Search found 138 matches

by Mawmoocn
July 3rd, 2019, 10:12 pm
Forum: WML Workshop
Topic: Problem with making terrain graphic look normal
Replies: 19
Views: 2073

Re: Problem with making terrain graphic look normal

I want to create some new terrain type using original terrain artworks. I have study terrain graphic rule for few days but still can't figure it out. So I use a stupid way to make my own one without making new terrain graphic rule. If you want to use the game’s artwork for terrain, this could help ...
by Mawmoocn
July 2nd, 2019, 12:45 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1038
Views: 220619

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

I think white_haired_uncle point was, bad luck occurring very early in the game (turns 1-100?), will kill your game, as you may lack gold or other features, as most of the things you mentioned, only apply if were given time to farmed enough resources including gold. If you got struck with a unfortun...
by Mawmoocn
July 1st, 2019, 4:59 pm
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 61
Views: 8028

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

Yes, something similar can also be made, but I don't know if it will be confusing...
by Mawmoocn
June 30th, 2019, 3:37 pm
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 168
Views: 19979

Re: Main Factions Balance

I’m reluctant to reply to your statement, as many days have passed. I hope that you may address this issue, with prudence , in the future : Unfortunately, he does not always understand what he is saying. I was hoping for a professional argument, I wasn’t advocating for creation of a new AI, it was a...
by Mawmoocn
June 30th, 2019, 12:54 pm
Forum: Ideas
Topic: [interface] Change "Defense" to "Evasion"
Replies: 22
Views: 3943

Re: [interface] Change "Defense" to "Evasion"

In the first I assume some defensive moves, which might include a step-back AND parry step with a shield or a weapon; in the latter I always complete dodging altogether without any contact whatsoever. At the least that is my non-native english association. You won't find defensive moves other than ...
by Mawmoocn
June 30th, 2019, 11:49 am
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 61
Views: 8028

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

@josteph It depends if a stat affects the game early, e.g. adding unnecessary risk for units that will immediately conclude the game. I saw what you mean but I didn’t elaborate due to the premature stage of the idea and it needs a new thread. Back on topic I prefer option B but I like option C of pl...
by Mawmoocn
June 30th, 2019, 11:42 am
Forum: Ideas
Topic: Support showing CTH histogram from enemy point of view
Replies: 15
Views: 3099

Re: Support showing CTH histogram from enemy point of view

@pauxlo I forgot to consider that it was about the last player side to first player side comparison, that he was implying.

Sorry for making it complicated and Thank you very much for correcting! I appreciate it :).
by Mawmoocn
June 29th, 2019, 6:47 am
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 61
Views: 8028

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

I apologise for taking a long time, I hope you understand. Damage calculations doesn’t tell you if you made a mistake or did well on using terrain advantage to win. If damage doesn't tell you that, how the hits tells that? Unfortunately they both have the same problem. All statistics does show is a ...
by Mawmoocn
June 12th, 2019, 4:08 am
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 168
Views: 19979

Re: Main Factions Balance

I meant that ladder community has already analyzed a tons of replays and developed a lot of strategies. You disagree with that? No. Are your assumptions based on the ladder game history? Do you know about the ELO system used there? No. I made a mistake assuming that it doesn’t use a system that adj...
by Mawmoocn
June 11th, 2019, 8:13 pm
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 61
Views: 8028

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

@josteph I thought it was comparing enemy to your luck, my mistake then :oops:. I don't think it is possible to measure importance of a hit in a general case. It’s possible, but that’s a new idea and needs other supporting mechanisms to detect things. If you consider killing a unit important, that c...
by Mawmoocn
June 11th, 2019, 7:13 pm
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 61
Views: 8028

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

Currently, they're colored so green means the RNG favored the opponent's , that is, if you win and the stats are green that means you won in spite of the RNG, you won due to skill, not luck. We can’t actually compare your luck against your enemy. As your luck is independent from their luck. Skill c...
by Mawmoocn
June 11th, 2019, 6:43 pm
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 168
Views: 19979

Re: Main Factions Balance

Ladder players have already watched a tons of replays and developed a lot of strategies. Let’s say for the sake of argument, I disagree. The games can be "farm game" to farm "points", by being the most active ladder player and defeating newbies. How would you measure these games? Most competitions ...
by Mawmoocn
June 11th, 2019, 5:08 am
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 168
Views: 19979

Re: Main Factions Balance

Mawmoocn, I have remarks on individual items If you have questions, feel free to ask. I’ll try to answer, if possible. All ladders are unofficial. It means that there won't be player rating in the replay statistics. As Hejnewar said, it is essential to consider player rating. I totally agree with h...
by Mawmoocn
June 10th, 2019, 8:18 am
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 168
Views: 19979

Re: Main Factions Balance

Xalzar, thank you for sharing (and finding) the idea! I found it interesting that it has similar things on what I have thought. I think I’m late for posting this... "Summary" will contain "Final battle statistics" that includes the whole overview result. In-depth analysis contains verbose details th...
by Mawmoocn
June 9th, 2019, 4:13 am
Forum: Descent into Darkness
Topic: Scenario Review: DiD 5 - Orc War
Replies: 29
Views: 14800

Re: Scenario Review: DiD 5 - Orc War

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.8 (1.14.7), Hard, Bats and loyal units (2) How difficult did you find the scenario? (1-10) Failed, Posting for completion of review. (3) How clear did you find the scenario objectives? Clear (4) How clear and inte...