Search found 1056 matches

by ghype
November 26th, 2020, 6:40 pm
Forum: Art Workshop
Topic: ghype's Daily Art #117 - MiE Slyvians
Replies: 245
Views: 92537

Re: ghype's Daily Art #106 - Steam Punk

Here is the lv2. His beard tells you he is hugh jackman in x-man


steampunk rouser LV2.png
steampunk rouser LV2.png (6.56 KiB) Viewed 1115 times
by ghype
November 26th, 2020, 1:25 am
Forum: WML Workshop
Topic: ghype's Problems:
Replies: 108
Views: 17709

ghype's Problems: adding custom ability

Last one for 2day. I seem to struggle at the most basic things ... so now I tried to implement my first ever event based ability into a campaign. This is the error I get: Macro/file 'PL_ABILITY_ENDLESS_MP' is missing at ~add-ons/Plagued/units/dunefolk/Khyret.cfg:20 included from ~add-ons/Plagued/_ma...
by ghype
November 25th, 2020, 10:08 pm
Forum: WML Workshop
Topic: ghype's Problems:
Replies: 108
Views: 17709

Re: ghype's Problem: [side] + custom unit

Yes. The standard way of organizing the unit files (if you have a lot of them) is to use prefixes in the file names instead of using subdirectories. Take a look at the undead in core to see what I mean: All the filenames start with a prefix like Spirit or Skele. I'll keep that in mind. Probably won...
by ghype
November 25th, 2020, 8:13 pm
Forum: WML Workshop
Topic: ghype's Problems:
Replies: 108
Views: 17709

Re: ghype's Problem: [side] + custom unit

The problem is where I suspected. Your custom unit is in units/dunefolk but you are not including that subdirectory in your [+units][/units] . Thus, it will never be loaded in game. You have to include it with: Thanks a lot ! it worked. Do I have to include every subdirectory of untis there? You al...
by ghype
November 25th, 2020, 6:06 pm
Forum: WML Workshop
Topic: ghype's Problems:
Replies: 108
Views: 17709

Re: ghype's Problem: [side] + custom unit

my bad. it sounded he was onto something.

just note that the custom images contained in this zip here are all WIP and not representing the final versions.
by ghype
November 25th, 2020, 5:15 pm
Forum: WML Workshop
Topic: ghype's Problems:
Replies: 108
Views: 17709

Re: ghype's Problem: [side] + custom unit

Lord-Knightmare wrote: November 25th, 2020, 4:47 pm It seems as though your custom unit has not been imported into your campaign. May I assume that you have subdirectories in the units folder? If so, you have to include them.
Yes I do have indeed.
by ghype
November 25th, 2020, 4:39 pm
Forum: WML Workshop
Topic: ghype's Problems:
Replies: 108
Views: 17709

ghype's Problem: lua error + custom unit

One thing that comes to mind: that should definitely be [+units] , not [units] . Campaigns should expand the core units tag, not overwrite it. That the [+units] is written without the [+] is something that I have seen in many custom campaigns and even if I type it with the [+] i still get defeated ...
by ghype
November 25th, 2020, 1:42 pm
Forum: WML Workshop
Topic: ghype's Problems:
Replies: 108
Views: 17709

Re: ghype's Problem: [side] + custom unit

So here a question for a scenario. I have a [side] defined for a scenario and want to use custom unit as leader. It all works if I use a default unit, but once I replaces with a custom unit, the scenario gives me the "defeated" message. I suppose something is wrong with the custom unit I c...
by ghype
November 25th, 2020, 1:25 pm
Forum: Art Workshop
Topic: ghype's Daily Art #117 - MiE Slyvians
Replies: 245
Views: 92537

Re: ghype's Daily Art #105 - Steam Punk

finally got around to post the remaining unit line for the steampunk faction.


steampunk rouser LV1.png
steampunk rouser LV1.png (5.89 KiB) Viewed 1173 times
by ghype
November 24th, 2020, 1:09 am
Forum: WML Workshop
Topic: ghype's Problems:
Replies: 108
Views: 17709

Re: ghype's Problem: [remove_shroud]

well thanks about that! sign of being too late. it works as it should.
by ghype
November 23rd, 2020, 11:21 pm
Forum: WML Workshop
Topic: ghype's Problems:
Replies: 108
Views: 17709

Re: ghype's Problem: [remove_shroud]

New Problem: I am unsure how the [remove_shroud] works. I plan to have a certain area's shroud to be removed when moving on a certain hex using this: [event] name=moveto first_time_only=yes [filter] x,y=49,43 [/filter] {MODIFY_TERRAIN Iwr^Pw\o (48,48) (43,43)} [remove_shroud] x=46 y=45 raduis=3 [/re...
by ghype
November 23rd, 2020, 11:16 pm
Forum: WML Workshop
Topic: ghype's Problems:
Replies: 108
Views: 17709

Re: ghype's Coding Problems

The PLACE_IMAGE macro is for adding items to a hex like a storm trident or ring, so that's why it doesn't work now. You should use the map editor to make a map that has your tile in it. You just need the tile at the position marked "1", and the graphics will fill in the rectangle you defi...
by ghype
November 21st, 2020, 10:37 pm
Forum: WML Workshop
Topic: ghype's Problems:
Replies: 108
Views: 17709

Coding Problem: Multi-Hex Images

Hello there. So I managed to place multi-hex images and they do appear in the game. They however disappear once you move the courser over it and reappear once scroll out and back. What am I missing? [terrain_graphics] map=" , *, *, *, * * ,* , *, *, * , *, *, *, * * ,* , *, *, * , *, *, *, * * ...
by ghype
November 21st, 2020, 9:18 pm
Forum: Art Contributions
Topic: LordBob's random stuff : Nagas and more
Replies: 266
Views: 77409

Re: LordBob's random stuff : Nagas and more

I am no one to give professional feedback but I quiet like the Jinni.
The first picture you posted lacks something but I cannot put my finger on it. It definitely lacks texture in general and some shadings as well ... but better let portrait artist comment.
by ghype
November 18th, 2020, 10:59 pm
Forum: Art Workshop
Topic: Modify Portrait
Replies: 8
Views: 3764

Re: Modify Portrait

what exactly did you change? it is hard to tell without before/after comparison