Search found 1056 matches

by ghype
December 1st, 2020, 4:57 pm
Forum: WML Workshop
Topic: ghype's Problems:
Replies: 108
Views: 17538

Re: ghype's Problems: [time_area]

WhiteWolf wrote: December 1st, 2020, 3:40 pm

Code: Select all

       [time_area]
            id=indoor_area
            terrain=I*,I*^*
            {INDOORS}
        [/time_area]
This should work in a prestart event.
Got it, thanks!
by ghype
December 1st, 2020, 3:24 pm
Forum: WML Workshop
Topic: ghype's Problems:
Replies: 108
Views: 17538

Re: ghype's Problems: [time_area]

Hello again. I was looking into [time_area] and trying to make a custom one. It is pretty simple yet I doesn't do what I want. Basically, it should use the interior time schedule for every terrain that has basic wood floor. This is what I came up with: #sets time schedule for interrior [time_area] i...
by ghype
November 30th, 2020, 4:34 pm
Forum: WML Workshop
Topic: ghype's Problems:
Replies: 108
Views: 17538

Re: ghype's Problems

lhybrideur wrote: November 30th, 2020, 2:53 pm The problem here is that you set exploration to 1 in your event. So each test it tests its value, it is equal to one.
You need to have the set_variable directly in prestart and not inside your event in prestart.
Hello, thanks for your comment. I already figured that and it perfectly works.
by ghype
November 29th, 2020, 11:25 am
Forum: Art Workshop
Topic: ghype's Daily Art #117 - MiE Slyvians
Replies: 245
Views: 91862

Re: ghype's Daily Art #109

SOo. ... here are all units posted so far (and all factions for that matter) in one picture in order to conclude the progress of the past years and begin a new chapter with more recent sprites. I also updated the picture in the main post.


Display All.png
by ghype
November 28th, 2020, 8:21 pm
Forum: WML Workshop
Topic: ghype's Problems:
Replies: 108
Views: 17538

Re: ghype's Problems: endless mp

Now if a side=1 unit moves around. This is what will happen. x1,y1 get automatically filled in with the values of the location where the event is taking place. Say 10,11 The filter starts to check: is this event at 10,11? yes. Is this side=1? yes. Is the exploration=1? yes. Since all is yes, the un...
by ghype
November 28th, 2020, 3:14 pm
Forum: WML Workshop
Topic: ghype's Problems:
Replies: 108
Views: 17538

Re: ghype's Problems: endless mp

This will work. It does ! Thanks a lot. I learned a bit with this as well. I am not too sure about the $ up to this point. Now that I read the wiki again it makes sense. So the the $-sign accesses a variables value directly. That's the info from the wiki. but code like x,y=$x1,$y1 and $unit.id I've...
by ghype
November 28th, 2020, 2:55 pm
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1143
Views: 362260

Re: Standing and idle animations?

Hello, my first standing animation in a while. Is this any good? If not, can someone tell me what can be improved upon?


soldier_bob.gif
soldier_bob.gif (7.23 KiB) Viewed 1245 times
by ghype
November 28th, 2020, 2:40 pm
Forum: WML Workshop
Topic: ghype's Problems:
Replies: 108
Views: 17538

Re: ghype's Problems: endless mp

You could use [filter_condition] on the moveto event to turn it on and off. I changed according to your suggestion and keeps on working: ## making endless movepoints [event] [set_variable] name=exploration value=1 [/set_variable] name=moveto first_time_only=no [modify_unit] [filter] side=1 [filter_...
by ghype
November 28th, 2020, 2:19 pm
Forum: Writers’ Forum
Topic: Dunefolk Lore - Revised
Replies: 4
Views: 828

Re: Dunefolk Lore - Revised

Glad to see you here Xalzar. ghype wrote: ↑November 18th, 2020, 8:48 pm With the events of the Gree Isle, some Lich-Lords have had to come back to the old continent and may remained. That could be the first Dunefolk encounter undead and necromancy... We may need to think about this a bit more, right...
by ghype
November 28th, 2020, 1:28 pm
Forum: Art Workshop
Topic: ghype's Daily Art #117 - MiE Slyvians
Replies: 245
Views: 91862

Re: ghype's Daily Art #108 - Steam Punk

here is a display of the entire steampunk faction. With this, this Chapter Three is concluded and I have numerous other sprites made for different occasions which I will post separately. Hopefully we can soon catch up to more recent made sprites, which also are improved regarding quality. I think th...
by ghype
November 28th, 2020, 1:00 pm
Forum: WML Workshop
Topic: ghype's Problems:
Replies: 108
Views: 17538

ghype's Problems: endless mp

Thank you guys for your efforts. I really cannot tell why this ain't work. When I developed and implemented my era into Ageless_Era for example, I had no problem with the dummy events. Now for some reason It won't work any more just as easy. The problem is that you wrote ability in singular, but the...
by ghype
November 27th, 2020, 4:59 pm
Forum: Art Workshop
Topic: ghype's Daily Art #117 - MiE Slyvians
Replies: 245
Views: 91862

Re: ghype's Daily Art #107 - Steam Punk

Here is the lv 3 and the full line ...


steampunk rouser LV3.png
steampunk rouser LV3.png (8.45 KiB) Viewed 1055 times

steampunk rouser.png
steampunk rouser.png (11.18 KiB) Viewed 1055 times
by ghype
November 27th, 2020, 9:01 am
Forum: WML Workshop
Topic: ghype's Problems:
Replies: 108
Views: 17538

Re: ghype's Problems: [ability] adding mp

You used [/abilit y ] instead of [/abilit ies ] in the end tag. You also spelled "equals" wrong. If I revert to the fake tags, i get this error. It finds the [/abilities] as closing tag for the [unit_type]. Seems like my fake tags won't work. The code remained the same as before, I just f...
by ghype
November 26th, 2020, 9:21 pm
Forum: WML Workshop
Topic: ghype's Problems:
Replies: 108
Views: 17538

Re: ghype's Problems: [ability] adding mp

You are probably using this inside an [abilities] tag already, so you have to drop out of it temporarily (with [/abilities]) to define the events inside [unit_type]. Then use [+abilities] at the end to go back to the original tag. yeah, i had that initially that way as every event based ability see...
by ghype
November 26th, 2020, 7:01 pm
Forum: WML Workshop
Topic: ghype's Problems:
Replies: 108
Views: 17538

ghype's Problems: [ability] adding mp

You only define the macro after trying to use it in your unit file. You need to include the utils folder before [+units]. seems legit. it found it now and had some syntax errors meaning that it found the ability. however, i realised that the initial draft for the ability, which should add 5mp once ...