Search found 41 matches

by Ruvaak
March 6th, 2019, 4:39 pm
Forum: Multiplayer Development
Topic: Eagle's combined MP modifications thread
Replies: 33
Views: 13973

Re: Eagle's combined MP modifications thread

Hello,

I made a recent mod this week-end, "Advance Wesnoth Wars" (see the informations in my signature link), based of some of Eagle mods, made them working on compaigns and fixed some bugs. Dunno who stil maintain them, but you can make a quick look on my code to improve them, maybe.
by Ruvaak
March 5th, 2019, 7:34 pm
Forum: WML Workshop
Topic: [solved] help for making the numbers of strikes depends on hitpoints
Replies: 12
Views: 1990

Re: help for making the numbers of strikes depends on hitpoints

Nope, I saw it but I didn'took yet read how to use it yet. It's worse the time ?
by Ruvaak
March 5th, 2019, 5:48 pm
Forum: Multiplayer Development
Topic: Mod : Advanced Wesnoth Wars
Replies: 37
Views: 7985

Re: Mod : Advance Wesnoth Wars

Version 1.14.4 released (1.14.x stands BfW 1.14 compatibility checked)

I fixed some things and found a way to decrease number of strikes on units HP ratio. Except if that unit have a single big strike, in that case, I decrease the damage of that strikes.
by Ruvaak
March 5th, 2019, 5:46 pm
Forum: WML Workshop
Topic: [solved] help for making the numbers of strikes depends on hitpoints
Replies: 12
Views: 1990

Re: help for making the numbers of strikes depends on hitpoints

I found a way to find strik number with that debugging options. Was "number" :D


I updated my module to make this. thanks you !
by Ruvaak
March 4th, 2019, 11:21 am
Forum: WML Workshop
Topic: [solved] help for making the numbers of strikes depends on hitpoints
Replies: 12
Views: 1990

Re: help for making the numbers of strikes depends on hitpoints

Thanks for the links ! After some though, I came at the conclusion than basing attack numbers of HP can be more way avantagous for units having few strikes with big damages than othes having lot of strikes with moderates damages, so for now I applied to modifications only to damage. I will see if I ...
by Ruvaak
March 3rd, 2019, 10:31 pm
Forum: Multiplayer Development
Topic: Mod : Advanced Wesnoth Wars
Replies: 37
Views: 7985

Re: Mod : Advance Wesnoth Wars

Version 1.0.0 just released. I did the point number 2, by diminishing attack damage instead of damage strike (more easy and more fair compare to units have one single big strike. Of courses there is lot of possible improvments, but everything code should works as it is. I will take time for bug hunts.
by Ruvaak
March 3rd, 2019, 8:53 pm
Forum: WML Workshop
Topic: [solved] help for making the numbers of strikes depends on hitpoints
Replies: 12
Views: 1990

Re: help for making the numbers of strikes depends on hitpoints

I only found a way with wesnoth.message() who can't handle array, but from I will get informations from proper object. Else using swarm or creating a weapon ability, and applying it on all weapons automatically (and maybe so, don't display it on the interface to improve readability) is also a good p...
by Ruvaak
March 3rd, 2019, 6:34 pm
Forum: WML Workshop
Topic: [solved] help for making the numbers of strikes depends on hitpoints
Replies: 12
Views: 1990

Re: help for making the numbers of strikes depends on hitpoints

Without changing all weapons to add "swarm", which can have too much side effects, I think for now I will work on that code : code wich manage to get attacker datas, like "damage" and "specials", like from line 55 : local attacker_data = attacker.__cfg ... if attacker_data[i][1] == "attack" then tab...
by Ruvaak
March 3rd, 2019, 4:55 pm
Forum: Multiplayer Development
Topic: Mod : Advanced Wesnoth Wars
Replies: 37
Views: 7985

Mod : Advanced Wesnoth Wars

I just published on the Addons Manager the mod I worked on since some weekends : Advance Wesnoth Wars, for BfW 1.14. I know a lot of you are not fond of RNG system, that mod should be for you ! I'm not saying I don't like the actual system, but you can try the mod to compare which mechanic you prefe...
by Ruvaak
March 3rd, 2019, 4:00 pm
Forum: WML Workshop
Topic: [solved] help for making the numbers of strikes depends on hitpoints
Replies: 12
Views: 1990

Re: help for making the numbers of strikes depends on hitpoints

I didn't knew that "swarm" effect. In fact it can do it for a first version, what to you mean by "simple linear relation" ? The thing is, can a weapon have many specials ? each specials will apply for all attacks ? Thanks for your help :) BTW, Since I progressed a lot on others aspect of my mod, I p...
by Ruvaak
March 3rd, 2019, 12:37 am
Forum: WML Workshop
Topic: [solved] help for making the numbers of strikes depends on hitpoints
Replies: 12
Views: 1990

[solved] help for making the numbers of strikes depends on hitpoints

Hello To add some realism and changing a little the gameplay (and for fun), i'm looking for a way to make a hits/hitpoints relatives, like in Advance Wars (the more a trop is weakened, the less it will do damage or have men inside holding a weapon) (i will call each "hit attempt" "strikes" to be mor...