Search found 34 matches

by Stopsignal
November 21st, 2016, 6:44 am
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 21667

Re: Lovecraft's Deep Ones (New here)

Last one before going to sleep!

Image

By the way, scaly dithering is awesome.
by Stopsignal
November 21st, 2016, 5:31 am
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 21667

Re: Lovecraft's Deep Ones (New here)

Thanks a lot! That's really appreciated :) http://i.imgur.com/Svl27hD.png That's the mockup version. It may change drastically in the future, but for now i like it like that! I made it younger, as they never get old- they actually transform into fish before being able to. I might play with a cthulu ...
by Stopsignal
November 21st, 2016, 5:09 am
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 21667

Re: Lovecraft's Deep Ones (New here)

Yeah (but credit goes to skeptical troll i got it from the hunters of the east campaign, i cant draw that well ;) ) Also this faction is supposed to be fun so if it ever starts being a pressure or taking up too much time just take a break and don't worry about it (there's no rush for any of this :D...
by Stopsignal
November 21st, 2016, 4:44 am
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 21667

Re: Lovecraft's Deep Ones (New here)

Maybe they could start intelligent while human, and stop when they convert! And holy smokes, i was having such a big trouble drawing fishermen. I'll edit it a bit, but i'll CERTAINLY use it. So handy! Thanks a lot! :D
by Stopsignal
November 21st, 2016, 3:35 am
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 21667

Re: Lovecraft's Deep Ones (New here)

Nice ideas! :D The main thing i am wondering though, is do you want the base unit to be a lvl 1 that advances into a bunch of lvl 2's or a lvl 0 that advances into a few lvl 1's? Basically should the dweller be a lvl 1 unit or lvl 0. I personally think it should be a lvl 0 unit because that way the...
by Stopsignal
November 21st, 2016, 2:58 am
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 21667

Re: Lovecraft's Deep Ones (New here)

Wow, that's pretty impressive, i hadn't thought that far! It's indeed intimidating, but if we limit ourselves a bit is really feasible! (I still need to limit myself, my holidays won't be long and between developing stuff and studying programming i might have less time later) But it can be done and ...
by Stopsignal
November 21st, 2016, 2:34 am
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 21667

Re: Lovecraft's Deep Ones (New here)

That would be quite good! He will retain his swamp defense though, right?
by Stopsignal
November 20th, 2016, 10:50 pm
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 21667

Re: Lovecraft's Deep Ones (New here)

Do you need the ranged animation now? I'm actually playing with them, hahahaha. Maybe this one should be the hunter, and then i'll make one with some kind of fish spines that would be the warrior, and that one would regenerate in the water, and be less tactical and more "go and kill"! i was thinking...
by Stopsignal
November 20th, 2016, 10:15 pm
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 21667

Re: Lovecraft's Deep Ones (New here)

After playing with them, they do change gameplay quite nicely, which is awesome. I was taking mostly an stealthy route. Sadly i figured this way of playing much later and the game wrecked me, hahahaha. Maybe really small regeneration would be nice, to encourage water play and a more tactic approach....
by Stopsignal
November 20th, 2016, 9:35 pm
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 21667

Re: Lovecraft's Deep Ones (New here)

Holy spoops, i'm about to try it now, and i'll tell you later how it looks! I'm really excited, though i figured i should answer some stuff first. And man, you even made a tutorial fo me. You are really great, just wanted to tell you. :D ______________________________ @Wussel In general terms a few ...
by Stopsignal
November 20th, 2016, 5:34 am
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 21667

Re: Lovecraft's Deep Ones (New here)

Please! I already set it up, but can't get it to work with the debug command to create units!
by Stopsignal
November 20th, 2016, 5:12 am
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 21667

Re: Lovecraft's Deep Ones (New here)

Man, i owe you so much! THIS IS GREAT. I really did want to show an image of it ingame, but i had no idea how to actually try it there, or add it in the scenario editor (the add units button is greyed out). I guess when i finish all the units, i can add it as a faction and try it indeed! Hey, thanks...
by Stopsignal
November 20th, 2016, 4:35 am
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 21667

Re: Lovecraft's Deep Ones (New here)

Well, then you convinced me! I'll make an smaller one later. Maybe a person becoming a deep one, like in the story. Oh, that would be so awesome. And cultists and things! I need a whole lovecraftian faction. But first, gotta finish my guy the fish man!
by Stopsignal
November 20th, 2016, 3:43 am
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 21667

Re: Lovecraft's Deep Ones (New here)

Yeah sure :D the only thing is i don't know what your images are called (like it might be deep-one1 or bog-mag-idle-1 or anything else) and it matters what the name is so if you could upload the images as a archive ( i recommend 7zip ) or if you could tell me what the different images are called ar...
by Stopsignal
November 20th, 2016, 2:58 am
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 21667

Re: Lovecraft's Deep Ones (New here)

That would be really nice of you! Also i wouldn't bother you later, as if you do that i guess i'll be able to make other units out of the same code, and update it with time. Wheneeeeever you have time, try if you want. Would be really great! Don't forget to add yourself to to the credits, though i h...