Search found 36 matches

by Ruvaak
March 3rd, 2019, 10:31 pm
Forum: Multiplayer Development
Topic: Mod : Advanced Wesnoth Wars
Replies: 23
Views: 2100

Re: Mod : Advance Wesnoth Wars

Version 1.0.0 just released. I did the point number 2, by diminishing attack damage instead of damage strike (more easy and more fair compare to units have one single big strike. Of courses there is lot of possible improvments, but everything code should works as it is. I will take time for bug hunts.
by Ruvaak
March 3rd, 2019, 8:53 pm
Forum: WML Workshop
Topic: [solved] help for making the numbers of strikes depends on hitpoints
Replies: 12
Views: 1484

Re: help for making the numbers of strikes depends on hitpoints

I only found a way with wesnoth.message() who can't handle array, but from I will get informations from proper object. Else using swarm or creating a weapon ability, and applying it on all weapons automatically (and maybe so, don't display it on the interface to improve readability) is also a good p...
by Ruvaak
March 3rd, 2019, 6:34 pm
Forum: WML Workshop
Topic: [solved] help for making the numbers of strikes depends on hitpoints
Replies: 12
Views: 1484

Re: help for making the numbers of strikes depends on hitpoints

Without changing all weapons to add "swarm", which can have too much side effects, I think for now I will work on that code : code wich manage to get attacker datas, like "damage" and "specials", like from line 55 : local attacker_data = attacker.__cfg ... if attacker_data[i][1] == "attack" then tab...
by Ruvaak
March 3rd, 2019, 4:55 pm
Forum: Multiplayer Development
Topic: Mod : Advanced Wesnoth Wars
Replies: 23
Views: 2100

Mod : Advanced Wesnoth Wars

I just published on the Addons Manager the mod I worked on since some weekends : Advance Wesnoth Wars, for BfW 1.14. I know a lot of you are not fond of RNG system, that mod should be for you ! I'm not saying I don't like the actual system, but you can try the mod to compare which mechanic you prefe...
by Ruvaak
March 3rd, 2019, 4:00 pm
Forum: WML Workshop
Topic: [solved] help for making the numbers of strikes depends on hitpoints
Replies: 12
Views: 1484

Re: help for making the numbers of strikes depends on hitpoints

I didn't knew that "swarm" effect. In fact it can do it for a first version, what to you mean by "simple linear relation" ? The thing is, can a weapon have many specials ? each specials will apply for all attacks ? Thanks for your help :) BTW, Since I progressed a lot on others aspect of my mod, I p...
by Ruvaak
March 3rd, 2019, 12:37 am
Forum: WML Workshop
Topic: [solved] help for making the numbers of strikes depends on hitpoints
Replies: 12
Views: 1484

[solved] help for making the numbers of strikes depends on hitpoints

Hello To add some realism and changing a little the gameplay (and for fun), i'm looking for a way to make a hits/hitpoints relatives, like in Advance Wars (the more a trop is weakened, the less it will do damage or have men inside holding a weapon) (i will call each "hit attempt" "strikes" to be mor...