Search found 1056 matches
- December 1st, 2020, 4:57 pm
- Forum: WML Workshop
- Topic: ghype's Problems:
- Replies: 108
- Views: 17538
Re: ghype's Problems: [time_area]
Got it, thanks!WhiteWolf wrote: ↑December 1st, 2020, 3:40 pmThis should work in a prestart event.Code: Select all
[time_area] id=indoor_area terrain=I*,I*^* {INDOORS} [/time_area]
- December 1st, 2020, 3:24 pm
- Forum: WML Workshop
- Topic: ghype's Problems:
- Replies: 108
- Views: 17538
Re: ghype's Problems: [time_area]
Hello again. I was looking into [time_area] and trying to make a custom one. It is pretty simple yet I doesn't do what I want. Basically, it should use the interior time schedule for every terrain that has basic wood floor. This is what I came up with: #sets time schedule for interrior [time_area] i...
- November 30th, 2020, 4:34 pm
- Forum: WML Workshop
- Topic: ghype's Problems:
- Replies: 108
- Views: 17538
Re: ghype's Problems
Hello, thanks for your comment. I already figured that and it perfectly works.lhybrideur wrote: ↑November 30th, 2020, 2:53 pm The problem here is that you set exploration to 1 in your event. So each test it tests its value, it is equal to one.
You need to have the set_variable directly in prestart and not inside your event in prestart.
- November 29th, 2020, 11:25 am
- Forum: Art Workshop
- Topic: ghype's Daily Art #117 - MiE Slyvians
- Replies: 245
- Views: 91862
Re: ghype's Daily Art #109
SOo. ... here are all units posted so far (and all factions for that matter) in one picture in order to conclude the progress of the past years and begin a new chapter with more recent sprites. I also updated the picture in the main post.
- November 28th, 2020, 8:21 pm
- Forum: WML Workshop
- Topic: ghype's Problems:
- Replies: 108
- Views: 17538
Re: ghype's Problems: endless mp
Now if a side=1 unit moves around. This is what will happen. x1,y1 get automatically filled in with the values of the location where the event is taking place. Say 10,11 The filter starts to check: is this event at 10,11? yes. Is this side=1? yes. Is the exploration=1? yes. Since all is yes, the un...
- November 28th, 2020, 3:14 pm
- Forum: WML Workshop
- Topic: ghype's Problems:
- Replies: 108
- Views: 17538
Re: ghype's Problems: endless mp
This will work. It does ! Thanks a lot. I learned a bit with this as well. I am not too sure about the $ up to this point. Now that I read the wiki again it makes sense. So the the $-sign accesses a variables value directly. That's the info from the wiki. but code like x,y=$x1,$y1 and $unit.id I've...
- November 28th, 2020, 2:55 pm
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1143
- Views: 362260
Re: Standing and idle animations?
Hello, my first standing animation in a while. Is this any good? If not, can someone tell me what can be improved upon?
- November 28th, 2020, 2:40 pm
- Forum: WML Workshop
- Topic: ghype's Problems:
- Replies: 108
- Views: 17538
Re: ghype's Problems: endless mp
You could use [filter_condition] on the moveto event to turn it on and off. I changed according to your suggestion and keeps on working: ## making endless movepoints [event] [set_variable] name=exploration value=1 [/set_variable] name=moveto first_time_only=no [modify_unit] [filter] side=1 [filter_...
- November 28th, 2020, 2:19 pm
- Forum: Writers’ Forum
- Topic: Dunefolk Lore - Revised
- Replies: 4
- Views: 828
Re: Dunefolk Lore - Revised
Glad to see you here Xalzar. ghype wrote: ↑November 18th, 2020, 8:48 pm With the events of the Gree Isle, some Lich-Lords have had to come back to the old continent and may remained. That could be the first Dunefolk encounter undead and necromancy... We may need to think about this a bit more, right...
- November 28th, 2020, 1:28 pm
- Forum: Art Workshop
- Topic: ghype's Daily Art #117 - MiE Slyvians
- Replies: 245
- Views: 91862
Re: ghype's Daily Art #108 - Steam Punk
here is a display of the entire steampunk faction. With this, this Chapter Three is concluded and I have numerous other sprites made for different occasions which I will post separately. Hopefully we can soon catch up to more recent made sprites, which also are improved regarding quality. I think th...
- November 28th, 2020, 1:00 pm
- Forum: WML Workshop
- Topic: ghype's Problems:
- Replies: 108
- Views: 17538
ghype's Problems: endless mp
Thank you guys for your efforts. I really cannot tell why this ain't work. When I developed and implemented my era into Ageless_Era for example, I had no problem with the dummy events. Now for some reason It won't work any more just as easy. The problem is that you wrote ability in singular, but the...
- November 27th, 2020, 4:59 pm
- Forum: Art Workshop
- Topic: ghype's Daily Art #117 - MiE Slyvians
- Replies: 245
- Views: 91862
Re: ghype's Daily Art #107 - Steam Punk
Here is the lv 3 and the full line ...
- November 27th, 2020, 9:01 am
- Forum: WML Workshop
- Topic: ghype's Problems:
- Replies: 108
- Views: 17538
Re: ghype's Problems: [ability] adding mp
You used [/abilit y ] instead of [/abilit ies ] in the end tag. You also spelled "equals" wrong. If I revert to the fake tags, i get this error. It finds the [/abilities] as closing tag for the [unit_type]. Seems like my fake tags won't work. The code remained the same as before, I just f...
- November 26th, 2020, 9:21 pm
- Forum: WML Workshop
- Topic: ghype's Problems:
- Replies: 108
- Views: 17538
Re: ghype's Problems: [ability] adding mp
You are probably using this inside an [abilities] tag already, so you have to drop out of it temporarily (with [/abilities]) to define the events inside [unit_type]. Then use [+abilities] at the end to go back to the original tag. yeah, i had that initially that way as every event based ability see...
- November 26th, 2020, 7:01 pm
- Forum: WML Workshop
- Topic: ghype's Problems:
- Replies: 108
- Views: 17538
ghype's Problems: [ability] adding mp
You only define the macro after trying to use it in your unit file. You need to include the utils folder before [+units]. seems legit. it found it now and had some syntax errors meaning that it found the ability. however, i realised that the initial draft for the ability, which should add 5mp once ...