volunteers that will do this. I’m not sure it can work, without sacrificing the othe...