Search found 156 matches

by Vulpine
September 10th, 2017, 7:16 am
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 326
Views: 75562

Re: The Reign of the Lords

A few debugs later and no problem! Not sure why you couldn't recreate the error though... And now that I've downloaded the latest version, I realize I should have checked the version I had at the time... :?
Oh well.

Thanks for the fix!
by Vulpine
September 2nd, 2017, 11:52 pm
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 666
Views: 107912

Re: The Gnats Franken Dungeon

Yes I may try to fix the dragon rider (some how), also did you look at the very bottom of the photo Vulpine? There is a stick with sting (it looks a bit like a crossbow) and thanks for the space saving tip. :D Ah, no I didn't. I should have looked closer before I made that comment! :oops: Again, th...
by Vulpine
August 31st, 2017, 4:56 am
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 666
Views: 107912

Re: The Gnats Franken Dungeon

A few nitpicks: I'm not particularly fond of the way the dragon's wing covers up his rider. The armored highwayman's helmet looks... well, I suppose if I bring attention to it, you'll see the anatomical tragedy happening there. The back of his helmet shouldn't be in front of his shoulders. The last ...
by Vulpine
August 27th, 2017, 9:53 pm
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 326
Views: 75562

Re: The Reign of the Lords

I found a bug with the Dwarvish Thunderguard in MP. I have not tested it in singleplayer. When I tried to advance him, the game crashed to the main menu because there was no unit with the id ROLDwarvish Thunderguard or something like that. I had plan your recruits activated, and reloaded my save to ...
by Vulpine
July 27th, 2017, 2:07 am
Forum: Forum Games
Topic: Let's make a map together!
Replies: 254
Views: 43867

Re: Let's make a map together!

What a "warm" welcome the passengers will receive. :whistle: (3,17): Uu^Vu (5,18): Cud^Es (6,18): Uu^Vud border_size=1 usage=map Aa, Ha, Xv, Xv, Ai, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wwg, Wog, Wwg, Wwg, Wwg, Xv, Xv, Xv, Xu, Xu, Xu, Xu Aa, Aa^Vaa, Xv, Ha^Fpa, Ai, Xv, Ha^Vhha...
by Vulpine
July 18th, 2017, 9:52 pm
Forum: Art Workshop
Topic: Team Color Shift Not Working
Replies: 10
Views: 2946

Re: Team Color Shift Not Working

:)
Glad to hear!
ahvth wrote:Weird that it didnt work until I moved it into another campaign... one of the many mysteries of life.
Naw, it's one of the countless mysteries of coding. There are more mysteries in coding than in life.
by Vulpine
July 17th, 2017, 10:43 pm
Forum: Art Workshop
Topic: Team Color Shift Not Working
Replies: 10
Views: 2946

Re: Team Color Shift Not Working

Before I replied earlier, I downloaded the image from this page and loaded it into my campaign, and it worked fine except for a few magenta pixels that weren't the right color. I went into debug mode and changed the team and it worked the same for blue. That was how I knew that a few pixels were the...
by Vulpine
July 17th, 2017, 4:58 pm
Forum: Art Workshop
Topic: Team Color Shift Not Working
Replies: 10
Views: 2946

Re: Team Color Shift Not Working

Some of your colors (I don't know which ones) aren't the right shade of magenta That's the only problem I found with it. Perhaps you didn't include {MAGENTA_IS_THE_TEAM_COLOR} to the unit file? Also, what did you mean by, the original red color from the original sprite? I thought the original sprite...
by Vulpine
July 13th, 2017, 7:41 pm
Forum: Art Workshop
Topic: Let's (try to) expand the great continent!
Replies: 58
Views: 11431

Re: Let's (try to) expand the great continent!

I don't have anything really constructive to add, but I thought I'd mention that I have been laboring under the impression that the Lintanir and Aethenwood were considerably larger, not ending as soon as they left the visible map, probably from reading the descriptions somewhere. Considerably larger...
by Vulpine
July 13th, 2017, 6:53 pm
Forum: Forum Games
Topic: Let's make a map together!
Replies: 254
Views: 43867

Re: Let's make a map together!

Is this map supposed to be balanced for multiplayer? (2,17): Cud (3,18): Iwr^Edt (4,17): Uh border_size=1 usage=map Aa, Ha, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wwg, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xu, Xu, Xu, Xu Aa, Aa^Vaa, Xv, Xv, Ai, Xv, Ha^Vhha, Xv, Xv, Xv, Xv, Xv,...
by Vulpine
July 10th, 2017, 6:53 pm
Forum: Forum Games
Topic: Let's make a map together!
Replies: 254
Views: 43867

Re: Let's make a map together!

(7,18): Iwr (7,19): Xu (8,17): Urb Let's see what creative minds can do with this minor addition to the underworld :P :D border_size=1 usage=map Aa, Ha, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wwg, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xu, Xu, Xu, Xu Aa, Aa^Vaa, Xv, Xv, Ai, Xv,...
by Vulpine
July 2nd, 2017, 2:20 am
Forum: Forum Games
Topic: Let's make a map together!
Replies: 254
Views: 43867

Re: Let's make a map together!

The beginnings of a foul underworld. :twisted: 3,19: Ql 4,18: Kud 4,19: Ql border_size=1 usage=map Aa, Ha, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wwg, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xu, Xv, Xv, Xv Aa, Aa^Vaa, Xv, Xv, Ai, Xv, Ha^Vhha, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, ...
by Vulpine
June 30th, 2017, 6:29 pm
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 666
Views: 107912

Re: The Gnats Franken Dungeon

Awesome sprites!!! 8) I'm not entirely against oversize sprites, but after a certain point it does become a bit ridiculous :lol: With mainline, the l3 units aren't more than a few pixels taller, yet they seem so much bigger. I'm not sure exactly why, but it's a really really cool effect. I guess I t...
by Vulpine
June 26th, 2017, 8:10 pm
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 666
Views: 107912

Re: The Gnats Franken Dungeon

Indeed it does! The cloak really helps. I thought the claws would've been cool, as very few units have metal claws, but the knife works. The scythe looks a bit odd though, but probably not enough to require changing it. The blade looks slightly cone-shaped I think, and the shaft is somewhat jagged. ...
by Vulpine
June 18th, 2017, 12:05 am
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 666
Views: 107912

Re: The Gnats Franken Dungeon

I really like the improvements to the firestorm; the original was kinda... well, poorly done, if I may say so myself :whistle: While the destroyer and paragon both look amazing, I feel there is just too much going on in the destroyer's armor, and can't figure it out. And the Paragon's legs look a bi...