Search found 128 matches
- April 4th, 2016, 11:55 pm
- Forum: Art Workshop
- Topic: ForestDragon's Franken-Art
- Replies: 241
- Views: 84440
Re: ForestDragon's Art
thanks, oh and anything about elvish civilian's female version? pls comment, ok? by the way, any comment on Blade Dancer anims? come on, comment pls I like what you are doing here with your art, but to be honest, there isn't much to critique for a lot of your work. For the elvish civilian, it seems...
- April 3rd, 2016, 1:00 am
- Forum: Art Workshop
- Topic: DeCoolest Art
- Replies: 53
- Views: 27470
Re: DeCoolest Art
Finally redid those portraits from like 2 months ago. This is the rough draft I've done so far. I know the right ear is incomplete, comment on the left one. How does the shading look (especially at the bottom)? Do the colors mix well together? Added old version for comparison polarbear.png KALBRUK.p...
- March 29th, 2016, 8:03 pm
- Forum: Art Workshop
- Topic: Skeptical_troll's abominations
- Replies: 64
- Views: 20701
Re: Skeptical_troll's abominations
Nice sprite! Just a few comments. 1 - the eyes and eyebrows look very flat on top. 2 - the green gem (I think that's what that is) on the axe looks out of place. It looks on top of the axe, not embedded in it.
- March 28th, 2016, 1:52 pm
- Forum: Scenario & Campaign Development
- Topic: Zombies:Introduction campaign 2.0
- Replies: 78
- Views: 26283
Re: Zombies vs Bandits single scenario
I enjoyed playing the scenario a lot! Just a few thoughts and bugs: 1. There is little to no story, but I assume that is because it is unfinished 2. Some of the walking corpses I found weren't that useful (swimmer), while others I spammed (bat, saurian) 3. The troll and swimmer walking corpses level...
- March 28th, 2016, 1:14 pm
- Forum: Art Workshop
- Topic: ForestDragon's Franken-Art
- Replies: 241
- Views: 84440
Re: ForestDragon's Art
I agree with Ravana. The mudcrawler is too blurry, maybe try taking the original and adding from there instead of enlarging it. The regular glavier looks good, but the desert variant seems too bland. Darker tones of tan and brown would help it pop more.
- March 25th, 2016, 1:52 am
- Forum: Users’ Forum
- Topic: map editor -- missing export coordinates and areas
- Replies: 1
- Views: 761
Re: map editor -- missing export coordinates and areas
I am not sure about export coordinates, but you need to create a scenario for "Side" and "Area" to show up. They will be grayed out it you choose make a new map.
- March 25th, 2016, 1:50 am
- Forum: Faction & Era Development
- Topic: The Golden Age
- Replies: 280
- Views: 90577
Re: The Golden Age (WIP era)
by the way, i am concerned about not only unit balance, but overall faction VS faction balance too EDIT: also, when i make my era balanced enough, i might create a topic in Strategies and Tips forum, perphaps? If you have read the faction guide in the Faction & Era Development forum, you know i...
- March 21st, 2016, 7:34 pm
- Forum: Art Workshop
- Topic: DeCoolest Art
- Replies: 53
- Views: 27470
Re: DeCoolest Art
Just some new recolors of Sfault's old werewolves. Wanted to make something quick and this was the result. The last three aren't really changed much, but I wanted them that way for a project I'm working on.
- March 21st, 2016, 12:11 am
- Forum: Scenario & Campaign Development
- Topic: The Archives
- Replies: 23
- Views: 9003
Re: The Price of Capture
I'm still having trouble coding the capturing mechanic, specifically for the leader. I can't seem to get it so that if he is captured, the scenario doesn't immediately end as a defeat. (This should probably go in wml section, but I don't wanna make a new thread) So far I have [event] name=side 2 tur...
- March 20th, 2016, 11:51 pm
- Forum: Scenario & Campaign Development
- Topic: The Battle of Tirigaz 0.2.0 [Orcish SSC for 1.12/1.13]
- Replies: 8
- Views: 3100
Re: The Battle of Tirigaz 0.2.0 [Orcish SSC for 1.12/1.13]
As Inky said, you forgot to but the Nightblade in the game. Another thing, when the orcs come up out of the water, they are very useless. I only had 4-5 surviving on my turn. If they are just put there to slow the mermen down, then they are ok, but they are extremely ineffectual.
- March 16th, 2016, 2:21 am
- Forum: Website
- Topic: Unit database images
- Replies: 1
- Views: 2213
Unit database images
I've been on the unit database earlier today, and noticed my campaign is up there. But as you see, the unit images aren't loading (at least they aren't for me, they're showing up as ?s). Is there something wrong I've done with my campaign, like making the path unclear or something? The images show u...
- March 16th, 2016, 2:15 am
- Forum: Art Contributions
- Topic: My Terrain (Mine!)
- Replies: 856
- Views: 304320
Re: My Terrain (Mine!)
Not sure if you are looking for an opinion that isn't beetlenaut's, but I think it should stay as water. It would be better to stay consistent with other water buildings.
- March 13th, 2016, 6:08 pm
- Forum: Faction & Era Development
- Topic: The Golden Age
- Replies: 280
- Views: 90577
Re: The Golden Age (WIP era)
No, like it will mess up ANY multiplayer game when ANYONE in it has the era installed. It doesn't even have to be in use. You don't have to make base units for everything, just for mainline units that level into custom ones.
- March 13th, 2016, 1:50 pm
- Forum: Faction & Era Development
- Topic: The Golden Age
- Replies: 280
- Views: 90577
Re: The Golden Age (WIP era)
You should NEVER use [advancefrom] tags. If you load up a multiplayer game with your era installed, even if you aren't using it in your game, the game will be messed up. Wesnoth will try to use the [advancefrom] tags, and it will fail if not everyone in the lobby has the era installed (that's roughl...
- March 12th, 2016, 9:30 pm
- Forum: Faction & Era Development
- Topic: The Golden Age
- Replies: 280
- Views: 90577
Re: The Golden Age (WIP era)
I've played your era, and I admit it's better than I thought (not that I thought it would be bad). One thing I noticed is that you take a lot from the "Era of Second Chances", and the rustler (or its upgrade, I forget which), is broken. Here are some of my suggestions and findings: 1. I th...