Search found 126 matches

by DeCoolest_Cat
March 29th, 2016, 8:03 pm
Forum: Art Workshop
Topic: Skeptical_troll's abominations
Replies: 64
Views: 11318

Re: Skeptical_troll's abominations

Nice sprite! Just a few comments. 1 - the eyes and eyebrows look very flat on top. 2 - the green gem (I think that's what that is) on the axe looks out of place. It looks on top of the axe, not embedded in it.
by DeCoolest_Cat
March 28th, 2016, 1:52 pm
Forum: Scenario & Campaign Development
Topic: Zombies:Introduction campaign - 7 scenarios in one map
Replies: 48
Views: 10821

Re: Zombies vs Bandits single scenario

I enjoyed playing the scenario a lot! Just a few thoughts and bugs: 1. There is little to no story, but I assume that is because it is unfinished 2. Some of the walking corpses I found weren't that useful (swimmer), while others I spammed (bat, saurian) 3. The troll and swimmer walking corpses level...
by DeCoolest_Cat
March 28th, 2016, 1:14 pm
Forum: Art Workshop
Topic: ForestDragon's Franken-Art
Replies: 241
Views: 44715

Re: ForestDragon's Art

I agree with Ravana. The mudcrawler is too blurry, maybe try taking the original and adding from there instead of enlarging it. The regular glavier looks good, but the desert variant seems too bland. Darker tones of tan and brown would help it pop more.
by DeCoolest_Cat
March 25th, 2016, 1:52 am
Forum: Users’ Forum
Topic: map editor -- missing export coordinates and areas
Replies: 1
Views: 451

Re: map editor -- missing export coordinates and areas

I am not sure about export coordinates, but you need to create a scenario for "Side" and "Area" to show up. They will be grayed out it you choose make a new map.
by DeCoolest_Cat
March 25th, 2016, 1:50 am
Forum: Faction & Era Development
Topic: The Golden Age
Replies: 267
Views: 45999

Re: The Golden Age (WIP era)

by the way, i am concerned about not only unit balance, but overall faction VS faction balance too EDIT: also, when i make my era balanced enough, i might create a topic in Strategies and Tips forum, perphaps? If you have read the faction guide in the Faction & Era Development forum, you know it sa...
by DeCoolest_Cat
March 21st, 2016, 7:34 pm
Forum: Art Workshop
Topic: DeCoolest Art
Replies: 53
Views: 15627

Re: DeCoolest Art

Just some new recolors of Sfault's old werewolves. Wanted to make something quick and this was the result. The last three aren't really changed much, but I wanted them that way for a project I'm working on.
by DeCoolest_Cat
March 21st, 2016, 12:11 am
Forum: Scenario & Campaign Development
Topic: The Archives
Replies: 18
Views: 4241

Re: The Price of Capture

I'm still having trouble coding the capturing mechanic, specifically for the leader. I can't seem to get it so that if he is captured, the scenario doesn't immediately end as a defeat. (This should probably go in wml section, but I don't wanna make a new thread) So far I have [event] name=side 2 tur...
by DeCoolest_Cat
March 20th, 2016, 11:51 pm
Forum: Scenario & Campaign Development
Topic: The Battle of Tirigaz 0.2.0 [Orcish SSC for 1.12/1.13]
Replies: 8
Views: 1982

Re: The Battle of Tirigaz 0.2.0 [Orcish SSC for 1.12/1.13]

As Inky said, you forgot to but the Nightblade in the game. Another thing, when the orcs come up out of the water, they are very useless. I only had 4-5 surviving on my turn. If they are just put there to slow the mermen down, then they are ok, but they are extremely ineffectual.
by DeCoolest_Cat
March 16th, 2016, 2:21 am
Forum: Website
Topic: Unit database images
Replies: 1
Views: 1314

Unit database images

I've been on the unit database earlier today, and noticed my campaign is up there. But as you see, the unit images aren't loading (at least they aren't for me, they're showing up as ?s). Is there something wrong I've done with my campaign, like making the path unclear or something? The images show u...
by DeCoolest_Cat
March 16th, 2016, 2:15 am
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 842
Views: 192587

Re: My Terrain (Mine!)

Not sure if you are looking for an opinion that isn't beetlenaut's, but I think it should stay as water. It would be better to stay consistent with other water buildings.
by DeCoolest_Cat
March 13th, 2016, 6:08 pm
Forum: Faction & Era Development
Topic: The Golden Age
Replies: 267
Views: 45999

Re: The Golden Age (WIP era)

No, like it will mess up ANY multiplayer game when ANYONE in it has the era installed. It doesn't even have to be in use. You don't have to make base units for everything, just for mainline units that level into custom ones.
by DeCoolest_Cat
March 13th, 2016, 1:50 pm
Forum: Faction & Era Development
Topic: The Golden Age
Replies: 267
Views: 45999

Re: The Golden Age (WIP era)

You should NEVER use [advancefrom] tags. If you load up a multiplayer game with your era installed, even if you aren't using it in your game, the game will be messed up. Wesnoth will try to use the [advancefrom] tags, and it will fail if not everyone in the lobby has the era installed (that's roughl...
by DeCoolest_Cat
March 12th, 2016, 9:30 pm
Forum: Faction & Era Development
Topic: The Golden Age
Replies: 267
Views: 45999

Re: The Golden Age (WIP era)

I've played your era, and I admit it's better than I thought (not that I thought it would be bad). One thing I noticed is that you take a lot from the "Era of Second Chances", and the rustler (or its upgrade, I forget which), is broken. Here are some of my suggestions and findings: 1. I think the dr...
by DeCoolest_Cat
March 12th, 2016, 9:16 pm
Forum: Scenario & Campaign Development
Topic: The Archives
Replies: 18
Views: 4241

Re: The Price of Capture

Thanks for the code. I feel reducing the count to 4 makes the most sense, as you are ZoC'd with at least 4 enemies around you.

EDIT: fixed the capturing problem. Added new version to add-on server!
by DeCoolest_Cat
March 12th, 2016, 5:21 pm
Forum: Ideas
Topic: Mainline 'Scenarios' (together with campaigns)
Replies: 61
Views: 12341

Re: Mainline 'Scenarios' (together with campaigns)

Eagle_11 wrote:for:
1) you must have typed path, image name wrong or it doesnt exist at all.
2) you have to additionally filter not enemy of unitside.
1. I have fixed that, and added some new images.
2. I am in the process of fixing that right now, and it should be ready in a bit