Search found 21 matches

by shrieker1
September 12th, 2017, 6:58 pm
Forum: WML Workshop
Topic: How to turn up the error reporting detail?
Replies: 11
Views: 1717

Re: How to turn up the error reporting detail?

I wanted to turn on some important error messages too bad it becomes quickly too noisy. I have developed following script to help me launch wesnoth with verbose log and then filter out some noisy stuff that I don't need to see. Mostly unfiltered version is stored in wesnoth.log using tee command. mo...
by shrieker1
September 12th, 2017, 6:30 pm
Forum: Users’ Forum
Topic: Confused by Survival maps and RPG eras
Replies: 3
Views: 1069

Re: Confused by Survival maps and RPG eras

In RPG eras, I always found that recruiting was disallowed, and I didn't find rumoured stores or such either, so all I can do is run around aimlessly with my one and only character and wait to be obliterated, it seems. It depends on RPG era and scenario. For example SXC and SXRPG addons have shops ...
by shrieker1
September 12th, 2017, 6:11 pm
Forum: Faction & Era Development
Topic: New Settlers era
Replies: 49
Views: 10978

Re: New Settlers era

I uploaded my modifications to addons server as New Settlers lua mod 2.99.0. It was based on 2.2.0.5.7.7.8 but I merged both 2.2.0.5.7.8 and 2.2.0.5.7.9 to my local development branch. Game play changes include: - Village upgrades and conversion follow build rules - Ships have changes stats and they...
by shrieker1
September 11th, 2017, 7:38 pm
Forum: Lua Labs
Topic: enclave's Lua thread
Replies: 226
Views: 53680

Re: enclave's Lua thread

Hi again! Could anyone show me any semi-working example of how you would extract x , y and terrain from table created via local my_table = wesnoth.get_locations { {"not", { terrain = "W*,W*^*,Xv,_off^_usr" } }} ? How would I read the x,y and terrain of 1st element of this table? Thanks! I'm bit lat...
by shrieker1
September 3rd, 2017, 11:31 am
Forum: Ideas
Topic: Adding dynamic [terrain_type] or [terrain]->[modifications]
Replies: 0
Views: 863

Adding dynamic [terrain_type] or [terrain]->[modifications]

Hi, There is actually two possible engine side terrain changes that would simplify implementing following idea I'm trying to make recruitment work dynamically in a location that is selected based on player actions. Player can change locations using menu_item to make nearly any location possible recr...
by shrieker1
August 7th, 2017, 6:15 pm
Forum: Faction & Era Development
Topic: New Settlers era
Replies: 49
Views: 10978

Re: New Settlers era

I noticed following possible bugs in new settlers: * Scenario objectives link should have & * If ranged unit is next to an enemy it can't use ranged attack against father away enemy (bug or feature?) Basically long ranged attack has reduced effectiveness in a close combat situation. This might be a ...