Search found 97 matches

by ResExsention
August 29th, 2018, 3:53 am
Forum: Art Workshop
Topic: Edwylm's sprite alterations
Replies: 99
Views: 34484

Re: Edwylm's sprite alterations

Wow, really cool so far! You have got the colorization right on the vin wose; it looks perfect. It's the scale that is catching my attention; did you intend to make them so tall? For naming. I was thinking after chaparral wose comes the vine wose and after that the... But really nice so far! With th...
by ResExsention
August 25th, 2018, 10:23 pm
Forum: Scenario & Campaign Development
Topic: Freed Undead Campaign Idea
Replies: 2
Views: 1022

Re: Freed Undead Campaign Idea

Seconded. WML is quite actually on the higher end on easiest programming languages to learn and is a really good beginners' language. It's art that may be a problem. I would totally be willing to collaborate with you if you'd like, but it would still be a good idea to learn. Tribes55 has already pro...
by ResExsention
August 23rd, 2018, 11:41 pm
Forum: Scenario & Campaign Development
Topic: The Wolves' Last Path [WIP SP campaign for BfW1.14]
Replies: 24
Views: 8881

Re: The Wolves' Last Path [WIP SP campaign for BfW1.14]

Oh. Cool. Yeah. That's alright. If you wanted, I could do some unit sprites for you if you'd like. Specifically for Dysagrest. But still, those edits are decent enough and make a very good first presentation. It should impress most, if not all.

Well. I can't wait to see what's next!
by ResExsention
August 22nd, 2018, 11:12 pm
Forum: Scenario & Campaign Development
Topic: The Wolves' Last Path [WIP SP campaign for BfW1.14]
Replies: 24
Views: 8881

Re: The Wolves' Last Path [WIP SP campaign for BfW1.14]

Wow! Impressive campaign so far! Well done! Just a few notes: - There seems to be an error in scenario 3 (the tavern one). Apparently, [unstore_unit] isn't working, as you try to unstore the variable boss_stored. It doesn't seem to contain any unit data. This was done on Wesnoth 1.14.3. I'll take a ...
by ResExsention
August 22nd, 2018, 10:53 pm
Forum: Scenario & Campaign Development
Topic: Purger of Evil SP campaign (Wesnoth 1.12/1.14)
Replies: 36
Views: 9317

Re: Purger of Evil SP campaign (Wesnoth 1.12/1.14)

And then I found out that scenario 7-2 was faulty. Fixed that as for release 0.1.8.5. And a few others.
by ResExsention
August 21st, 2018, 11:10 pm
Forum: Scenario & Campaign Development
Topic: Purger of Evil SP campaign (Wesnoth 1.12/1.14)
Replies: 36
Views: 9317

Re: Purger of Evil SP campaign (Wesnoth 1.12/1.14)

And contrary to an older post (informing you of the release of 0.1.3) when I said that scenario 8-2 would be coming out in release 0.1.4, well... I lied. So here it is. Purger of Evil update 1.8, featuring dialogue changes throughout the campaign and several rebalancing efforts after a few friends o...
by ResExsention
August 21st, 2018, 8:44 pm
Forum: Faction & Era Development
Topic: Obscured Folklore Era
Replies: 32
Views: 13058

Re: Obscured Folklore Era

Yeah, but if you need to learn the way to offset a sprite, there are several places for you to learn. But I suppose we can close that conversation now. Is Obscured era supposed to be a multiplayer era? With all that balancing stuff? I was wondering. And my opinion of it remains the same. I really li...
by ResExsention
August 21st, 2018, 8:39 pm
Forum: Art Workshop
Topic: Edwylm's sprite alterations
Replies: 99
Views: 34484

Re: Edwylm's sprite alterations

Hmmm... I like the middle 5% scale change. The proportions look accurate, so congrats on that. Nice job on removing the blurs as well. Now for the chariot, all you need now is one attack frame and it will look professional. Maybe for the attack frame you can try making the ram's feet move and tilt t...
by ResExsention
August 20th, 2018, 8:24 pm
Forum: WML Workshop
Topic: How to do starting villages.
Replies: 5
Views: 1989

Re: How to do starting villages.

How so? Maybe I said it wrong. Maybe I should have said reusable. Either way, [village] or [capture_village] in a macro do the same thing. It's all on performance, mostly.
by ResExsention
August 18th, 2018, 9:12 pm
Forum: Add-on Feedback
Topic: The Rising Underworld
Replies: 46
Views: 17769

Re: The Rising Underworld

Well, the last time I played this campaign was quite a while ago, so I kind of forgot. The way I beat Glac was by holding off the ghosts and shadows and wraiths with my sorceresses while bringing the dragon all the way around to burn up the enemy leader. Very effective. As for Sicc, even if I had fi...
by ResExsention
August 18th, 2018, 8:50 pm
Forum: Off-Topic
Topic: chicken or the Orc?
Replies: 13
Views: 9365

Re: chicken or the Orc?

You were talking about In the Name of the King
by ResExsention
August 18th, 2018, 8:46 pm
Forum: Add-on Feedback
Topic: The Rising Underworld
Replies: 46
Views: 17769

Re: The Rising Underworld

I noticed. Is it really impossible to beat Glac with fresh recruits? I hate recalling experienced units for fear of losing them. The only way I beat that was by going debug and messing around with the stuff LOL. And even if I had used my best troops, they still probably would've been mostly killed b...
by ResExsention
August 18th, 2018, 8:41 pm
Forum: WML Workshop
Topic: How to do starting villages.
Replies: 5
Views: 1989

Re: How to do starting villages.

That would work. I don't think it's efficient though. Have you considered putting that in a macro? Like: #define CAPTURE_A_VILLAGE SIDE X Y [village] x={X} y={Y} [/village] #enddef Oh, and by the way, the [village] tag is sort of like [capture_village] , but can be used in a side definition.
by ResExsention
August 18th, 2018, 8:38 pm
Forum: WML Workshop
Topic: Creating full-screen cutscenes
Replies: 2
Views: 1063

Creating full-screen cutscenes

Hi again. So. What I'm trying to get at in this post is creating those cool title cutscenes sort of like what's in Genesis and To Lands Unknown . Something like the "The End" page but with custom text and displayed at the start of the first scenario. I looked into AnimationWML but found ou...