Search found 97 matches

by ResExsention
August 14th, 2018, 6:06 pm
Forum: Art Workshop
Topic: Edwylm's sprite alterations
Replies: 99
Views: 34700

Re: Edwylm's sprite alterations

Interesting. A very effective way to create sprites. Hadn't thought of that. Cool! I could give some ideas for ideas on the animations: - The Dwarven Chariot is very good. For any charging attacks just use the offset feature like [frame] image="units/image/image.png:frame-offset-by-pixels"...
by ResExsention
August 14th, 2018, 5:45 pm
Forum: Scenario & Campaign Development
Topic: Purger of Evil SP campaign (Wesnoth 1.12/1.14)
Replies: 36
Views: 9404

Re: Purger of Evil SP campaign (Wesnoth 1.12/1.14)

Update 1.5 pushed. Just a series of bug and dialogue and one terrain fix.
by ResExsention
August 14th, 2018, 5:41 pm
Forum: WML Workshop
Topic: Random Unit Dialogue
Replies: 11
Views: 2584

Re: Random Unit Dialogue

Which is kind of sad. It slightly uses up more of the CPU's power, constantly recompiling and all that, but even on the weakest of computers, it's alright. I'll keep that in mind, though, for any other lua I use.
by ResExsention
August 11th, 2018, 7:33 pm
Forum: Art Workshop
Topic: Edwylm's sprite alterations
Replies: 99
Views: 34700

Re: Edwylm's sprite alterations

Tribes55, I can see why. You do have a Dwarven campaign, after all. Now that you've brought it up, I noticed that Edwylm's Dwarf chariots and stuff look great, if not for the scaling. I'm saying, maybe five or ten percent bigger than what he's already made. If you look at the Era of Magic Dwarven ta...
by ResExsention
August 11th, 2018, 7:27 pm
Forum: WML Workshop
Topic: Random Unit Dialogue
Replies: 11
Views: 2584

Re: Random Unit Dialogue

Yeah, but macros are my besties when I make UMC, plus, it is kind of a little bit too late for putting it in _main.cfg; I don't really want to change it now that it's there and working. Thanks for the pointer, though.
by ResExsention
August 10th, 2018, 11:22 pm
Forum: WML Workshop
Topic: Using the location of a unit
Replies: 7
Views: 1812

Re: Using the location of a unit

Yes, I know about that. I just forgot to add

Code: Select all

[modifications]
     {TRAIT_LOYAL}
[/modifications]
by ResExsention
August 10th, 2018, 10:39 pm
Forum: Art Workshop
Topic: Edwylm's sprite alterations
Replies: 99
Views: 34700

Re: Edwylm's sprite alterations

"This is called the talent for design!" Thanks this means a lot. :oops: And I hope that you have fun playing with these units. :D It is called talent for design, though I probably may not end up using these units in UMC anytime soon. Sorry :cry: . As for your briar wose, it's excellent, t...
by ResExsention
August 9th, 2018, 10:35 pm
Forum: Scenario & Campaign Development
Topic: Purger of Evil SP campaign (Wesnoth 1.12/1.14)
Replies: 36
Views: 9404

Re: Purger of Evil SP campaign (Wesnoth 1.12/1.14)

I can see that. Changes will come out in update 0.1.4.
by ResExsention
August 9th, 2018, 1:38 am
Forum: Scenario & Campaign Development
Topic: Purger of Evil SP campaign (Wesnoth 1.12/1.14)
Replies: 36
Views: 9404

Re: Purger of Evil SP campaign (Wesnoth 1.12/1.14)

I really like the map you gave me, and I will be using it in the next update. How do you like my campaign so far?
by ResExsention
August 8th, 2018, 6:17 pm
Forum: Art Workshop
Topic: Edwylm's sprite alterations
Replies: 99
Views: 34700

Re: Edwylm's sprite alterations

Perfect chaparral wose. Nothing needs to be done. For the forest mother, though, you should probably add some roots, as right now it kind of looks like a rootless tree. But really, impressive! As baranitex has said, "This is called the talent for design!"
by ResExsention
August 8th, 2018, 6:13 pm
Forum: Scenario & Campaign Development
Topic: A Friendship Tested
Replies: 31
Views: 6084

Re: A Friendship Tested

Tribes, so I've tried out your campaign, and it's amazing! A few things: - In opinion, I don't think a Shadow Mage makes a good leader in scenario 1. Have your considered using a Fugitive instead? - Again, your idea on Squid changing the entire scenario is good, though I've noticed his presence stop...
by ResExsention
August 8th, 2018, 5:59 pm
Forum: Scenario & Campaign Development
Topic: Purger of Evil SP campaign (Wesnoth 1.12/1.14)
Replies: 36
Views: 9404

Re: Purger of Evil SP campaign (Wesnoth 1.12/1.14)

So you didn't hear. Purger of Evil has been ported to 1.14, so now you should be able to use all 1.14 textures. It's on the add-on server, so you should be able to download it.
by ResExsention
August 7th, 2018, 8:16 pm
Forum: Lua Labs
Topic: ResExsention's questions on the art of "Lua-ing"
Replies: 10
Views: 4567

Re: ResExsention's questions on the art of "Lua-ing"

Oh. So get_attackable_enemies returns an array. I could probably utilize that. And the conditional you basically means if there are no enemies, then... And what of helper.adjacent_tiles() ? Can I look at it under ai_helper.lua ? Thx. I'll be getting the wesnoth lua pack in a few minutes; thanks for ...
by ResExsention
August 7th, 2018, 8:09 pm
Forum: Art Workshop
Topic: Edwylm's sprite alterations
Replies: 99
Views: 34700

Re: Edwylm's sprite alterations

Huh. Interesting. The root thing is a unique idea, and very good. All I have to say is that on the chaparral wose I think the ribbon is too solid; try making it a bit more splayed. And for your forest father, it's excellent, and nothing has to be done. As for the mother, all I would say is that it's...
by ResExsention
August 6th, 2018, 8:36 pm
Forum: Art Workshop
Topic: Edwylm's sprite alterations
Replies: 99
Views: 34700

Re: Edwylm's sprite alterations

I really like the first wose, the one labeled chaparral. Maybe you should also make it a little bit taller, and add the magenta things for the {MAGENTA_IS_THE_TEAM_COLOR} bits. And your edited versions on the one labeled dark wose look awesome! I have nothing to say about them, since they look good ...