Search found 232 matches

by kurt751
August 19th, 2016, 4:41 pm
Forum: Users’ Forum
Topic: Wesnoth2 ruleset (or undoing Wesnoth)
Replies: 39
Views: 5706

Re: Wesnoth2 ruleset (or undoing Wesnoth)

Sure, for a time at least, for I guess there will be more threads, especially if this gathers some momentum, creating the rather unfavorable situation of people talking about two different things at the same place and time.
But well, as I said, just a suggestion. *shrug*
by kurt751
August 19th, 2016, 4:35 pm
Forum: Users’ Forum
Topic: Elvish or elven, dwarfish or dwarven
Replies: 11
Views: 1935

Re: Elvish or elven, dwarfish or dwarven

That's what the grinning smiley was for, to indicate it was said jokingly. :)
by kurt751
August 19th, 2016, 12:21 am
Forum: Users’ Forum
Topic: Wesnoth2 ruleset (or undoing Wesnoth)
Replies: 39
Views: 5706

Re: Wesnoth2 ruleset (or undoing Wesnoth)

Just a suggestion - Before newbies arriving here start getting terminally confused, would it be possible to make a specific forum (in "Development" for instance?) about W2? I fear those who (due to forum sedimentation) miss the original announce ("Wesnoth2, Wesnoth, Inc, and other things") will thin...
by kurt751
August 19th, 2016, 12:08 am
Forum: WML Workshop
Topic: Scenario code twice in savegame - Why?
Replies: 26
Views: 1906

Re: Scenario code twice in savegame - Why?

I see. Thanks again for the "event unit" idea. I'll consider it, but given it's my first campaign and I think I'm already quite ambitious for a newbie (scripted events, custom units, (most likely) custom terrains, and all that), I'm not sure I want to add additional difficulty/work. I'm already happ...
by kurt751
August 18th, 2016, 6:20 pm
Forum: WML Workshop
Topic: Scenario code twice in savegame - Why?
Replies: 26
Views: 1906

Re: Scenario code twice in savegame - Why?

Yes, they are in the save file, but only once. Okay, got it. That was the part I was missing. Thank you. Yes, but it would require massive changes in the game's deep bowels. It's usually recommended to do all this stuff in lua, WML wasn't designed for it, lua stays entirely out of save files and ne...
by kurt751
August 18th, 2016, 6:16 pm
Forum: WML Workshop
Topic: Scenario code twice in savegame - Why?
Replies: 26
Views: 1906

Re: Scenario code twice in savegame - Why?

In 1.13 we actuall plan to change the code so that the events that are unchanged from the beginning have an id are not stored in every savefile and instead read form the [scenario] file if the sacenrio has require_download=yes (or was it require_scenario=yes ?). Instead the savefiles just stores du...
by kurt751
August 18th, 2016, 6:01 pm
Forum: WML Workshop
Topic: Scenario code twice in savegame - Why?
Replies: 26
Views: 1906

Re: Scenario code twice in savegame - Why?

Events that were removed disappear. Events can be also dynamically added and removed. It would be annoying to implement it in a way that events that were there from the start but have been removed were listed somewhere. :? I have that nagging feeling that I'm missing something obvious. As I see the...
by kurt751
August 18th, 2016, 4:55 pm
Forum: Users’ Forum
Topic: Elvish or elven, dwarfish or dwarven
Replies: 11
Views: 1935

Re: Elvish or elven, dwarfish or dwarven

Tolkien being a philologist and a professor of english language at Oxford, I'd be hesitant to call his choices "misspelling"... :mrgreen: He might have made choices, but then his influence is big enough for his choices to become legitimate. Example: King Arthur, created by Geoffrey of Monmouth and C...
by kurt751
August 18th, 2016, 4:44 pm
Forum: WML Workshop
Topic: Scenario code twice in savegame - Why?
Replies: 26
Views: 1906

Re: Scenario code twice in savegame - Why?

The first copy is how it was when the scenario was starting. The save files contain detailed information about the situation at scenario start, not only the scenario code but also information about units and variables. The second copy is the actual information, containing the events that haven't fi...
by kurt751
August 18th, 2016, 2:18 am
Forum: WML Workshop
Topic: Scenario code twice in savegame - Why?
Replies: 26
Views: 1906

Scenario code twice in savegame - Why?

To playtest changes in my campaign, I usually edit a savegame and add/edit the new code in it. Much quicker than starting from scratch just because of a minor adjustment. Doing this I noticed most scenario code exists in two copies, of which one is apparently inert (doesn't matter what I change in t...
by kurt751
August 18th, 2016, 1:40 am
Forum: Users’ Forum
Topic: Elvish or elven, dwarfish or dwarven
Replies: 11
Views: 1935

Re: Elvish or elven, dwarfish or dwarven

:mrgreen: Seriously, the more common english form seems to be "elven" and "dwarven". I don't know why the units got the name they have. Anyway, if there are no strong feelings about this, I'll stick to the common version for my campaign, "elvish" and dwarfish" just rasps my (mental) throat. "Elvish ...
by kurt751
August 17th, 2016, 9:04 pm
Forum: Users’ Forum
Topic: Elvish or elven, dwarfish or dwarven
Replies: 11
Views: 1935

Elvish or elven, dwarfish or dwarven

Is there an official choice of words?

Considering unit names, apparently the -ish version is preferred over the more common version of -ven". But it that a official Wesnoth rule, or did it just happen the person who gave the unit names happened to like Elvis and fishes?... :mrgreen:
by kurt751
August 16th, 2016, 4:34 pm
Forum: WML Workshop
Topic: How do you create floating text messages?
Replies: 12
Views: 773

Re: How do you create floating text messages?

ForestDragon wrote:also, if you want to harm a unit, just use this (the parts with '#' are comments):
Great, that sounds simple and straightforward. Thanks a lot!
by kurt751
August 16th, 2016, 4:32 pm
Forum: WML Workshop
Topic: How do you create floating text messages?
Replies: 12
Views: 773

Re: How do you create floating text messages?

James_The_Invisible wrote:You mean from poison?
No, from having hit points subtracted by aforementioned "cursed hex" trap. You can subtract as many hit points as you want, units remain alive even with negative hit point values.
by kurt751
August 16th, 2016, 3:49 pm
Forum: WML Workshop
Topic: How do you create floating text messages?
Replies: 12
Views: 773

Re: How do you create floating text messages?

(Sorry Ravana, new post because different topic) Okay, everything works just fine, except that people apparently can't die this way. I had thought the game engine would automatically kill an unit if it drops below 0 hit points, but apparently it has to be done manually. Is [kill] the right way to d...